Spidey
Posts: 411
Joined: 12/8/2013 Status: offline
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quote:
ORIGINAL: zgrssd quote:
ORIGINAL: Erik Rutins You can see this in the real-world as well. Occasional "emergency spending" packages are nowhere near as effective as predictable consistent investment in an area. You can spend money in the short-term, but you simply can't do certain things that require say a five year or ten year predictable budget if that can't be guaranteed from year to year. In any case, this is the design intent for this release. There are plenty of ways to spend bonus income, but there are also these new ways to spend extra cashflow. You can still play the game so that you over-expand and put yourself in very negative cashflow and things will still work more or less, it just has an effect. Regards, - Erik I think you should stop trying to explain it like this. Becuase if that is the argument - see Option 1. I can turn my stored money into a Predictive income. And it is not like Stimulus has never been done by incuring debt. It also flies in the face of the fact that Tax income and expenses are not exactly predictable over 5-10 years in a game where: - I could loose my capital to alien invasions - have to double my fleetsize all of a sudden And that in just one month. If you say "it is to prevent the player for expanding too agressively", you will get acceptance. What Erik said is not the full and complete description of modern macro, but to my knowledge it really isn't wrong either. If you're trying to fund societal improvements, it's best if that funding is a function of the economic cycle rather than money pulled from a one-time pile or from inherently unreliable revenue streams. You could make a gaming mechanic to "lock in" some funding but what would such an abstraction effectively be in the context of the game? It's a bit like if the US were to fund that infrastructure thing that needs to happen at some point by selling military hardware to the private sector. "Don't buy a boring Glock for home protection, buy our refurbished F-16, now for civilian use!!" Would that really be a convincing approach? Would anyone feel comfortable with an infrastructure deal that is funded on that basis while the regular budget goes unsustainably in the red year after year? Wouldn't it inspire a lot more confidence if the regular budget was in the green and included the funding for the infrastructure investment, even though a ten or twenty year plan can obviously still get wrecked at a moment's notice by any number of things. Just look what happened to the Paris Accord. Or the Iran Deal. Or the TPP. That's not an unreasonable concept to work with, it's not flat out wrong (as far as I know, anyway), and it promotes balanced budgets as a concept, which is always a nice thing. But the way it is implemented, it doesn't actually force the issue, does it? The player can still deficit spend and as I understand it, that strategy might even come out ahead of a balanced approach in the long run, if the investment secures the right territory that contains the right resources. So what if you're not at peak econ right away if you get sole use of a debris field with some nasty boats? So what if your base econ is suboptimal in the short term if you've got the spice? I have not played DW2 yet, admittedly, but it seems to me that this way there's a genuine choice to make between an aggressive spend-to-the-limit approach, which is a gamble to secure stuff fast, or a slower approach that secures less stuff here and now but does provide a more stable foundation. It is not an obvious choice, is it? My recollection of DWU is that the choice there was a bit more onesided. Being slow was just not beneficial. You had to respect your construction capacity, your mining capacity, and the logistical limits of your civilians, but beyond that it was balls to the wall and pedal to the metal. As I recall it, at least. It has been a few years.
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