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SOLVED 4.4.1 MIL(0) not counted for gearing limit

 
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SOLVED 4.4.1 MIL(0) not counted for gearing limit - 2/8/2022 6:37:35 PM   
Angeldust2

 

Posts: 236
Joined: 4/28/2020
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It seems, "V" marked units do still not count towards their respective gearing limits?






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< Message edited by Angeldust2 -- 2/8/2022 8:47:53 PM >
Post #: 1
RE: 4.4.1 MIL(0) not counted for gearing limit - 2/8/2022 7:57:55 PM   
Joseignacio


Posts: 2449
Joined: 5/8/2009
From: Madrid, Spain
Status: offline
It seems that unit is a volunteer that you get for free (hence cost 0). That unit, I believe, pops up without having to be "built" strictu sensu. Yes, it goes to the circle, but most probably it is not affected by gearing limits.


(in reply to Angeldust2)
Post #: 2
RE: 4.4.1 MIL(0) not counted for gearing limit - 2/8/2022 7:59:41 PM   
Angeldust2

 

Posts: 236
Joined: 4/28/2020
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The point is, such a unit should still increase the gearing limit for next turn, but it seems not to do it.

(in reply to Joseignacio)
Post #: 3
RE: 4.4.1 MIL(0) not counted for gearing limit - 2/8/2022 8:02:36 PM   
Centuur


Posts: 8802
Joined: 6/3/2011
From: Hoorn (NED).
Status: offline
quote:

ORIGINAL: Angeldust2

The point is, such a unit should still increase the gearing limit for next turn, but it seems not to do it.


MWIF is correct.

RAW:

During any production step while
this city is controlled, that major power may place that unit onto the
production circle as if built that turn. They are free the first time
they are purchased and do not count for gearing limits.


< Message edited by Centuur -- 2/8/2022 8:03:07 PM >


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Peter

(in reply to Angeldust2)
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