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Looking for Soviet Opponent (Closed)

 
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Looking for Soviet Opponent (Closed) - 2/8/2022 7:39:15 PM   
AlbertN

 

Posts: 3693
Joined: 10/5/2010
From: Italy
Status: offline
Greetings,

Server Game;
TB Control: ON

Fog of War and the like all ON.
AI Automations are OFF. (Players can use them through the gameplay at their own discretions)

Keeping the game updated to the latest patch when it comes out

House Rules:

- Motorization: I can be flexible and limit it to 1 Division a turn. (Division, not Corp) OR a limit not applied if it is used to retreat away? Or just let the game be as it is.

- T1 Pockets: No breaking of T1 pockets. Rationale: The game has a very binary system for Surrender or Rout pretty much. I think having the T1 pockets open pretty much break it.

We can discuss other rules if it is necessary.



I am an average player - you can read of an AAR I've made. I try to play relatively fast, favoring the approach 'it's a game' more so than 'it's science'. Probably why I'll never get in the top league of this game!
I may or may not do an AAR, depending on how I feel.

< Message edited by AlbertN -- 2/10/2022 1:45:57 PM >
Post #: 1
RE: Looking for Soviet Opponent (Closed) - 2/10/2022 1:46:43 PM   
AlbertN

 

Posts: 3693
Joined: 10/5/2010
From: Italy
Status: offline
Got in 2 different games even - against skilled opponents!
Expecting grand soviet victories!

(in reply to AlbertN)
Post #: 2
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