Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

RE: Axis bias mod.K

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Gary Grigsby's War in the East 2 >> Scenario Design and Modding >> RE: Axis bias mod.K Page: <<   < prev  1 2 [3]
Login
Message << Older Topic   Newer Topic >>
RE: Axis bias mod.K - 2/15/2022 12:27:39 PM   
Stamb

 

Posts: 1030
Joined: 10/26/2021
Status: offline
Inspired by your signature!

Maybe go to a turn 5 or so? To avoid any penalties for sure. It would be a pity to work on something and then discover that there are additional variables in an equation that you are unaware of ;)

_____________________________


(in reply to Zebtucker12)
Post #: 61
RE: Axis bias mod.K - 2/15/2022 1:19:07 PM   
Zebtucker12


Posts: 117
Joined: 1/8/2017
Status: offline
I should use a diffrent senario all together to be honest but i was being lazy.

Reminder that i wont only change in an axis advantage if leaderloses stay the same i will make it so all the good soviet generals become active at turn 3 to prevent them from all being killed.

_____________________________

Axis Bias mod developer. Xhoel Fanboy. Red army choir enthusiast.
https://www.matrixgames.com/forums/tm.asp?m=5144537&mpage=1&key=

(in reply to Stamb)
Post #: 62
RE: Axis bias mod.K - 2/15/2022 1:27:53 PM   
Stamb

 

Posts: 1030
Joined: 10/26/2021
Status: offline
That is an awesome idea. I will make my own test that, hopefully, will show that is is not even close to 15% for a leader to die if HQ is overrun. Probably in the evening. And I hope that devs will fix it.

_____________________________


(in reply to Zebtucker12)
Post #: 63
RE: Axis bias mod.K - 2/17/2022 7:29:11 AM   
Zebtucker12


Posts: 117
Joined: 1/8/2017
Status: offline
It seems your testing worked friend :) Thank you for your service Axis Bias mod will still lock the best soviet leaders the first few turns.


_____________________________

Axis Bias mod developer. Xhoel Fanboy. Red army choir enthusiast.
https://www.matrixgames.com/forums/tm.asp?m=5144537&mpage=1&key=

(in reply to Stamb)
Post #: 64
RE: Axis bias mod.K - 2/17/2022 8:24:38 AM   
Stamb

 

Posts: 1030
Joined: 10/26/2021
Status: offline
I think they should be locked anyway. Even if there is 5% chance to be killed.

_____________________________


(in reply to Zebtucker12)
Post #: 65
RE: Axis bias mod.K - 2/17/2022 8:40:20 AM   
Zebtucker12


Posts: 117
Joined: 1/8/2017
Status: offline
Im going to make you happy Stamb my friend.
Looking for ways to make the soviet player actually care about his industry. Main thing is that i will remove most of the armament pool.

_____________________________

Axis Bias mod developer. Xhoel Fanboy. Red army choir enthusiast.
https://www.matrixgames.com/forums/tm.asp?m=5144537&mpage=1&key=

(in reply to Stamb)
Post #: 66
RE: Axis bias mod.K - 2/17/2022 8:47:44 AM   
Stamb

 

Posts: 1030
Joined: 10/26/2021
Status: offline
quote:

ORIGINAL: Zebtucker12

Im going to make you happy Stamb my friend.




Why so many love for me?! Haha

I just want a balanced game. Not one side to be OP while another one is pretty bad.

quote:

ORIGINAL: Zebtucker12

Looking for ways to make the soviet player actually care about his industry. Main thing is that i will remove most of the armament pool.



If you manage to improve current balance I hope Matrix will hire you to implement your changes into their code!

< Message edited by Stamb -- 2/17/2022 8:48:15 AM >


_____________________________


(in reply to Zebtucker12)
Post #: 67
RE: Axis bias mod.K - 2/17/2022 9:48:23 AM   
Zebtucker12


Posts: 117
Joined: 1/8/2017
Status: offline
Because you are my greatest fan!

_____________________________

Axis Bias mod developer. Xhoel Fanboy. Red army choir enthusiast.
https://www.matrixgames.com/forums/tm.asp?m=5144537&mpage=1&key=

(in reply to Stamb)
Post #: 68
RE: Axis bias mod.K - 2/17/2022 9:52:50 AM   
Zebtucker12


Posts: 117
Joined: 1/8/2017
Status: offline
If anyone has played a soviet game past 41 please send me screenshots of your armament pools.

_____________________________

Axis Bias mod developer. Xhoel Fanboy. Red army choir enthusiast.
https://www.matrixgames.com/forums/tm.asp?m=5144537&mpage=1&key=

(in reply to Zebtucker12)
Post #: 69
RE: Axis bias mod.K - 2/17/2022 10:00:49 AM   
Lovenought

 

Posts: 227
Joined: 8/21/2017
Status: offline

quote:

ORIGINAL: Zebtucker12

If anyone has played a soviet game past 41 please send me screenshots of your armament pools.

Does 1942 count?

(in reply to Zebtucker12)
Post #: 70
RE: Axis bias mod.K - 2/17/2022 10:06:32 AM   
Zebtucker12


Posts: 117
Joined: 1/8/2017
Status: offline
Yes! Anything past 1941

_____________________________

Axis Bias mod developer. Xhoel Fanboy. Red army choir enthusiast.
https://www.matrixgames.com/forums/tm.asp?m=5144537&mpage=1&key=

(in reply to Lovenought)
Post #: 71
RE: Axis bias mod.K - 2/17/2022 10:14:08 AM   
Zebtucker12


Posts: 117
Joined: 1/8/2017
Status: offline
https://discord.gg/BZHyj8vz

I made a discord server for the mod.

_____________________________

Axis Bias mod developer. Xhoel Fanboy. Red army choir enthusiast.
https://www.matrixgames.com/forums/tm.asp?m=5144537&mpage=1&key=

(in reply to Zebtucker12)
Post #: 72
RE: Axis bias mod.K - 2/18/2022 10:57:21 PM   
56ajax


Posts: 1950
Joined: 12/3/2007
From: Carnegie, Australia
Status: offline
I played against the Axis AI into early 1943.




Attachment (1)

< Message edited by 56ajax -- 2/18/2022 10:58:16 PM >


_____________________________

Molotov : This we did not deserve.

Foch : This is not peace. This is a 20 year armistice.

C'est la guerre aérienne

(in reply to Zebtucker12)
Post #: 73
RE: Axis bias mod.K - 2/18/2022 11:01:17 PM   
56ajax


Posts: 1950
Joined: 12/3/2007
From: Carnegie, Australia
Status: offline
In my game it would appear that Armaments points is not a hindrance to either player. Also I had 1400+ Admin points.

_____________________________

Molotov : This we did not deserve.

Foch : This is not peace. This is a 20 year armistice.

C'est la guerre aérienne

(in reply to 56ajax)
Post #: 74
RE: Axis bias mod.K - 2/19/2022 10:27:31 AM   
Zebtucker12


Posts: 117
Joined: 1/8/2017
Status: offline
Thank you!.

Seems i have to watchout not cutting the modifier too much in 1943.

_____________________________

Axis Bias mod developer. Xhoel Fanboy. Red army choir enthusiast.
https://www.matrixgames.com/forums/tm.asp?m=5144537&mpage=1&key=

(in reply to 56ajax)
Post #: 75
RE: Axis bias mod.K - 2/23/2022 12:27:04 PM   
Zebtucker12


Posts: 117
Joined: 1/8/2017
Status: offline
Great Progress being made.




Attachment (1)

_____________________________

Axis Bias mod developer. Xhoel Fanboy. Red army choir enthusiast.
https://www.matrixgames.com/forums/tm.asp?m=5144537&mpage=1&key=

(in reply to Stamb)
Post #: 76
RE: Axis bias mod.K - 2/23/2022 2:27:51 PM   
Zebtucker12


Posts: 117
Joined: 1/8/2017
Status: offline
Adding some more vps in ukraine.


Attachment (1)

_____________________________

Axis Bias mod developer. Xhoel Fanboy. Red army choir enthusiast.
https://www.matrixgames.com/forums/tm.asp?m=5144537&mpage=1&key=

(in reply to Zebtucker12)
Post #: 77
Page:   <<   < prev  1 2 [3]
All Forums >> [New Releases from Matrix Games] >> Gary Grigsby's War in the East 2 >> Scenario Design and Modding >> RE: Axis bias mod.K Page: <<   < prev  1 2 [3]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

1.781