Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

Colonisation question

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [Coming Soon] >> Distant Worlds 2 >> Colonisation question Page: [1]
Login
Message << Older Topic   Newer Topic >>
Colonisation question - 2/22/2022 7:48:17 PM   
devoncop


Posts: 1304
Joined: 7/17/2006
Status: offline
For the veterans out there...:-)

I never played DW1 but am trying to get clued up on the mechanics of DW2 which looks amazing and have been watching numerous streams.

In the latest Stream on You Tube by Realm Builder Guy he is unable to colonise Kilanun 3 in the same system as his homeworld despite it having a 43% suitablity and instead was forced to attempt a colonisation on a neighbouring system. Regardless of the strategic merits or otherwise of colonising within the same system as your homeworld is there an actual bar on doing so as otherwise I can see no reason why the option was not available to him ?

Many thanks for any help on this

Ian

_____________________________

"I do not agree with what you say, but I shall defend to the death your right to say it"
Post #: 1
RE: Colonisation question - 2/22/2022 7:50:54 PM   
zgrssd

 

Posts: 3385
Joined: 6/9/2020
Status: offline
This is one of the rarer mechanics that did change a lot in DW2.
I too would thinkg that with 43% suitability you should be able to colonize a planet easily.

My best idea on the spot:
He has multiple species, only one of which has 43% on that planet.
Another species with poor habitability was already loaded into the colonyship
He never tried colonizing by selecting the planet and just asking for a colonyship to be build.

If you could show us the stream with a timestamp that would help a lot.

< Message edited by zgrssd -- 2/22/2022 7:51:50 PM >

(in reply to devoncop)
Post #: 2
RE: Colonisation question - 2/22/2022 7:52:51 PM   
zgrssd

 

Posts: 3385
Joined: 6/9/2020
Status: offline
I am guessing this is the video, watching it now.
https://youtu.be/DaSw-AnQB4s

(in reply to zgrssd)
Post #: 3
RE: Colonisation question - 2/22/2022 7:52:55 PM   
devoncop


Posts: 1304
Joined: 7/17/2006
Status: offline
Yes I was thinking your point 3 may be the issue and it may be he got distracted by the 0% suitability it was showing on the planet re research bonuses ?

The antagonism between the Mortalens and the Ackdarians was certainly an issue I would have thought with his failure to succeed with his alternative colonisation attempt at the end of the episode :-)


< Message edited by devoncop -- 2/22/2022 8:02:48 PM >


_____________________________

"I do not agree with what you say, but I shall defend to the death your right to say it"

(in reply to zgrssd)
Post #: 4
RE: Colonisation question - 2/22/2022 7:59:44 PM   
devoncop


Posts: 1304
Joined: 7/17/2006
Status: offline

quote:

ORIGINAL: zgrssd

I am guessing this is the video, watching it now.
https://youtu.be/DaSw-AnQB4s


Cheers. Will be interested to see what you think.


_____________________________

"I do not agree with what you say, but I shall defend to the death your right to say it"

(in reply to zgrssd)
Post #: 5
RE: Colonisation question - 2/22/2022 8:16:58 PM   
zgrssd

 

Posts: 3385
Joined: 6/9/2020
Status: offline
I found it at 18:00
And you missunderstood.

Suitability is what decides if you can colonize it. And that Rating was 0. The suitabiliy tresholds for Mortalan on Ocean Planets is propably pretty high.

Quality "only" decides on max population. There is some basic formula like "Size x Quality = Real Population Capacity.

< Message edited by zgrssd -- 2/22/2022 8:17:17 PM >

(in reply to devoncop)
Post #: 6
RE: Colonisation question - 2/22/2022 8:21:31 PM   
devoncop


Posts: 1304
Joined: 7/17/2006
Status: offline
Thats really helpful. Many thanks...

I will get there :-)


_____________________________

"I do not agree with what you say, but I shall defend to the death your right to say it"

(in reply to zgrssd)
Post #: 7
RE: Colonisation question - 2/22/2022 8:26:10 PM   
zgrssd

 

Posts: 3385
Joined: 6/9/2020
Status: offline
So as I said before:
Suitability decides on if you can colonize it. DW1 used a binary switch here.
Each Colonizer could Colonize Specific Colonisation tech Unlocked + Colonist Species Native Colonytype.

Quality seems to be the same as DW1. Quality * Size = Maximum Population

Development should also work similar. Development * Population * corruption = the maximum possible taxable income.

(in reply to zgrssd)
Post #: 8
RE: Colonisation question - 2/22/2022 8:27:58 PM   
devoncop


Posts: 1304
Joined: 7/17/2006
Status: offline
Yes , that makes sense.

Cheers


_____________________________

"I do not agree with what you say, but I shall defend to the death your right to say it"

(in reply to zgrssd)
Post #: 9
RE: Colonisation question - 2/22/2022 11:10:39 PM   
Jorgen_CAB

 

Posts: 336
Joined: 3/17/2010
Status: offline
I'm pretty sure that Quality is also calculated into the Suitability score of all planets as well... I think but are not sure that the base suitability of a planet is the planets quality -50 then you add whatever suitability the race has for that planet type. This is why some races have a very high suitability score on some planets as those planets usually have a rather poor quality. Races who like to live on planets that generally have high quality don't get much bonuses. This is also why few species have penalties to worlds such as Volcanic worlds as these worlds already have such poor quality.

In general you want a total suitability of 20 as this is where your cost for supporting the planet starts to drop significantly, but you can colonise anything at zero or above (I think). The higher the suitability the lower the support cost. This means that you need at least quality of 70% in order to gain a suitability of 20 on a world without any bonuses to suitability, but you can colonise them already at a Quality of 50%.

Someone who knows the exact formula might step in a tell me, but I saw it explained in one of the Streams, don't remember where.

(in reply to devoncop)
Post #: 10
RE: Colonisation question - 2/23/2022 5:20:47 AM   
devoncop


Posts: 1304
Joined: 7/17/2006
Status: offline
Thanks Jorgen...sounds like I will need to RTFM on that mechanic when we get to see it :-)


_____________________________

"I do not agree with what you say, but I shall defend to the death your right to say it"

(in reply to Jorgen_CAB)
Post #: 11
RE: Colonisation question - 2/23/2022 2:15:09 PM   
DasTactic

 

Posts: 1083
Joined: 10/10/2005
Status: offline
Looking at that spot on the video, Realm Builder Guy is definitely confusing Planet Quality with Suitability. By default, factions have a 50% colonisation threshold for most planets. He is playing as the Mortalens so have a lower threshold for different desert planets. Then, on top of that factions can apply colonisation modifiers to boost them along and again, Mortalens have desert bonuses.

Each planet type has a range of quality it can be formed with so Continental Planets, for example, tend to have high quality while Volcanic Worlds tend to have low quality.

Suitability = (Planet Quality - Colonization Threshold (default 50%)) + Colonization Modifiers

So the Ocean planet he is looking at, at 45% quality, is actually a -5% suitability - and so you don't even have the option of colonizing. Planets aren't worth colonizing unless they are above 20% suitability (70% Planet Quality without modifiers).

Personally, I hope this mechanic gets changed in the future to make it more intuitive.

(in reply to devoncop)
Post #: 12
RE: Colonisation question - 2/23/2022 2:45:48 PM   
Galaxy227


Posts: 142
Joined: 12/1/2020
Status: offline

quote:

ORIGINAL: DasTactic

Personally, I hope this mechanic gets changed in the future to make it more intuitive.


The simplest solution would be to simply color quality as green when suitability is positive, but red when negative. Better yet, just make the value of suitability visible to the player.

(in reply to DasTactic)
Post #: 13
RE: Colonisation question - 2/23/2022 2:59:03 PM   
devoncop


Posts: 1304
Joined: 7/17/2006
Status: offline

quote:

ORIGINAL: DasTactic


Personally, I hope this mechanic gets changed in the future to make it more intuitive.



Thanks Das.

A definite +1 from me(and probably realm Builder Guy )on that suggestion.




_____________________________

"I do not agree with what you say, but I shall defend to the death your right to say it"

(in reply to DasTactic)
Post #: 14
Page:   [1]
All Forums >> [Coming Soon] >> Distant Worlds 2 >> Colonisation question Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

1.328