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Request for resolution flexibility

 
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All Forums >> [Current Games From Matrix.] >> [Science Fiction] >> Starships Unlimited v3 >> Request for resolution flexibility Page: [1]
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Request for resolution flexibility - 9/28/2003 7:07:30 AM   
dragoniv

 

Posts: 60
Joined: 1/10/2003
From: Albany, NY
Status: offline
Don't know much about graphics (I'm a lame-o server-side Java / C++ programmer) but it would be sooooo coooool if this game could run in 1024x760, 1280x1024, and up. 800x600 is soooo smallllll. ;)
Post #: 1
- 10/1/2003 6:24:11 AM   
dragoniv

 

Posts: 60
Joined: 1/10/2003
From: Albany, NY
Status: offline
Hello out there....there....there....there....

Man, what an echo!

Played the 3.0 version ApeZone published...for about 20 minutes. Then the interface freaked me out and I went back to version 2.0. Yep, that's right--too lazy to find and/or develop the no-cd crack for 2.1. Now don't get all federal on me, I bought 2.0 fair and square. I just *hate* putting CD's into my laptop. :)

I definitely prefer the 2.0 interface to the 3.0 release. But 2.0 was lacking in some aspects...hoped 3.0 would improve on 2.0, but it seems to be more of a game engine tweak release.

I'll probably toy with 2.0 for a bit longer...kinda got bored after six months of FreeLancer. If multiplayer SU ever comes out, now THAT will be fun! :)

(in reply to dragoniv)
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