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- 10/2/2003 10:02:42 PM   
dragoniv

 

Posts: 60
Joined: 1/10/2003
From: Albany, NY
Status: offline
Glad to help with SUDG--it's a great game even with its shortcomings.

You're right about bug volumes on consoles--they are much less than on the PC, for a two main reasons:

(1) you can't patch a console game (for all intents and purposes), and the PC dev teams have gotten addicted to "no big deal, we'll fix that bug in the first patch release." Buying v1.0 software is much like buying the first year release of an american-made car from the 80s.

(2) consoles are in a very restricted sandbox; PCs are not. Consoles have very few inputs and almost no variation in hardware setup. PCs are the exact opposite. Many "bugs" in released games are specific to hardware related items, and it's **** near impossible to test every combination before the software goes out the door. Instead, they test common components and then wait for the other cases to show up as bugs after release--then fix them (well, sometimes they fix them).

I have a half-dozen console systems as well...found most bugs on the PS and Genesis platforms over the years. Actually, the old 8-bit Nintendo had a fair # of buggy releases, as did the Atari 2600 before it. (oh crap, I'm getting old). I think what you find is the the console war winner (most pop system) has the most games written for it by a landslide, and invariably some of those titles are produced VERY cheaply...even from major publishers. Still, they are few and far between, as compared to PC bugs. That may change, as consoles and PCs continue to morph towards each other with each new generation.

(in reply to Moraelin)
Post #: 1
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