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All Forums >> [Current Games From Matrix.] >> [World War II] >> Uncommon Valor - Campaign for the South Pacific >> Page: [1]
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- 10/8/2003 3:35:06 AM   
swagman

 

Posts: 103
Joined: 8/8/2001
From: Australia
Status: offline
I'll try the suggestions to improve air ops.

The question of the computer playing with historical constraints and lack of knowledge, while the human player has the benefits of ahistorical information and history comes to the crux of the point that concerns me. I do note however that the computer often does not play with historical task group formations, as it consolidates carriers into a single taskgroup if the start the game in the same hex.

There are two games options being discussed, the first is a historical simulation, the second one is a game influenced by the knowledge, information available and skills of the human player.

UV works as a historical simulation when played AI against AI. Fine, but human players don't want to simply watch the game being played for them. They buy the game in order to participate. If the game is played H2H or PBEM, it works too, because then both players have the save advantages.

However, a human player against the AI, the game fails it seems to me, because it can't work as a simulation because the human has the advantage of foreknowledge, etc. Hence, one needs to look at playability, and I think playability would be improved by changing the management of these little strikes.

As Feinder said, at the start of the war small strikes may have occurred, with each carrier acting independently with their own taskgroup. But quickly, US carrier groups usually had 4 CV/CVL in order to concentrate air power. Does UV reflect such historical changes of strategy.

(in reply to WarChild)
Post #: 1
- 10/8/2003 4:00:44 AM   
CapAndGown


Posts: 3206
Joined: 3/6/2001
From: Virginia, USA
Status: offline
[QUOTE=WarChild]Mogami.

When WITP comes out, why would we play UV instead of WITP? From what I see and read WITP is an upgraded UV with simular strat and tactical game play but over a larger area and time frame.[/QUOTE]

UV will still be a very viable game. Quite frankly, WitP is much too big for me. And I like the smaller hexes in UV (30 miles instead of 60 miles)

(in reply to WarChild)
Post #: 2
- 10/8/2003 8:11:51 AM   
Drex

 

Posts: 2524
Joined: 9/13/2000
From: Chico,california
Status: offline
[QUOTE=WarChild]Mogami.

When WITP comes out, why would we play UV instead of WITP? From what I see and read WITP is an upgraded UV with simular strat and tactical game play but over a larger area and time frame.[/QUOTE]Many of us will put aside UV when WitP comes out but there are many who do not want to play on a large canvas like the whole Pacific Ocean with hundreds of units. Its alot of work which is fun for us, Kevin, but a turn-off for others. thus UV will continue on with its own following.

(in reply to WarChild)
Post #: 3
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