Bernie
Posts: 1779
Joined: 3/15/2002 From: Depot HQ - Virginia Status: offline
|
[QUOTE=K62]I also vote for #1, even though the choice seems rather vague to me.[/QUOTE]
My apologies for how vauge the voting selections might be, but you're limited to how much text you can put in one.
[QUOTE]
Does playability mean for you "blowing things up" (i.e., multimedia effects) like in the last option of the poll?
Or does it mean play balance, like in your first post? :confused: [/QUOTE]
What does it mean for you, the player? What I trie to do was go to both extremes, a perfectly accurate historical representation or a fast "shoot 'em up" and then fill in the middle with a sliding scale of choices between those extremes.
[QUOTE]
The examples are kinda confuse :( Can you, or anybody, guarantee that no batallion commander ever used MCs as "fast scouts" in WW2? To put it differently, does accuracy imply you have to know perfectly your army's drill book - and follow it to the letter? I don't think so.
Artillery limitation is historical IMHO. There was only so much arty a small unit could have and so much that could be shifted from division reserve. It is not perfect (Americans should usually have more points for arty, Soviets in late '41 only a few big guns since they lost most everything in the retreat) but it's a step in the right direction.[/QUOTE]
I used those examples just off the top of my head as things I've seen debated in the forums.
What I'm trying to get at is, how close to "reality" do players prefer their games? And do those choices vary, according to the type of game played (ie: PBEM, AI, MC, Scen)? Most of us who PBEM make a big point in setting "rules" for PBEM games, with things such as arty limits, no strike aircraft, no infiltrators, etc, etc. Such choices have a significant impact upon how historically accurate a game might be, and I'm just looking to see what most people prefer.
_____________________________
What, me worry?
|