RockinHarry
Posts: 2963
Joined: 1/18/2001 From: Germany Status: offline
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Hi all,
quote:
Originally posted by Marder:
Some new city graphics would be nice. Would need some new buildings for a big vienna map.
Your screenshots looks great! Hope they are downloadable soon
Marder
Marder,..do you think the SPWAW row houses don´t include european city buildings? Do you have aerial photos or graphics, so I know how they look like?
quote:
Originally posted by pops:
I always thought more terrain features would be good to add variety....
Pops,..some ideas or suggestions? :)
quote:
Originally posted by RUsco:
Jungle huts :D :D
Rusco..how would they look like?
quote:
Originally posted by Randy:
I one of the scenarios, Wild Bill even had "fog" which hung over the map. It was a great addition.
Randy,...see "smoke thread"!
http://www.matrixgames.com/cgi-bin/ultimatebb.cgi?ubb=get_topic&f=2&t=006589
quote:
Originally posted by alassi:
I loved those winter buildings..is it possible to download those???
Yes...here they are, although they have a little "flaw". Unzip in shape folder and overwrite the existing ter082.shp file. Ter082 is User1 wooden buildings. You can access them in SPWAW map editor, by choosing Use1 in wooden buildings menu and then "SHIFT-1" to access the single buildings. They´re located in slot numbers 74-145. The buildings actually are a "mirror" of the existing wooden buildings you also find in slots 0-72 in same Shape file.
As I found that probably stone and wooden buildings looks the same from above when covered with snow, you also can convert the wooden (snow) buildings to stone by using Freds MapEdit. See V5.0 SPWAW manual how to do. This also saves slots in the other shapefiles but there might be a need for snow covered row or multihex buildings also?
BTW: Don´t forget to backup the original shp82 shape files. (Ter082z1 - Ter082z4.shp !!!)
http://members.surfeu.de/ug2010/SPWAW/Terrain82Shapes.zip
--> right click --> "save target as..."
quote:
Originally posted by Mark McIntosh:
The winter graphics are great! Something I've needed as a scenario designer are castles/chateaus.
Good idea mark,..have some photos or graphics? Maybe a useful internet link? In existing SPWAW multihex buildings shapefiles are some useful graphics, that may serve as a base for converting them to this kind of buildings.
quote:
Originally posted by 5thRecon:
Hi Harry:
I would like to see an improved bridge design including trestle and rail, a transport ship like an old Liberty Ship, something that looks like a real radio tower, more military buildings, a log foot bridge, a non-road vehicle trail with two lines that look like trails but are vehicle tire marks, PT Boat, and some non-moveable airplanes that can be used in airport scenarios.
Do you need more?
Interesting Ideas 5thRecon! Trestle and rail bridge: Do you mean these engineer built war bridges? Have photos or graphics of these?
Liberty ship: Do you know one of the existing ships in SPWAW OOB that look similar and may be used? Radio tower: I think there´s something like that in the multihex building files that may be extracted and used as new graphic. Will look into it. More military buildings: which specific? have photos or example pics? Log foot bridge: I used "gully" graphic as some kind of foot bridge in the italy 44 scenario. Is this what you want? I made it for "non-vehicle" units traversable only, by placing an invisible "wreck" beneath it in Freds MapEdit. Vehicle trail: I used the "Path" shapes (file Ter46.shp) for this purpose. Can be placed in Freds MapEd in layer6. PT-Boat: Do we have something looking similar in existing OOBs? Non moveable airplanes: Good idea. I think some generic types should do it? There´are so many.... :eek: Remember, if using graphics from OOB, they are not sizeable as the real unit icons.(Preferences->icon size xxx 1-3), so what size do we need?
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Originally posted by Don:
I've been trying for about 6 months to get corduroy raod graphics in the game - I can find pics if you need them. But they need to affect movement - slower than a road and faster than a swamp.
Don...can´t find translation for "corduroy" road, so what is it? Please show some pics or make a link available. If placing tiles in shape files 86 or 90, then layer 6 will be used. That means you place non-building graphics on the map without any terrain statistics. This "corduroy" road placed here would mean it has "clear" terrain statistics. Is this what you intent?
I still like to know sources for topview pictures of the various new terrain graphics. Especially (free) internet sources are higly welcome.
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Harry
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