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- 8/12/2001 5:52:00 PM   
RockinHarry


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quote:

Originally posted by Don Doom: Herr RockinHarry Any chance of having a flak towers and u-boat pen's or airfield runways/building can be made if I can send pic's or links to site's w/pic's.
Herr Don Doom :D ..if you have these links or pics, then send them. Actually I started this thread for exactly that reason,..to get know what graphics are needed/wanted in SPWAW and where to get the material to finally make these additions to SPWAW shape files. I´m not a "Warhorse" or other gifted graphic artists, but these guys seem to be off for Combat Leader and so I try to step in. Wouldn´t it be a pity this free graphic slots not be used? This is what came up so far: Jungle Huts (pix needed) Corduroy roads (?) castles/chateaus (pix needed) improved bridge design including trestle and rail (..in the works) a transport ship like an old Liberty Ship (..in the works) real radio tower (pix needed) more military buildings (pix needed) a log foot bridge (?) PT Boat (...looking in OOBs) non-moveable airplanes (...looking in OOBs) ambulance (-station, hospital) (..in the works) flak towers and u-boat pen's or airfield runways/building (..pix needed) ________ Harry

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Post #: 31
- 8/12/2001 6:08:00 PM   
RockinHarry


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quote:

Originally posted by Fabs: Rockin'Harry: The snow covered buildings look fantastic! One "nice to have" option would be a road layer that would also add, alongside the road, telegraph poles and lines. No value as far as game play is concerned, just purely decorative. Mediterranean style rowhouses for Italian/Sicilian villages, where houses were very close together would also be nice. I can't supply pictures but maybe some of our Italian friends could. David Boutwell: I'm really looking forward to the new Hill 112 map. Are you going to use the mountainizer to give a more realistic relief to it? [ August 10, 2001: Message edited by: Fabs ]
Hi Fabs, you can do experiments with these "snow" covered wooden buildings, if you like: http://members.surfeu.de/ug2010/SPWAW/Terrain82Shapes.zip ...I´ll have to redo them as I found out about these "color cycling" thing too late! :D Same as this "corduroy-road", would be nice to have these details like "telegraph poles" and the like, but I´m not quite sure they fit into SPWAW scale! If they´re right they´re probably not bigger than 1-2 pixel. Don´t know if this would be worth the work. I already tested this corduroy road and there really wouldn´t be much difference to the common SPWAW dirt road. Making the corduroy pattern more apparent would mean the logs are much bigger as they should for SPWAW scale. Nevertheless...will try some of these micro-detail things.... __________ Harry

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Post #: 32
- 8/12/2001 8:41:00 PM   
RockinHarry


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quote:

Originally posted by David boutwell: RockinHarry, How do you handle adding these new terrain icons to your game? Do you keep a custom set of terrain files, or do you just not post any of your work? David Boutwell
All that I do is for everybody once I got some stuff finished. First I try to figure out what graphic adds are welcomed then I try to get the needed base material like photos or premade stuff from the existing shape files newly arranged. Would be nice if some people help,..giving pictures or links but also other "shape"-workers are welcome as I´m also still learning how to do the stuff best with Freds Editors and graphic programs. By now I´m investigating in the "centering" of shapes issue and already found out some interesting stuff. Shape files in question: 82,83,84,85,86,90 and maybe more. At least these ones are supported directly by SPWAW through the various key-commands. (a,~,use-X,SHIFT-1..) Of course all zoom levels need to be made also. The size ratios are: Highest zoom (z4) 100%, 2.zoom (z3)=80%, 3.zoom (z2)=60% and 4. zoom (z1)=~35%. The working steps usually are: Exporting the shapes in question with freds ShapeEd to BMP format. Do the changes in graphic program and reimport the changed BMPs into the Shapefiles again with Freds ShapeEd. Fred has most of the info needed to work with his programs kept in either the helpfile or a historyfile. That´s what I´m working with. No secrets. Some facts: Shapefiles may have upto 255 graphic slots. (most have less than 100 now or just dummies) Building type shapes have a 2-3 pixel "autoshadow" in the game. The shadow is below and left, the lighting in SPWAW obviously seems to come from North-East. BTW: The new city street graphics look best when placed on the "floor" layer of SPWAW. By now they are placed on layer 6 and so covering these building "autoshadows". (..makes the row houses looking a bit flat at times) The changes need to be made with Freds MapEd only. ___________ Harry

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Post #: 33
- 8/12/2001 10:20:00 PM   
RockinHarry


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quote:

Originally posted by skukko: I mean that I'll need ambulance craphic from some truck that I can evacuate my crews from the front line in pbems as well as in campaigns. You know, I don't want to give a free kill to enemy ;) Now I don't have any graphic to it and I use normal trucks, but I do loose them among other trucks and usually get them exploded... :( mosh
Ah....should be simple. Red Cross sign on any truck? Will see.. What about the civilian bus in norway OOB? ________- Harry [ August 12, 2001: Message edited by: RockinHarry ]

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Post #: 34
- 8/13/2001 11:49:00 PM   
adantas

 

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quote:

Originally posted by RockinHarry:
Herr Don Doom ..if you have these links or pics, then send them. Actually I started this thread for exactly that reason,..to get know what graphics are needed/wanted in SPWAW and where to get the material to finally make these additions to SPWAW shape files.
I´m not a "Warhorse" or other gifted graphic artists, but these guys seem to be off for Combat Leader and so I try to step in. Wouldn´t it be a pity this free graphic slots not be used? This is what came up so far: Jungle Huts (pix needed)
Corduroy roads (?)
castles/chateaus (pix needed)
improved bridge design including trestle and rail (..in the works)
a transport ship like an old Liberty Ship (..in the works)
real radio tower (pix needed)
more military buildings (pix needed)
a log foot bridge (?)
PT Boat (...looking in OOBs)
non-moveable airplanes (...looking in OOBs)
ambulance (-station, hospital) (..in the works)
flak towers and u-boat pen's or airfield runways/building (..pix needed)
________
Harry

Hi Harry!, Nice job mate!
well, one thing I would like to see are defensive walls from medieval ages or Roman age.
many cities in Italy and around the Mediterain have defensive walls surrounding then.
static planes are a nice ideia too. Go ahed with the job mate!!
Alessandro --------------
Senta à Pua!!!

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Post #: 35
- 8/14/2001 11:31:00 PM   
kord

 

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One Graphic I would appreciate to have would be a terrain overlay (like town streets) to make pretty Piers and/or Jetty. It it possible to copy/modify some of the town streets overlays to do that ? (It is far beyond my competence...) Kord

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Post #: 36
- 8/15/2001 3:28:00 AM   
RockinHarry


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Some news... the easier things first: Finished some hospital tents as terrain overlay. They´re placed in terrain shapefile 90 ("~" - key), so they actually have no terrain classes affiliated. But as they´re graphic overlays, they are same terrain class as the underlying terrain.
In the snapshot you can see the tents shown as "wooden building". I made these terrain stats in Freds MapEd AFTER I placed the overlays in SPWAW Editor. Another way would be to place the "hospital tent" tile in the "wooden building" shape file ( Ter82(z4) Single Wood Building Use1) right from the start. What do you think? Fixed as wooden building or generic overlay? http://members.surfeu.de/ug2010/SPWAW/Hospital_LibertyShip.jpg Another change is the civilian bus from norway OOB, I´ve given it some red cross marking on roof. The "liberty ship" actually is the shape from US OOB LST ship. (idea by adantas) It´s also an overlay and not a unit! I also tinkered a little bit with the "road" shapefile and added a new rail bridge of wooden type. As none of the above examples have all the apropriate zoom files finished I don´t post them here yet. Any opinions or suggestions? _________
Harry

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Post #: 37
- 8/15/2001 3:53:00 AM   
RockinHarry


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quote:

Originally posted by kord:
One Graphic I would appreciate to have would be a terrain overlay (like town streets) to make pretty Piers and/or Jetty. It it possible to copy/modify some of the town streets overlays to do that ? (It is far beyond my competence...) Kord
Maybe this can be added later by someone. ( or by me) What you can do now is placing a stone bridge in the water and then place F.E. a "town street" tile on top. Would look like this: http://members.surfeu.de/ug2010/SPWAW/Piers_Jetty.jpg BTW: Town Streets are "a"-key and SHIFT-1 for tile numbers. Type 99 for overview. _________
Harry

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Post #: 38
- 8/17/2001 12:48:00 AM   
RockinHarry


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I would like to know who made all the SPWAW building graphics. Some of them are clearly recognizeable, others are a little bit misterious.
Is there any description available by the original graphic designers? BTW: I just updated my "Freds Map Edit" Doc file and put the link to my profile. I´ll update it from time to time, the link will stay the same.
Any comments and ideas on subject are always welcome. Also proof readers are needed.
__________
Harry

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Post #: 39
- 11/18/2001 2:58:00 AM   
RockinHarry


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BUMP ..for Tracker and others interested in the subject.

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Post #: 40
- 11/18/2001 7:19:00 AM   
RichardTheFirst

 

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Medieval castle type walls, buildings and bridges; jungle hanging rope bridges just for infantry; electrical and phone lines and posts; some animals in a field [dead or alive, sheeps, cows, pigs...(in D-Day there was a lot of dead cows)]; port facilities and machinery, cranes, etc; POW camp type barbed wire, fences and towers; forest and jungle hexs with trees down as if they were bombarded weeks ago; telepheric; tunnel entry; houses with smoke coming out of chimneys; football stadium or field; airport control tower; improved barbed wire. Well, just some (crazy) ideas. Erase what's already done .

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Post #: 41
- 11/18/2001 8:04:00 AM   
generalrichmond

 

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Well, I am very interested. About the tents. They should be overlays, I would think. They have no height nor real 'protection' factor, so I'd say no to them being buildings. Looks great, though. Would be cool if they could have, say, woods concealment factor. The trestle bridge is good. I would say that the trestles need to be more rectangular then square. Man, you are good at this stuff. Are you doing each entire scale for each unit or do you resize the image down with your graphics program?

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Post #: 42
- 11/19/2001 6:34:00 PM   
Warrior


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Wrecked planes & vehicles(without the smoke generated when you take a "regular" unit and destroy it in place) and various ship types are things I've wanted as map icons lately.

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Post #: 43
- 11/19/2001 7:35:00 PM   
Don Doom


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Morning Herr RockinHarry. Do you still need those pic/links for the pen's flak towers?

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Post #: 44
- 11/21/2001 3:41:00 AM   
RockinHarry


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Hello Herr Doom ...will try to compile some info next time on how to put graphics into the SPWAW Shape files. Not really much to know about and the process is fairly easy. Mr. Chlanda already provided lots of info in his help files, but there are additional things to know. I´ll try to step in there. @All: If you have nice sources or even finished graphics to be put into Shape files, let me know. Any help is appreciated as my time to do much graphic work is pretty limited. I also have some valuable info about terrain shape files to be found in my "WaW Map Edit" Doc file below (signature). __________
Harry

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Post #: 45
- 11/21/2001 3:57:00 AM   
Redleg


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How about snow-covered highways and rock roads?
The should have 3 tracks like a trail. The center track is shared by traffic from each direction. To pass, one vehicle or the other pulls over to allow the on-coming traffic to go by.

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Post #: 46
- 11/23/2001 3:05:00 AM   
RockinHarry


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quote:

Originally posted by Redleg:
How about snow-covered highways and rock roads?
The should have 3 tracks like a trail. The center track is shared by traffic from each direction. To pass, one vehicle or the other pulls over to allow the on-coming traffic to go by.

Yeah..snow covered roads should be good looking in winter maps. The dirt roads and buildings we have now somehow don´t really fit in SPWAW maps..unfortunately. Problem is that you can´t expand the road shape file so that SPWAW uses them automatically. Roads and bridges are fixed.
Workaround would be to make separate winter road/bridges shape file that replaces the original file. Needs file swapping if summer roads are needed again. Not so difficult with buildings, I already made a set that looks like this:
_______________
Harry [ November 22, 2001: Message edited by: RockinHarry ]



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Post #: 47
- 11/24/2001 4:27:00 AM   
m10bob


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Gotta agree with RichardTheFirst...Field with "deceased" livestock would be a real good touch..Black and white guenseys would stand out,and road sections with "kaput" horseteams and carts would be correct.....Also really like the idea of castle-type structures..Europe was/is loaded with them,and even a single tower could be used for the water and power stations littered all over Europe..(I always thought they looked exactly like castle towers)..Bob.....

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