Wild Bill
Posts: 6821
Joined: 4/7/2000 From: Smyrna, Ga, 30080 Status: offline
|
This has been covered before in detail but I understand David's and A_B's frustration.
There are many things that can cause this. What puzzles me is the fact in AI vs AI you say the tank did wait until T12. Is that correct.
But when you played the Allied side, the German tank began moving on turn 3?
Some more questions:
Did you have the battle set to Advance-Delay or Assault-Defend? I read what you said, just want to be sure.
Did you buy the units before or after you made this setting?
How close is the tank to the nearest VH?
How close did you come to the tank before it moved with your units?
How could you see it move on T3 unless you had it in sight?
A clarification. When you save the scenario and have a unit set to computer, and then reopen it, it will appear to have gone back to human control or out from under the setting. That is not or should not be the case. Even the human head reappears, it should still be under the designated orders.
Waypoints should not be essential but did you set them for this tank?
Did it have an objective hex set for the tank's formation? Were other tanks in the formation moving also?
What kind of victory flags are you using? Points at end, points per turn, exit points, no points, Desired by AI but no points?
SO many things can affect this setting. Hard to know from here.
I will say that if it is all set as it should be, you should not have this problem so we must be missing something here.
_____________________________
In Arduis Fidelis Wild Bill Wilder Independent Game Consultant
|