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Transport Planes... - 8/11/2001 2:03:00 AM   
Gen. Maczek

 

Posts: 72
Joined: 5/9/2001
From: Tychy, Poland
Status: offline
Is it possible to keep Transport planes (or for that matter any other aircraft) on the map when designing a scenario based on an airfield, or one that has an airfield in it? I have tried this and the transport planes dont show up...How do I 'ground them'? Thanks and Regards. Gen. Maczek [ August 10, 2001: Message edited by: Gen. Maczek ]

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- 8/11/2001 2:41:00 AM   
Paul Vebber


Posts: 11430
Joined: 3/29/2000
From: Portsmouth RI
Status: offline
WE have a solution to this coming in v7

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(in reply to Gen. Maczek)
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- 8/11/2001 10:25:00 AM   
McGib

 

Posts: 395
Joined: 6/26/2000
From: Ontario Canada
Status: offline
quote:

Originally posted by Paul Vebber: WE have a solution to this coming in v7
Ver 7??? I'm still getting use to 6.1!

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Ready Aye Ready

(in reply to Gen. Maczek)
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- 8/11/2001 11:50:00 AM   
Randy

 

Posts: 1172
Joined: 8/22/2000
From: Torrance, Calif. USA
Status: offline
Gen. Maczek I may have a solution for you, but it takes a little time. It can only be done in the Scenario Editor. First after you have picked your units and loaded your planes go to the "reinforcement key" (its the single green flag in the lower left corner of the control screen). It will ask you which reinforcement hex you want your plane to come in at( I just pick #1-its at the center edge of the map). Then it will ask at which turn you want it to come in at(you have top pick a turn greater than turn 2). Finally, you have to modify the aircraft speed, since now you will control them. The speed they are set at will only be 2-3 hexes! Go to the Modify Current Unit (its the key with the little tank on it) key, and just change the speed. When I do it, I have it so they can cover about half the map per turn. The planes can be reloaded (similar to using air-landed infantry), but I think the gliders crash when you unload them. I hope this helps.

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Semper Fi
Randy

The United States Marines: America's 911 Force-The Tip of the Spear

(in reply to Gen. Maczek)
Post #: 4
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