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SD Question; timing of dawn for visibility

 
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SD Question; timing of dawn for visibility - 8/14/2001 10:48:00 AM   
thekossack

 

Posts: 47
Joined: 12/24/2000
From: Agartha
Status: offline
I am designing a scenario where I want to include pre-dawn, low visibility action, then eventually have visisbility increase with the approach of morning. Does the engine account for this?
If so, when does it occur? Any info much appreciated.

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- 8/14/2001 12:08:00 PM   
Don

 

Posts: 810
Joined: 7/12/2000
From: Elk Grove, CA (near Sacramento)
Status: offline
No - it's a good idea but you set the visibility in the editor and you only get one setting. You probably want 5-10 visibility.

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Don "Sapper" Llewellyn

(in reply to thekossack)
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- 8/14/2001 12:43:00 PM   
skukko


Posts: 1928
Joined: 10/24/2000
From: Finland
Status: offline
Here we roll Don ..but you can try smoke if there is enough turns. Smoke disappears when turns goes. So buy some arty save and play it. Smoke the areas, save and convert save in Freds editor to scenario. Get back to work. This is how I do it. There is other way to get dawn-mist at the battlefield, but I don't remember it, as this has worked fine for me. mosh

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mosh

If its not rotten, shoot again

(in reply to thekossack)
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