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Revisiting a theory..

 
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Revisiting a theory.. - 11/7/2003 8:46:17 AM   
Orzel Bialy


Posts: 2664
Joined: 4/4/2002
From: Wisconsin USA
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I know that someone, somewhere down the line asked this question once before so I'm going to ask it once more...just for the Hell of it.

I know that the EAW community (European Air War) had programmers who made file managers so that you could load different skins/terrains/campaigns for the game engine to utilize. Want the Russian front with all Eastern front planes, terrain, voice packs and what not...you chose it...then you could switch to North Africa or the Pacific...yadda yadda yadda.

Now...since we had people make different seasonal icons (winter/summer tanks and infantry) wouldn't a manager be a nice asset? Not to mention wouldn't a file manager open the door that might allow whole expanded sets of unit lbm's to created for specific battles/fronts or campaigns???....or even more specialized terrain tiles???

The question is (I'm not a programmer) whether the SPWAW game engine will work with this type of file manager?

Anyways...I just thought it was an idea worth throwing out there. ;)

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- 11/7/2003 9:04:43 AM   
Irinami

 

Posts: 746
Joined: 9/4/2002
From: Florida, USA
Status: offline
Dude, this would be pretty easy. Someone could make a DOS batch file. You would need one .zip file (preferrably a self-extracting archive, actually) for the standard icons, and one for each "package." Double-click on the batch file, type in the name of the .zip you want to use. Viola! EG, if the default one were named 'default.zip', you could run the .bat file, it would prompt you for a name. You'd enter 'default' and it would automagically do so.

Heck. You could just double-click on the archive if it were a self-extracting one.

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(in reply to Orzel Bialy)
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