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Help - 8/17/2001 2:57:00 PM   
ubertechie

 

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From: Rye, East Sussex, UK
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I am currently struggling to resolve the following 2 issues - i know they are resolveable but currently - i have got so many maps on the go - my brain is pea soup :-)
1:I jhave a scenario - with a pre-bombardment in it - it works fine standalone - the moment i import it into a campaign - this bombardment disapears
2:I have a flip sided map(German player 1 from the right- uk player 2 from the left) - however on retreating / routing units move towards the enemy - how do i resolve this
Many Thanks
Uber
And i thought doing a 20 battle sealion campaign was a good idea !

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- 8/21/2001 4:59:00 PM   
ubertechie

 

Posts: 135
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From: Rye, East Sussex, UK
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Bump
Guys - i really would love someone to help me ,with this - participation is a 2 way thing :-)
Uber

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- 8/21/2001 8:10:00 PM   
RockinHarry


Posts: 2963
Joined: 1/18/2001
From: Germany
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hi, I just have an incomplete answer on your second question: The human player in a user generated campaign ALWAYS have to be on the left side of map or in other words...he has to be the 1st player! ...donīt know what happend with your "pre orders phase" bombardment plot. Is it human or AI player?
If AI then most likely the bombarding force is second player, right? Donīt know anything about 2nd (AI) player "pre orders phase" bombardments.
I think that simply does not work at all. (never has) hope that helps ________
Harry

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- 8/22/2001 2:42:00 PM   
ubertechie

 

Posts: 135
Joined: 7/17/2001
From: Rye, East Sussex, UK
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Thanks harry - i thought this was the case - which leaves me with the choice of completely redrawing my maps in reverse - not a great prospect .....
Is there a tool to do this anywhere ?
Please help ..
Thanks Uber

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- 8/22/2001 3:04:00 PM   
skukko


Posts: 1928
Joined: 10/24/2000
From: Finland
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Harry said bombardment-thing already. This campaing-thing: You can build a battle as you said works as a standalone. I don't see reason why it can't work in campaing. If German is at the rigth side of the map already, and as a player 1, have you changed retreat and reinforcement flags also ? And have you changed British troops to be as a player 2? (Select UK HQ and hit F2, click 'G'-key to get to next formation and hit 'F2'. ) If you haven't solved the problem, send a scenario to me so I can take a look at it and see if there is something somple to do. mosh@mbnet.fi mosh

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mosh

If its not rotten, shoot again

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- 8/22/2001 3:27:00 PM   
Sunray

 

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Joined: 9/13/2000
From: Belgium
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Try the following hotkeys (when in the map editor screen -- ie. *not* the scen editor) :
"period" to switch sides
"0" (zero) to place a new retreat hex for player 1
"1" to place a new retreat hex for player 2
Cheers

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- 8/23/2001 9:44:00 PM   
RockinHarry


Posts: 2963
Joined: 1/18/2001
From: Germany
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quote:

Originally posted by ubertechie:
Thanks harry - i thought this was the case - which leaves me with the choice of completely redrawing my maps in reverse - not a great prospect .....
Is there a tool to do this anywhere ?
Please help ..
Thanks Uber

I think many players and designers would welcome this "Map rotating" tool, but I donīt think thatīs possible. (..at least should be very hard to do) Graphic elements (shapes) in SPWAW are not symmetric and canīt simply be rotated like raster graphic elements (BMP. gif etc.) I think even for ectizen that would be some nightmare to do! __________
Harry

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- 8/24/2001 3:49:00 AM   
john g

 

Posts: 984
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From: college station, tx usa
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quote:

Originally posted by RockinHarry:
I think many players and designers would welcome this "Map rotating" tool, but I donīt think thatīs possible. (..at least should be very hard to do) Graphic elements (shapes) in SPWAW are not symmetric and canīt simply be rotated like raster graphic elements (BMP. gif etc.) I think even for ectizen that would be some nightmare to do! __________
Harry

I don't know what the format of the map file is, but if it can be fed into a 3d matrix which is then swapped from left to right one column at a time, it is brute force and slow but everything should transfer with the possible exception of some of the multihex buildings ending facing the wrong way. Its not like you are trying to rotate it 30 degrees or 45 degrees.
thanks, John.

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- 8/24/2001 12:53:00 PM   
skukko


Posts: 1928
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From: Finland
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I think we have soon this map-switcher ? mosh

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mosh

If its not rotten, shoot again

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Post #: 9
- 8/24/2001 3:35:00 PM   
ubertechie

 

Posts: 135
Joined: 7/17/2001
From: Rye, East Sussex, UK
Status: offline
John
Thanks for the reply - where do i get the tool / software to do this conversion ?
Also Thanks to everyone else - the retreating now works correctly just the bombardment issue to fix
Thanks
Uber

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