Nikademus
Posts: 25684
Joined: 5/27/2000 From: Alien spacecraft Status: offline
|
quote:
Originally posted by Kharan:
A stream hosed from 100 meters isn't exactly a pinpoint weapon. It is an area weapon, therefore the effect should be more suppression and less casualties than it is now.
I don't mind losses. I was infact using flamers myself when I noticed their new kewl effect. But everything must bear relation, and taking out experienced squads with a single burst at this distance makes no sense, realism or gameplay wise. It's a jarring effect that feels out of place in an otherwise polished combat system, especially when compared to HE. If flamers really were this effective, no-one would have used SP-guns.
Rarity and cost may help with the symptons but won't heal the disease.
Its not overkill if one is using the example you've postulated. An infantry squad, caught in the open is meat for most any weapon in the game, but the MG and the flamethrower (and artillery) will be the most devastating. Thats not overkill, thats hard reality. i've used flamethrower tanks against the Fins, entrenched and in good cover terrain and i can assure you i've never wiped out an entire squad under such circumstances
As for killing at a distance. Only a very select few flame tanks have a 2 hex range. In fact the only one that even comes to mind for me is the flame-Sherman. But my Soviet OT tanks and the German tanks all have a one hex range.
Even in the case of the Sherman its part of the game limitations, not overkill. SP can get no more specific than 50yard measurements so one must make a compromise decision about which is more 'accurate' a one hex range or a two hex range. One could argue just as strongly that the 'one hex' range is the more limiting factor as, unless heavily supressed it can give the target infantry the chance to assault the attacker even though in "reality" the tank will in most cases prudently stay well out of striking distance from the infantry.
_____________________________
|