Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [Current Games From Matrix.] >> [World War II] >> Steel Panthers World At War & Mega Campaigns >> Page: <<   < prev  1 [2]
Login
Message << Older Topic   Newer Topic >>
- 9/2/2001 11:39:00 PM   
Jasper

 

Posts: 174
Joined: 5/29/2001
From: I am from Mars
Status: offline
quote:

Originally posted by Scharfschütze:
OT-34... nasty thought! I tried a platoon of KV-8 a few games ago, but they were wiped out in their ill-chosen lurking position on my side of a hill. Never thought of using flame tanks again after that! Btw, why not send the infantry in first to draw the opportunity fire, then finish with the flamegun? Side note: In my current pbem I hust finished three of those accursed Tigers in my last turn, one with concentrated fire of four IS-2m, the next one took a lucky hit from 9 hexes away by a 85mm AA (accurate and deadly, the russian Acht-Acht (88)), the third was wasted by an attacking Sthurmovik. Now there only four Königstiger, a platoon of Panthers, whats left of the two Tiger platoons (got another one before), and the remnants of a Jpz-48 company to go.
Can´t tell you of what I got left here though, the enemy might be reading...

Normally, once your opponent after taking out your tank are so happy that he forward his tanks, this is to give time for your infantry to entrench and give a good assualt on the unit coming. I like Ruusian OT tanks, they can carried a full load of infantry or up to 6 units of RPG guys....these guys are the real forest or close terrain tank killer. The OT is sort of a diversion/transporter or maybe we would says, two main gun at a tiger is the advantage you have over them. At least 8 shots out of 10 will ensure a killed with the crewmen dead plus even if you miss or it didnt kill, the supression is good enough to route it....

_____________________________


(in reply to Jasper)
Post #: 31
- 9/4/2001 4:52:00 AM   
Scharfschütze

 

Posts: 538
Joined: 8/27/2001
From: Germany
Status: offline
quote:

Originally posted by john g:
You have to remember this isn't SP1-3. You can't draw all of a units op fire and then run right up next to it. With special opfire, a unit will fire until it runs out of ammo, its weapon breaks, it gets too suppressed to fire, or it runs out of targets. Keep throwing infantry in front of it and it will keep firing, then it will fire as tanks close to it, or return fire roughly every other shot fired at it. If you want to approach a tank, dump arty on it until it is suppressed.
thanks, John.

Thanks for the hint!
Now, this explains a lot: It is my basic approach to go out with an unit as far away from the enemy im trying to get, draw his fire, hope he will miss, and to repeat this until, finally, the closest (and best equipped for the task) unit delivers the killing blow unharassed. Seemed to work. Also, my tanks (at last the heavy ones like the IS-1/2) never fire more than two or three rounds. With infantry, i must admit, this has been a different story.
Another anecdote: In my current pbem (fighting in Stalingrad on the wonderful "Red Barricades" map by MM), I easily destroyed two (out of four)Stug33 with huge 15cm arty guns for streefighting, without them being able to return a single shot. So: What causes opportunity fire and what enables you to opfire? Rate of Fire seems to play a major role... Thanks also to Casper: I will take your advice to heart. I´m not only a RPG-3 but also a PTRD fan, I just love those for busting SdKfz from nowhere!

_____________________________


(in reply to Jasper)
Post #: 32
- 9/4/2001 8:58:00 AM   
john g

 

Posts: 984
Joined: 10/6/2000
From: college station, tx usa
Status: offline
quote:

Originally posted by Scharfschütze:
Thanks for the hint!
So: What causes opportunity fire and what enables you to opfire? Rate of Fire seems to play a major role...

The higher the units experiance, the greater the chance it will fire. If it is in defence mode (C&C on) it gets a bonus towards op fire. The less shots it takes during it's turn, the more it has to start with in op fire. Read sometime about the problems some Megacampaign players have with 2pdr at guns, they run their tanks up one after another with no infantry to spot the gun, and get tank after tank killed by an invisible gun. Give an AT gun crew a 100 exp and a good leader and it will take out tank after tank, Remember the 2 pdr was originally a naval design, it can fire as fast as you can throw shells into the breach, the auto eject takes care of the expended shell after firing.
thanks, John.

_____________________________


(in reply to Jasper)
Post #: 33
- 9/4/2001 6:20:00 PM   
Jasper

 

Posts: 174
Joined: 5/29/2001
From: I am from Mars
Status: offline
quote:

Originally posted by john g:
The higher the units experiance, the greater the chance it will fire. If it is in defence mode (C&C on) it gets a bonus towards op fire. The less shots it takes during it's turn, the more it has to start with in op fire. Read sometime about the problems some Megacampaign players have with 2pdr at guns, they run their tanks up one after another with no infantry to spot the gun, and get tank after tank killed by an invisible gun. Give an AT gun crew a 100 exp and a good leader and it will take out tank after tank, Remember the 2 pdr was originally a naval design, it can fire as fast as you can throw shells into the breach, the auto eject takes care of the expended shell after firing.
thanks, John.


That is why I dont understand alot of ppl look down on those light Artillery like 75mm FH and 81 motor. They are pretty good for suppression. I always have them to suppress those AT or other units infront of me. It is not necessary to kill but at least your unit will have a good chance of firing without any opp fire from the enemy. A 1 suppression is good enough to disrupt your accuracy......

_____________________________


(in reply to Jasper)
Post #: 34
Page:   <<   < prev  1 [2]
All Forums >> [Current Games From Matrix.] >> [World War II] >> Steel Panthers World At War & Mega Campaigns >> Page: <<   < prev  1 [2]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

1.000