JJKettunen
Posts: 3530
Joined: 3/12/2002 From: Finland Status: offline
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quote:
ORIGINAL: Voriax The obvious problem is that I do not vision mine and opponents turns happening simultaneously or combined. Now, if the game is 'plot everything and then watch action take place' thats another matter, but turn based is your turn, my turn, your turn etc. You may think in a way of combined turns,that's your right. And as such combining in 'my version' does not take place hence there is no problem with smaller increment arty delays. So time is irrelevant factor in this game? This game doesn't try to model real-time action with igo-ugo system, but is actually more like a game of chess? Is that what you are trying to say here? FYI, one turn consists of actions of both sides, the turn number doesn't change when player 2 starts to move his forces... Wego-system is another way to model real-time action, but otherwise it has nothing to do with this game. The problem with smaller increment arty delays in igo-ugo-system is that arty shells have then their very own time-zone, striking down with the speed of light. quote:
ORIGINAL: Voriax Too bad this isn't a tabletop game where an arty barrage can be effective for severals turns. But then, I think CL will have something like that. Well, if you have enough ammo, you can bombard several turns in this game, no problem with that. I really hope that with CL we don't have arty shells hovering above, just waiting the word from a FO to land instantly...or to be more correct, land ahead of time...
< Message edited by Keke -- 2/18/2004 2:53:57 AM >
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Jyri Kettunen The eternal privilege of those who never act themselves: to interrogate, be dissatisfied, find fault. - A. Solzhenitsyn
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