Shannon V. OKeets
Posts: 22095
Joined: 5/19/2005 From: Honolulu, Hawaii Status: offline
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quote:
ORIGINAL: abj9562 quote:
ORIGINAL: Horaf Great to see this game progressing! As a long time player of the Boardgame, i hope that you can put in some time saving devices. We used to have a "phase" called "the Russian Observation Phase", during which, the Russian player would stare at the board following the german players impulse. This "phase" could last up to 30 minutes.... well, anyway, during this time, many of us, would start planning our production, even going so far as to put it on the spiral. Will it be possible to "pre-plan" production, so when the phase actually occurs, you can just click on a submit box, or verify box. I'd hate to have to wait thru many "Russian Observation Phases", only to follow it by a USA player, giddy with his new found production, saying, "Maybe I'll build Strat bombers....or maybe i should produce ahead a few carriers..." anyway, my point is i hope there are ways to shorten the actually time people have to spend. Also, i was thinking that a reminder button that you could set for a unit. Many times, i have forgotten about the Sydney Militia, that face-to-face opponents will allow you to move AFTER the correct phase is over...but with a large map, on a small(ish) computer screen, it'll be easy to forget about that small militia sitting in Adelaide...but if i could mark it during the "Russian Observationn phase" i'd be happy! I agree. MWIF lets you cycle through all the units that have not been moved in the current phase. Sort of as a complement to that is the ability to assign a unit the status of 'sentry', which merely means it is skipped when cycling through all the units. That takes some of the boredom out of cycling through all the units.
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Steve Perfection is an elusive goal.
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