Shannon V. OKeets
Posts: 22095
Joined: 5/19/2005 From: Honolulu, Hawaii Status: offline
|
quote:
ORIGINAL: marcuswatney Setting-up from scratch (i.e. entirely free deployment) can be very tedious and time-consuming. One thing which would be incredibly useful would be the facility to start with a vanilla opening (say 'historical') with the option to tweak it by dragging units elsewhere. This would help people who want to try changes in one part of the map but not another. And, given the rather unforgiving nature of some aspects of WiF, it would be a boon to the complete newbie who would be able to get stuck into a game immediately, confident that his opening position didn't include some massively fatal flaw. WIF has one important design element that works against what you propose. That is, all air units and most land units are drawn randomly from an available pool. If we were to set up historically, setting aside the fact that it would require a lot of historical research, we would be ignoring this fundamental game design element. I have taken 3 steps to address the problem you raise: 1 - Starting setup positions for non-random units can be saved. This includes just about the entire navies, with the exceptions of transports, AMPHs, and submarines. It also includes named units, like HQs, and generic units, like fortifications and saved oil points. By having the beta testers create saved setup poisitions for all the major powers for all the scenarios, we achieve what you suggested for roughly 40% of the units. 2 - The final product will included saved games, where the save was made after all the units have been set up. Of course these positions will use roughly 60% of randomly drawn units. They will not be 'historically' accurate. If the beta testers, who will created these saved games, know what they are about, there should not be 'fatal' flaws. 3 - One section of the players manual will be written for the express purpose of apprising new players of the importance of critical decisions they have to make. Clearly, where to place units during setup is one such decision. I do not want that section to drone on and on about what to do and what not to do, but still, it should give new players a heads up for avoiding poor starting placements for their units.
_____________________________
Steve Perfection is an elusive goal.
|