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RE: Maybe Im too harsh? - 3/4/2004 6:23:01 PM   
ravinhood


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The Total War games are another, while not excellent quality pictures, this is way far past anything you saw in the 80's or early 90's as far as graphic content goes. But, even so, the AI in the Total War games is ignorant, without modding by some pretty darn good modders the game would lay in the pile of dust that other games have found because the AI was so beatable on the highest level of difficulty.

This is what I'm driving at, I pulled out an old game from the commodore 64 "War of the Lance" by Dave Landrey. Haven't played it in years, set it on the highest difficulty and proceeded to get my hiney removed from me as time ran out. Oh I was fighting some great battles and awesome defenses, but, I just couldn't push the AI enough to reach it's capital before time ran out. To me this was AWESOME a 14 year old+ game with miniscul graphics but a determined and strong AI, just defeated ME!

Now I've recently pulled out CENTURION DEFENDER OF ROME, once again setting it on it's highest level and once again I am getting my hiney thrased, they are coming at me like ant's to honey, I'm struggling just to keep an army on the field to thwart them off, I'm down to my last full army and Carthage and Macadonia are at my footsteps!! Once again another game 14 years old or nearabouts, with an AI that is about to trounce me.

That's what I'm talking about with AI's. Why are AI's of 14 years ago or more kicking butt and the AI's today are as easy on Expert as they are on easy level?? I don't understand it, and then yes I do. Developers and Publishers have gone to the NEWBIE, the design idea is thus: We gotta make it easy for the masses, so they will buy lots of games, let them think they are soooooo good at them and they will buy even more. Well that may be fine and dandy for the newbie wargamer, but, what about us grognards? Does our money mean nothing? I suppose not, it's rare to find a decent AI on the most extreme levels of a computer wargame these days, unless of course you include RTS games, which I do not care for.

I'll give another example of a firecracker game with a mediocre AI. COMBAT MISSION, all one has to do is stack up their command on one side of the field of battle or the other and you can flank the heck out of the computer AI, every game, every time. It does not adjust for this. So I have to adjust to have a decent game against the AI. And if I didn't give the AI full handicap and 25% or more bonus to units over mine, it still wouldn't win very often. The majority of the time the battles end up in a draw or my victory. This isn't bad, but, I don't get the euphoric feeling the AI is playing with too much common sense.
I'm not saying I haven't ever lost to the Combat Mission AI, it's just rare and usually only when I have GREEN troups and it has UBER ELITE VETERAN troups! Heck I had to do something to give it a better chance and make it more of a challenge. ;)

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RE: Maybe Im too harsh? - 3/4/2004 6:38:46 PM   
dinsdale


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quote:

ORIGINAL: ravinhood
The Total War games are another, while not excellent quality pictures, this is way far past anything you saw in the 80's or early 90's as far as graphic content goes. But, even so, the AI in the Total War games is ignorant, without modding by some pretty darn good modders the game would lay in the pile of dust that other games have found because the AI was so beatable on the highest level of difficulty.


That's a good example, but I don't think Total War is a typical strategy game. It's got a very simple strategic game (Risk++) combined with RTS. It also sells a lot of units and crosses over between different audiences. I played it and think it's ok, but I would never hold this game to be a great strategy game.

quote:


That's what I'm talking about with AI's. Why are AI's of 14 years ago or more kicking butt and the AI's today are as easy on Expert as they are on easy level?? ...I'll give another example of a firecracker game with a mediocre AI. COMBAT MISSION, all one has to do is stack up their command on one side of the field of battle or the other and you can flank the heck out of the computer AI, every game

Well, the older games you mentioned are simpler, and AI technology is/was able to provide a decent opponent. They probably also cheat like crazy As new features and styles of play were introduced when games became more complex, the AI was left behind.

MP has been used as an excuse and justification for crap AIs, I had a few arguements on the HOI board when people would say "well just play MP then..."

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RE: Maybe Im too harsh? - 3/4/2004 8:39:38 PM   
ravinhood


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fyi... We considered neither HoI nor EU2 to be overly complex. And we plan to make games similar to them from now on.
__________________

Johan Andersson
Europa Universalis I/II - Lead Programmer
Hearts of Iron - Lead Programmer
Victoria - Lead Programmer
johan@paradoxplaza.com

"Teamwork can only take you so far, then the truly evolved individual seizes personal glory." - Montgomery Bur

heh, just pulled that from my thread on HOI, I sort of took it too the forum what Ian had said above, wanted to get a response out of him.

To Dinsdale: Ahhhh I tend to agree, MP MP MP MP, blah on MP, I started buying computer games because I wanted a SP opponent that could play on my terms and my time. In the early days of computer wargaming I certainly got this. I really have an almost endless list of computer wargames to play, but, of course I'm always seeking that all time spectacular wargame of wargames, that beats them all hands down for years on end. For many years the "original" Civilization held this crown. And not until recently and with the use of DOSBOX have I been able to go back to those wonderful games of the 80's and early 90's. DOSBOX was a blessing, now I can play games from the old days on WinXP. Well at least with DOSBOX installed on WinXP. All those wonderful SSI wargames are now at my fingertips again. Gary Grigsby titles, Dave Landrey titles, Kroeger titles. The best wargame programmers of that time in my opinion. Cept of course for Sid Meiers Civilization. He's good as well. Can you imagine the wargame we might get if you got all four of those brains together? Or even a MMOG? I haven't seen the likes of these progammers in games in years. I know I haven't played any Maxtrix games, but, I have doodled with the demo of EYSA, it's pretty tough, I got slaughtered my first play at the demo. If a demo can slaughter me, the rest of the game must be pretty good.

Also while you may not consider the Total War engine to be a strategy game, the reviewers and game magazines do. And each one of their games received STRATEGY GAME of the YEAR AWARDS from either GAMESPY, or PCgamer and a couple of others.

It's what the public views as a majority anymore. It used to be what I viewed or you viewed, but, we have been left behind for the thumb twits(chers) and whinny babies of the new era, that wants simple, fast, speed of reward, powergaming, satisfaction. The new grognard appears, heh, isn't he ugly! lol

Just think in another say what 40-50 years the grognards will be those RTS fans, the FPS fans and I bet they are beaching about "virtual reality" programs that aren't near as much fun as their old RTS and FPS were! lol Although myself I have my ideas about true "virtual reality programs" and if they are anything like I AM ENVISIONING, they are gonna rock, but, I won't be playing any wargames! LOL ROFL I would love to see virtual reality hit about the time I retire, old, ugly, grey and wrinkled, but, with virtual reality, heh, well I think you can imagine the FUN I can have in my retirement years with it. ;)

< Message edited by ravinhood -- 3/4/2004 1:38:47 PM >

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RE: Maybe Im too harsh? - 3/5/2004 2:27:58 AM   
dinsdale


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quote:


To Dinsdale: Ahhhh I tend to agree, MP MP MP MP, blah on MP, I started buying computer games because I wanted a SP opponent that could play on my terms and my time. In the early days of computer wargaming I certainly got this. I really have an almost endless list of computer wargames to play, but, of course I'm always seeking that all time spectacular wargame of wargames, that beats them all hands down for years on end. For many years the "original" Civilization held this crown. And not until recently and with the use of DOSBOX have I been able to go back to those wonderful games of the 80's and early 90's. DOSBOX was a blessing, now I can play games from the old days on WinXP.


Do you have a list of games? Are they from underdogs or do you still have the originals?

Civ is a fine example of why AI's appeared better; rampant cheating

MP is just the ultimate "we couldn't be bothered to make the AI more than braindead-enjoy yourselfs online folks" cop out.



quote:

I know I haven't played any Maxtrix games, but, I have doodled with the demo of EYSA, it's pretty tough, I got slaughtered my first play at the demo. If a demo can slaughter me, the rest of the game must be pretty good.

I found EYSA to be a frustrating experience, first Matrix game I bought that I think is a dud. The squad AI appears so poor that my own troops behave with no cohesion or order at all. I know they are working on patching it, so I might get back in a couple of months.


quote:

Also while you may not consider the Total War engine to be a strategy game, the reviewers and game magazines do. And each one of their games received STRATEGY GAME of the YEAR AWARDS from either GAMESPY, or PCgamer and a couple of others.

They also call Rise Of Nations strategy I just don't think it's the type of game where strategy is the focus. Compared to something like OPART it's about as strategic as The Sims.

There are some games I'm looking forward to which hopefully might do; Empires In Arms, The Great War (Frank Hunter
s next game) and guardedly Crusader Kings.

Just to repeat, you should try HTTR, it's an amazing game, and while the AI has weaknesses, it's a little even as you need to rely on the AI yourself to organize attacks.

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RE: Maybe Im too harsh? - 3/5/2004 7:52:09 AM   
ravinhood


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OMG! You're gonna buy CRUSADER KINGS? Heh, I'm not buying another Paradox game until I see RAVE REVIEWS of it by 3 particular magazines. I'm done supporting Paradox after HOI.

Gamespot has already dumped on TWO THRONES....have you read the review? LOL, I think someone at Paradox musta pissed someone off at Gamespot, cause Paradox games are getting a smoking over there now.

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RE: Maybe Im too harsh? - 3/5/2004 8:07:02 AM   
dinsdale


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quote:

ORIGINAL: ravinhood

OMG! You're gonna buy CRUSADER KINGS? Heh, I'm not buying another Paradox game until I see RAVE REVIEWS of it by 3 particular magazines. I'm done supporting Paradox after HOI.

Gamespot has already dumped on TWO THRONES....have you read the review? LOL, I think someone at Paradox musta pissed someone off at Gamespot, cause Paradox games are getting a smoking over there now.


I was pretty happy with Victoria. I didn't play 1.02 and aside from some minor problems, 1.01 was a decent game. Not sure about 1.03, the undelying economy appears to be in meltdown with lots of people finding strange things going on with the micro-economic side. I'll still get CK, VIC won me over after HOI, which I didn't like because of the underlying game more than the bugs.

I saw the Two Thrones review, I'm not sure what Paradox gain by selling a repackaged Svea Rike which must be nearly 4 years old by now.

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RE: Maybe Im too harsh? - 3/5/2004 4:18:23 PM   
ravinhood


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They need money that's why, after the poor sales of Victoria. Hardly anyone bought it. Well those were IAN's words. So I guess they are grubbing for nickels and dimes now to stay afloat. I have the feeling if Crusader Kings stumbles, Paradox is in financial trouble.

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RE: Maybe Im too harsh? - 3/5/2004 5:29:38 PM   
Les_the_Sarge_9_1

 

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The market is not cruel so much as the market is able to tell you what you might be trying to ignore.

When a company fails their market to often, they end up no longer in business.

And me, I have to many worries worth worrying over, to waste tears on worrying over people that haven't earned it.

I worry over Matrix Games for instance, because they are trying so hard, but perhaps are trying to do to much.

The last thing I am going to do, is miss a company that was just in it for the money and to hell with the customer.

Ok lets see, 3 posts from now, I predict some high priest attacks me.

_____________________________

I LIKE that my life bothers them,
Why should I be the only one bothered by it eh.

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RE: Maybe Im too harsh? - 3/5/2004 5:35:32 PM   
EricGuitarJames

 

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quote:

ORIGINAL: Les_the_Sarge_9_1

The market is not cruel so much as the market is able to tell you what you might be trying to ignore.

When a company fails their market to often, they end up no longer in business.



Hence the demise of Talonsoft? That's my opinion anyway

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RE: Maybe Im too harsh? - 3/5/2004 6:41:06 PM   
dinsdale


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quote:

ORIGINAL: EricGuitarJames
Hence the demise of Talonsoft? That's my opinion anyway


I just wish they'd lasted long enough to release the Napoleonic game they promised

I think VIC's poor sales were a combination of bad reviews and the fact that it was/is almost impossible to find in stores. Throw in some bad blood from HOI victims and there you have it.

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RE: Maybe Im too harsh? - 3/5/2004 7:00:42 PM   
EricGuitarJames

 

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AFAIK Victoria isn't out in the UK anyway. The last I knew it was scheduled for the end of this month.

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RE: Maybe Im too harsh? - 3/5/2004 10:48:58 PM   
DerekP

 

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I think Ravinhood as missed the point completely. The reason why all wargame companies are finding it hard to shift lots of units is that they don't get shelf space. Even duff RTS games will gat shelf space and hence sales.

Its no co-incidence that both Paradox and Matrix are following GalCiv's publishers and the other mail order companies into a primarily direct sales route.

Johan from Paradox's comment was made in the context of poor sales - the response has been to sidestep the distribution problems that dogged the NA release, just the same as Matrix have just announced. The comments about making the game simpler is just a reflection that grognards alone don't support games companies - either board games or computer games. Just look at the casualty list.

Even the sainted Gary Grigsby appears to have clocked that one with his new WW2 game

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RE: Maybe Im too harsh? - 3/6/2004 12:14:49 AM   
dinsdale


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quote:

ORIGINAL: DerekP

I think Ravinhood as missed the point completely. The reason why all wargame companies are finding it hard to shift lots of units is that they don't get shelf space. Even duff RTS games will gat shelf space and hence sales.


There's plenty of shelf space still for MOO3 which I saw yesterday in Best Buy (large chain electronics, music etc store if you're not from the US) next to it's useless Strategy guide. I see more copies of Pax Romana than Victoria and my local Software ETC still has Combat Mission 1 on the shelf. In fact, I've seen more copies of Two Thrones than Victoria.


quote:

Johan from Paradox's comment was made in the context of poor sales - the response has been to sidestep the distribution problems that dogged the NA release, just the same as Matrix have just announced. The comments about making the game simpler is just a reflection that grognards alone don't support games companies - either board games or computer games. Just look at the casualty list.

Even the sainted Gary Grigsby appears to have clocked that one with his new WW2 game


Grigsby is also making a grongard's wet dream which he is releasing first, so I really doubt that hardcore strategy is going to disappear. Matrix alone has EIA and two Frank Hunter games in the near future as well as more HTTR and Korsun Pocket type games. Point of Attack from HPS has just been released, and there are probably many more we are not aware of in the pipeline.

Unfortunately Derek, Paradox has a mixed reputation on boards like this and that appears to have unfairly tarnished Victoria as a buggy game.

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RE: Maybe Im too harsh? - 3/6/2004 4:15:56 AM   
ravinhood


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It wasn't just these forums Dinsdale and you know that as well as I do, the Paradox Victoria forum as well was fuming over the 1.02 patch for Victoria. So let's not make it appear that it was "unfair" broadcasting of the truth. It was the truth, the whole truth and nothing but the truth. ;) Well with a few exagerations maybe. ;)

Myself, I have to believe when you have a bunch of pots calling the kettle black, it is usually black, one bad review does not a bad game make, but, when you have an average professional review score of 6.3 or less, it's pretty obvious the game has some issues.

I know all games aren't going to get 90% ratings that are pretty good games, after using Gamerankings for quite some time now I've learned that the player ratings of around 79% average usually mean a pretty fair game. Vicky got a 73% by the players average and a 63% by the professional reviewers average. I take those two add them together and get a final average, which puts Vicky below the 70% mark. Usually a game has to come within a 75% average of the two before I will even consider it. Using this method I no longer get burnt by crappy games. I do pay close and careful attention to PCgamer and Computer Gaming World and Gamespots reviews also, even after the averages, their reviews are the most important to me. PCgamer gave Vicky a 62%, CGW gave Vicky 3 stars a 60% and Gamespot a 6.3 out of 10 equates to 63%, so these professional reviewers that I trust are right on with the averages for the game. Have to believe and trust somebody in this industry.

You seem to like it and that's good, I'm glad, but, can you support Paradox all by yourself?

Oh and as far as shelf space and games being on the rack. I live in a small town of 75,000, well it's small to me anyways. I see Vicky, Korsun Pocket, HTTR, Pax Romana, Combat Mission Overlord/BB bundle and most all the new games, that aren't direct sales; in all 3 stores that I shop. Software Etc., EB and Best Buy. They are getting shelf space alright. People aren't buying them because I believe more and more people are starting to realize they are getting ripped off, especially with a no refund policy. I know that's what got me to checking reviews a lot more. I got tired of getting ripped and no refund or exchange for something else. Word of mouth is the best advertising or the worst advertising for a game or company. You can bet word of mouth about Vicky and Pax Romana got around pretty quickly around here.

The reason for the rack size shrinkings isn't just console games, it's the LACK of NEW QUALITY PC GAMES in a quick time period. This taking YEARS to create a game isn't going to keep pc games on the rack. If I was a software outlet I'd have to look for other means to make an income as well. PC games in QUALITY have shrunk in the last five years. Back in the 80's you had hordes of PC games coming out monthly, every month and QUALITY games too, up until about the early 90's. Then I started to see a decrease in quantity and quality. So let's stop putting the blame on "something" else or us gamers. It's the developers who are causing the decrease, not the consumers. We want QUALITY for our $$, not pieces of crap.

< Message edited by ravinhood -- 3/5/2004 9:28:15 PM >

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RE: Maybe Im too harsh? - 3/6/2004 5:27:52 AM   
dinsdale


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quote:

ORIGINAL: ravinhood

It wasn't just these forums Dinsdale and you know that as well as I do, the Paradox Victoria forum as well was fuming over the 1.02 patch for Victoria. So let's not make it appear that it was "unfair" broadcasting of the truth. It was the truth, the whole truth and nothing but the truth. ;) Well with a few exagerations maybe. ;)


1) I said mixed reputation on boards like this that would mean multiple places wouldn't it?
2) The Paradox fora were mixed on 1.02, as many people raved about it as complained about it
3) It isn't "the truth" just because an opinion may coincide with yours, or mine, it's just an opinion.

quote:


You seem to like it and that's good, I'm glad, but, can you support Paradox all by yourself?

Absolutely not, but what I find disturbing is the suggestion that complexity=bad. IMHO that's rubbish, complexity can be great when it's done correctly. I don't think Victoria's complexity is the same. It's really a very simple game which looks complicated and has a convoluted interface. That's certainly a recipe for poor reviews and a game which isn't going to have mass appeal.

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RE: Maybe Im too harsh? - 3/6/2004 11:39:19 AM   
ravinhood


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Absolutely not, but what I find disturbing is the suggestion that complexity=bad. IMHO that's rubbish, complexity can be great when it's done correctly. I don't think Victoria's complexity is the same. It's really a very simple game which looks complicated and has a convoluted interface. That's certainly a recipe for poor reviews and a game which isn't going to have mass appeal. - Dinsdale

It wasn't complexity = bad in Johan's statement. It was PATCH = Broken and I really tend to agree with that statement. When games like Paradox releases need patch after patch after patch...to continue to 1.08 patches with complex games like they make....yes, it's broken.

But, it's not what you or I think or have opinions about, it's what the MASSES have the opinion about. It's not complex to you, but, obviously it is to the buying MASSES cause it didn't sell. It was a flop, it failed miserably, just admit that. It failed miserably. You won't ever see another game like it out of Paradox, Johan said so. ;) Now the games will be simple and easy like HOI and EU II heh. If you want to call those simple. I still think they got a long road to hoe. I think they've got a large head about themselves and their games and once they get a couple of more flops that don't sell, they might finally realize it, but, by then it will be too late. It will of course be too bad for the complex fans of Paradox products, but, we live in a world of survival, and one has to do what one has to do to survive. I just read recently today that Patrik is no longer with the company either. That was a surprise. ;)

The problem with most forums and you know this as well as I, they are biased company loving, game loving fanatics for the most part. To goto a forum for information about the game is about the worst thing anyone can do for an "accurate" quality review about the game. I've been on enough of them to see this, time and time again. And you better not be against the game or the company, or you will be flamed and or banished from the forum.

I'm a wargamer from way back, but, I have never enjoyed the more "complex" wargames such as ASL or Terrible Swift Sword just to name a couple, just as in computer games, when a game starts taking HOURS to complete or even days and weekends and weekends of playtime just to finish one game, I lose interest, my friends lose interest. We're in a society of "fast service", "fast food", "fast entertainment". Let's face it, it's here, it's not going to go anywhere real soon either. When you have an RTS and FPS market that is cleaning up in business, you have to become a realist and see which direction to take or faction to join. The others are going to be left in the dust.

Explain why Civilization is so popular? My explanation is, it's simple, it's relatively fast and it doesn't have complex popup window after window after window to setup an economy.

The Total War engine is popular all of a sudden. Won Two Strategy Game of the Year awards, how many games of Paradox's have won Strategy Game of the Year awards? Goto Gamerankings.com and use the detailed game rankings calculator and look where Paradox games are.....HOI came in 196th out of 200. Vicky of course didn't even make the charts. People use these boards, I know I do. EUII and EU was up there in the rankings though, around 40th+

I also look at the reviews of games on Amazon.com, poor pitiful Vicky got a spanking on Amazon.com. Those people that are buying direct and of course using Amazon.com are seeing these reviews before they make a purchase. Some developers might think one dissatified customer won't make any difference. It's possible this is untrue when you have the likes of Gamerankings.com and Amazon.com slighting your product.

Watching Ebay tells me a lot about newly released games as well. Within a month Vicky was selling for $15 on ebay, got 6 bids total. While EYSA was selling for $26 still and people bidding out the ying yang on it. Dang it and I was trying to get it for $20 hehe

I don't recall if it was you or someone else that didn't care for EYSA. But, you see, the MASSES seem to like it. So once again you are outnumbered on both sides of your fence. You're more of a niche market gamer. Your market is small and not much out there for you. LES the Sarge is the same way, his market of computer gaming is even smaller (heh no offense Les) but, that's his choice and your choice. Same with me, I have choices as well, and it doesn't include Paradox games atm.

< Message edited by ravinhood -- 3/6/2004 12:25:22 PM >

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RE: Maybe Im too harsh? - 3/6/2004 12:20:37 PM   
DerekP

 

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I'm confused by your responses Ravinhood? What point are you trying to make?

The point I was trying to make is that the whole computer wargame business is finding it hard. No one can make enough money through a traditional direct sales route. Particularly when many people only wait for bargain bin / second hand games (sorry ravinhood but thats the truth).

By not buying games which try to develop the genre we collectively condemn the genre to obscurity. Lots of people on these boards are moaning about the length of time it tales to develop this game or that game (see EiA, WiP, WiF forums). The reason for this is that there is no cash behind these games to accelerate the process. When these games come out I bet there will be a phalancx of "grognards" which point out that the game "is completely unplayable" because there is some minor change to the picking of chits for battle or in the game turn sequence. People read these comments and think the game is busted.

We are our own worst enemy sometimes when we collectively try to show how damned clever we are.

My atttitude to strategy games is that I'll buy most of them as most of them will give me pleasure. The only two examples that I can think of that I didn't enjoy were "The Civil War" published by Empire and "Wargamer 1813" - I think they were both developed by the same guy but they were unplayable without a lot of work. At least Paradox (and other companies) have shown that can support the games after release (SPWaW comes to mind too).

But reminiscing of the good old days and relying on The Underdogs and E-bay for your gaming pleasure is a sure way to guarantee that you will not get any new commercial wargames in 5 years time.

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RE: Maybe Im too harsh? - 3/6/2004 2:21:07 PM   
ravinhood


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I thought my point was simple. 20+ years ago they could churn out good quality wargames within a few months if not less. With good quality AI's. Today, they take years to churn out a pile of crap. I think that's pretty simple to see.

If they fail and fall, so beit, if the genre dies, too bad, it's not the consumers fault it died, it's the developers/publishers fault.

Personally I don't see the genre dying, I just see a few less wannabe's or trytobe's end up in the garbage can where they belong.

Matrix appears to be above the watermark, one of their games did get Wargame of the Year (Korsun Pocket). If all that remains is ONE GOOD company, One Good Developer that delievers, that will certainly be fine with me, at least I know when they do finally release a product it will be worth buying.

Battlefront is surely not hurting at all with gaming sales. Even without my $$, because I will not buy direct from a gaming company or download direct source. Although I was able to get the Battlefront Bundle from a Retail outlet. I deal with retail or ebay mainly because I get some input and satisfaction if I'm not satasifed when I use retail and ebay. I can direct a retail outlet of what games I am interested in, even pre-order them, be one of the first to receive the game. Online sales is so robotic and customer non-friendly if you should run into transaction problems or a return issue.

Creative Assembly is high above the watermark as well. Albeit they are becoming slow with releases. Rome:TW has been in the works for five years+ now. That's an awful long time to me, but, as the consumer I have no choice here but to wait on what appears to be a ground breaking production, that very well may change the way we see many games in the future.

Shrapnel games appear to be some quality games, but, because they resort to direct sales, they aren't getting any of my $$. Those that sell Shrapnel games on ebay are though. So I'm not missing out on anything, if anything Shrapnel is missing out on my $$ for not making their products available to retail.

HPS another gaming company that appears to make some outstanding wargames. Once again though another company that gets none of my $$ because of direct sales. Am I missing out? No because they are appearing on ebay.

It's not that there aren't good wargaming creations out there, it's the way they are presented to the consumer. Relying heavily on the internet traffic for your main and only source of sales, I do not feel is the best way to success. It's like putting all your eggs in one basket, if that basket drops, all your eggs are going to break.

I'm merely one consumer within thousands/millions even, but, ask yourself this question, am I the only one that thinks this way? I highly doubt it, since I'm pretty certain that not everyone uses the internet for buying of goods. If it were so Walmart's would be empty, Targets would be empty, EBgames would be empty, Best Buy would be empty. The internet is growing no doubt and business on the internet will continue to grow no doubt with the new age of consumers knocking on the doors. But, you still have millions of the baby boomers era still out here in the consumer masses and our $$ are just as good as those new age consumers.

The main thing I want you to look at here is this. If I didn't have an internet connection I wouldn't know about any of these companies that resort to direct sales. I never knew about them until I had an internet connection. The only games I was ever aware of before the internet, were the games sitting there in the retail outlet on their little racks, screaming for me to buy them and play them...and I did. And they were good, up until five years ago. Then they started getting bad, they became a box of "buy me now, we'll patch it laters". And you will NEVER convice me that that is the way it should be. That all games should be buggy and flawed upon release. I will never buy that in a 100 years.

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RE: Maybe Im too harsh? - 3/6/2004 2:27:31 PM   
DerekP

 

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You use E-bay but you won't buy direct on-line??????? Where's the sense in that?

When you buy on E-bay you add nothing to the industry - you act as a parasite (sorry for the terminology buts its acccurate). You get your fix cheap and add nothing to the development cycle. So you shouldn't really complain when the new releases dry up

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RE: Maybe Im too harsh? - 3/6/2004 3:31:31 PM   
ravinhood


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Maybe you should read all of the post and learn to comprehend DerekP. When you do that you will understand why I use ebay. If you cannot comprehend why, then that is your problem not mine. ;)

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RE: Maybe Im too harsh? - 3/6/2004 3:39:12 PM   
DerekP

 

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quote:

ORIGINAL: ravinhood

Maybe you should read all of the post and learn to comprehend DerekP. When you do that you will understand why I use ebay. If you cannot comprehend why, then that is your problem not mine. ;)


I know that every time you as a "wargamer of way back" buys a wargame off e-bay its less money in the pot to develop the next one.

If you're happy with "fast food" then fine - I like a more balanced diet

BTW it's Johan - not IAN!

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RE: Maybe Im too harsh? - 3/6/2004 7:08:01 PM   
ravinhood


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That wasn't my reason for buying games off of ebay DerekP, if you had read my post thouroughly you would have seen it was because if I got a faulty piece of software or a game, I get a full REFUND, shipping included.

That's my point about direct sales more than anything. When you have a problem with the game you purchase, you are going to spend more time trying to get one that works and shipping the faulty product back to them and it costs YOU more money. It also costs them more money when there is a faulty program because they have to reship a new one, so then we have a nice circle of extra dollars going to the shipping companies because of direct sales and faulty programs/cd's.

As I said, if they want to setup a program where they pay all the expenses, sure, I have no problem with that, other than having to WAIT that much longer for a product that works.

When you have a retail outlet you have immediate return and new goods, there's no waiting or extra cost to me. Ebay provides for FULL REFUND when you search for those quality ebayers that provide it, and many also will pay the full shipping charges back to them...Mainly because of that ebay report card.

Now do you understand? ;)

< Message edited by ravinhood -- 3/6/2004 12:07:45 PM >

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Post #: 52
RE: Maybe Im too harsh? - 3/6/2004 7:20:40 PM   
Grouchy


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quote:

It's not that there aren't good wargaming creations out there, it's the way they are presented to the consumer. Relying heavily on the internet traffic for your main and only source of sales, I do not feel is the best way to success. It's like putting all your eggs in one basket, if that basket drops, all your eggs are going to break.



Tend to disagree. That retail basket of yours kind of already dropped (for niche genres that is). If you are realistic you wil lsee that they don't have another choice. Why do you think Battlefront, Shrapnelgames, HPS, Matrix Games etc all did go to the Internet away from retail. The current publisher retail system is flawed, they would not survive.
Some figures I stumbled upon the last couple of days:

Stardock's Galactic civilazitions sold 100k copies:
10k direct: 40x10k= 400.000 dollar = 40 dollar for each copy going to stardock
90k retail good for: 300.000 dollar = 3.3 dollar for each sold copy going to stardock

I believe it changes from 5 dollar for each copy plummeting to 1-2 dollars if they sold Gal civ through retail overseas

Same sounds comming from Paradox (you can order CK directly from the mnow). It's cheaper, faster then retail and Paradox get more Euri's.
Believe 5 to 15 times as much as through retails ( and after bassicaly two months it's pennywork for each copy sold through retail)

So if you want to support the niche genres buy online, and as direct as possible.

< Message edited by Grouchy -- 3/6/2004 6:23:24 PM >


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RE: Maybe Im too harsh? - 3/6/2004 7:35:00 PM   
ravinhood


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Are you serious? The distributers get that much from the game???? I find that a little hard to believe. Considering the profit markup on the games I stocked was a mere $3 to $5 itself when I was in the software business. So you tell me who's getting the biggest bite out of that $40???

That's almost like saying the distributers are paying $3 to $4 to the developers for each game. And charging us retail vendors $35 for the game, for a game that sells for $40??? No way.

Something is very wrong with those statistics, or someone is playing with the books somewhere down the line.

400,000 for 10k games is a lot better figure than 30k or 40k if the distributers are ripping them off like that, providing those figures are true. They ripped us off as well then.

< Message edited by ravinhood -- 3/6/2004 12:39:37 PM >

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RE: Maybe Im too harsh? - 3/6/2004 7:44:10 PM   
Grouchy


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Let's see if I can get dig up one of those threads...be back later

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RE: Maybe Im too harsh? - 3/6/2004 7:57:47 PM   
Grouchy


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Ok, the threads:

Brad Wardell (Stardock) Posted: Thu Feb 26, 2004 5:46 am


quote:

Yea, it's definitely broken even. But I can say that it only broke even because of direct sales. The publishing model is kind of broken.

When someone buys GalCiv at a store in the United States, we see about $6. The Distributor gets more money than we do. And the publisher sees more than we do too.

Overseas, it's much worse, we see only like $1 to $2 depending on the deal.

But on direct sales, we see all of it.

So you figure 10,000 direct sales = $400,000. 50,000 or so US retail ~ $300,000. + another $50k to $100k in foreign sales. Add a few thousand Drengin.net sales at $70 apiece and things come out well.

But yea, the problem is the retail model. The game cost about $600k to make which is nothing compared to most AAA games. If we hadn't done the direct sales, we'd be looking at only around $400k in total revenue -- a loss of $200k on a game that got really good reviews and sold 100k copies. That seems insane to me. Not our publisher's fault, they were, generally, fairly up front with things (though all the amounts ended up being the worst case scenario, I guess we should have expected that).

Needless to say, our future titles will be done differently.


And more at:
http://www.quartertothree.com/phpBB2/viewtopic.php?t=8966


Johan at the Paradox forums:

quote:

Fredrik will answer more technical questions.. but yes, we get a significant greater profit from each game sold through the shop. I don't have the exact numbers and comparisons but its somewhere between 5 times and 15 times as much money for each sold game.


http://forum.paradoxplaza.com/forum/showthread.php?t=130826&page=2&pp=25

Can't find the posts about Paradox getting $0.01 for games that are going into the bargain mode and what they get for each game.
But if you look at the current CK price: 32 Euro, divide that by 5 = 6.4 Euro for each sold copy through retail and 32:15= 2.1 dollar for if you sell oversee. More or less the same numbers Brad from Stardock mentions.

< Message edited by Grouchy -- 3/6/2004 6:59:58 PM >


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RE: Maybe Im too harsh? - 3/6/2004 8:40:04 PM   
DerekP

 

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quote:

ORIGINAL: ravinhood

That wasn't my reason for buying games off of ebay DerekP, if you had read my post thouroughly you would have seen it was because if I got a faulty piece of software or a game, I get a full REFUND, shipping included.

That's my point about direct sales more than anything. When you have a problem with the game you purchase, you are going to spend more time trying to get one that works and shipping the faulty product back to them and it costs YOU more money. It also costs them more money when there is a faulty program because they have to reship a new one, so then we have a nice circle of extra dollars going to the shipping companies because of direct sales and faulty programs/cd's.

As I said, if they want to setup a program where they pay all the expenses, sure, I have no problem with that, other than having to WAIT that much longer for a product that works.

When you have a retail outlet you have immediate return and new goods, there's no waiting or extra cost to me. Ebay provides for FULL REFUND when you search for those quality ebayers that provide it, and many also will pay the full shipping charges back to them...Mainly because of that ebay report card.

Now do you understand? ;)


Absolutely not.

How many games do you return because they are faulty? I've returned one game in 20 years!

Besides you keep on missing my point. You can argue til the cows come home about how much profit a developer makes from direct or internet sales but they make absolutely nothing from people who buy on e-bay.

If you want more quality games - support the developers with your chequebook.

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RE: Maybe Im too harsh? - 3/6/2004 9:59:08 PM   
Reiryc

 

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quote:

The comments about making the game simpler is just a reflection that grognards alone don't support games companies - either board games or computer games. Just look at the casualty list.


That's it exactly...

AI is no worse today than it was in the 80's or 90's. I've yet to play a game where I couldn't trounce the AI within a few games unless the AI engaged in massive cheating. A feature that was very common with games in the late 80's and early 90's.

After playing computer games up to now, a couple decades worth, I've noticed that it's me that's better. I've learned how game AI's work and I can usually beat most of them using similar tactics to other games of the same type of genre.

Graphics production really doesn't take anything away from AI development time. Graphics programmers are not AI programmers and they each work on their own section of the program simultaneously.

In the end though, it all comes down to what we purchase. The 80's and 90's were filled with terrible games, just like now. The difference was, it was still a new frontier and optimism (I bet this game will be great!) has been changed to cynacism (this looks just like that other crappy game I bought). So our purchases per year have gone down.

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RE: Maybe Im too harsh? - 3/7/2004 1:42:43 AM   
ravinhood


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quote:

How many games do you return because they are faulty? I've returned one game in 20 years!


That's you, I have returned several in 20 years. So that is no excuse or even reasoning to support direct sales. You'll have to do better than that.

Ebay is like a garage sale. Are you now saying garage sales shouldn't be allowed? LOL People sell things they no longer want or feel is valuable to them. Other people buy them. There is a big business in garage sales, flea markets and now ebay. It has nothing to do with support or non-support of any business. The business has already made it's money from this product from the origional owner. Lol you sound like a business deserves a feedback of dollars everytime one of it's products are sold in a garage sale.

What I'm saying is, if I have to buy direct, I might as well buy it on ebay for that added security and satisfaction I get by using ebay over direct sales. I might as well shop garage sales for the item, because I am NOT going to support direct sales. First of all after seeing the profits they make off of direct sales, they are not passing that increase down to the customer. If they make a full $40-$60 for each sale of the game vs $3 to $4 like has been shown in another post, then they need to pass along the savings to the customer as well, not charge $59.95 plus shipping and handling. LOL That's as bad as it was, except this time they sink all the money into their pockets and the consumer still gets the ultimate shaft. Especially if the game suks. The consumer is out $59.95 plus shipping and handling and has a coaster to show for it. With ebay I have opportunities for refunds, with direct sales I do not. I'm going to go with what supports the consumer instead of what supports the pockets of others.

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Post #: 59
RE: Maybe Im too harsh? - 3/7/2004 1:51:47 AM   
ravinhood


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quote:

unless the AI engaged in massive cheating.


I never saw it as cheating, I saw it as an extended "handicap". It provided a higher challenge of play on a much broader scale. If anything it was a quality feature in that it made a experience player and even better player, once they learned how to overcome the extended handicap.

These games today, use extended handicaps as well much along the same lines, but, they aren't even as hard as they were in the 80's and early 90's. That's what makes AI's today seem weaker than they were then. They aren't as hard when they get extended handicaps or "cheating" as you might imply.

The handicap has always been with the numbers. oh a few games have a BIT and a very small bit of AI from easy to expert, to the point of not doing anything on easy and doing as much as is allowed by the programmer on expert. That's about it. The rest is overcoming the numbers, without any increase in the intelligence of the AI at all. I have read recently that some game is due to come out with an AI that LEARNS, I've got to find where I read that and what game it was again. I really want to see an AI that finally LEARNS from what the player does against it. If this works, it will hopefully change AI's for the better.

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