Wild Bill
Posts: 6821
Joined: 4/7/2000 From: Smyrna, Ga, 30080 Status: offline
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I understand, Pack Rat. You are saying it should be "fixed" so you don't have to modify it. You should not have to use an editor.
Now that can be easier said than done. There are default settings for each country in certain time periods. Here is an example.
German troops early in the war are hard to beat. They have higher experience and morale than their enemies. This lowers through the years until the roles are reversed.
The same is true with the Japanese. The poor Italians never get too much power (G).
Now this means that if the German AA fires on a Russian airplane in 1941, it should bring it down with a much higher percentage of kills than in, say, 1944.
How to standardize all of this to satisfy everyone is hard to do.
It is like the old arguments around this game. One player says artillery is weak; another says it is too powerful. Who is right? I guess both are, for their perception of things. Or they are both wrong. Its a toss-up.
THAT is why I prefer and always will, human designed scenarios (done correctly) to computer generated ones...in any game!
A good designer can overcome these problems and CUSTOMIZE the scenario to the situation.
Did history show the enemy AA fire to be deadly in this battle. The designer will show that.
Were the Russian tanks weak against an elite Panzer Division. It will be included in the scenario by the designer.
To be candid, designing a "Good" scenario in SPWAW is a challenge. There are so many nuances and tricks (waypoints, reaction turns, objectives, reinforcements, special forces, weather, visibility, morale and experience, equipment, etc.) that it is daunting. Not that it can't be done, but it requires a LOT of fine tuning that other SP games do not.
Did I settle this? Are you kidding? It will never be settled to everyone's satisfaction.
When you see the name of a scenario/campaign designer you trust, whose work is proven, get all his scenarios. They, hopefully, will show the battles as you think they should be (unless you lose of course )
Wild Bill
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Wild Bill Wilder
Coordinator, Scenario Design
Matrix Games
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In Arduis Fidelis Wild Bill Wilder Independent Game Consultant
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