Alexandra
Posts: 546
Joined: 12/7/2000 From: USA Status: offline
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Bing brings up a good point about designed scens with DVs that I think I can explain.
Back with MCNA - I don't know about LV - the design criteria was that the acerage player would get a draw, that if you played real well you'd get a MV, and DVs were possible yet very very unlikely. Note that some of us testers, like myself, argued that this was not the best way to set things up.
However, what I've personnaly seen over the last 6 months or so, is that a lot of scen designers have taken this formula and applied it to thier non MC scens.
Personally, I disagree with using a draw as the baseline victory condition.
Why?
First, it sucks to get a draw. I'd much rather lose than get a draw. This holds even more true if you play well enough to win, but get the draw because of edited unit point values.
Second, I belive that if you accomplish the assigned mission unless you take very heavy casualties, and sometimes even then, you should get a MV. However, I do agree that DVs should be very hard to get.
But, by designing for a draw, and using the A0 120 morale tweak to avoid early endings - which, btw, are normally - though not always - DVs, we'll keep seeing more draws than perhaps we'd like.
Alex
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