pasternakski
Posts: 6565
Joined: 6/29/2002 Status: offline
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Mog, I think it's pretty simple. PBY, Mavis, and other such units fly almost every turn. They lose planes to attrition, and some to combat, but always fill back up to capacity. The game seems to "reward" active units with pilots, so - voila! - pilot numbers and experience build up. Fighter groups tend to get ground up in combat, and their aircraft replacements are pretty low (even 3+ or 4+ per day is low when you are flying half a dozen squadrons that take at least 1-2 operational losses each day and occasional spikes of losses from bad combat results). Once upon a time, the "pilot allocation" phase was added in order to clean up an even worse problem back in the v. 1.x days. Maybe it's time to look at revising that "fix" in order to refine it. Does this discussion have any effect on WitP? I think it might.
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Put my faith in the people And the people let me down. So, I turned the other way, And I carry on anyhow.
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