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SHP Conversion (read this ruxius) :)

 
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SHP Conversion (read this ruxius) :) - 10/12/2001 8:48:00 AM   
Chief Wiggum

 

Posts: 61
Joined: 7/16/2001
From: Cincinnati, Ohio
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Dear Ruxius And All, Our SPWAW MOD is going rather well tonight, we are going to start modeling the buttons and switches that reside on the plating of the 3-D Interface. Woohoo! I will upload some new pictures on this thread as soon as they are finished. Ruxius, to answer your two questions. 1) We wanted to start creating 3-D models and convert them in SHP files. The problem sir, is that we don't have an SHP conversion artist to actually give us vital information on palette restrictions and tables. As soon as we get that information, one of us at Eclipse Graphics will let you guys know about that possiblity. We would love to create some new models for the game, and I am sure the change would be a very welcome thing 2) Interestingly enough, we do have a "Tutorials" secion on our company website You may go there and check out our latest tutorials, projects, free download tutorial models and such from our site. Ruxius, please contact me ASAP at the following address:
mike_eclipsegraphics@flightmanagementgroup.com I will give you all the information you need about our tutorials and modeling sections. For everyone else would would like more information about this truly exciting Modification for the great game SPWAW, keep your eyes peeled Sincerely and best wishes,
Mike Sansone, Pres.Eclipse Graphics
AKA: Chief Wiggum

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Post #: 1
- 10/12/2001 8:39:00 PM   
Warhorse


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Joined: 5/12/2000
From: Birdsboro, PA, USA
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Hello Mike, The palette is a very restricted 256 color palette, this is why I had so much trouble in trying to get some of the camo schemes as close as possible!! They look good in PSP, then when you convert them to a shape, they loss all the nice shading and blending!! I don't think there's any way around this palette, if I remember Mike Wood saying something to that extent. I've been using shpedit and doing icons for years now, and did almost all the vehicles for SPWAW, I would like to be able to help you out in your venture, but unfortunately with helping out somewhat with CL, and building a house, I have no time to do so... Hope this helps some.

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Mike Amos

Meine Ehre heißt Treue
www.cslegion.com

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Post #: 2
- 10/13/2001 3:25:00 AM   
ruxius

 

Posts: 909
Joined: 5/5/2000
From: ITALY
Status: offline
quote:

Originally posted by Warhorse:
Hello Mike, The palette is a very restricted 256 color palette, this is why I had so much trouble in trying to get some of the camo schemes as close as possible!! They look good in PSP, then when you convert them to a shape, they loss all the nice shading and blending!! I don't think there's any way around this palette, if I remember Mike Wood saying something to that extent. I've been using shpedit and doing icons for years now, and did almost all the vehicles for SPWAW, I would like to be able to help you out in your venture, but unfortunately with helping out somewhat with CL, and building a house, I have no time to do so... Hope this helps some.
Hello Warhorse..I remember your advices about working with SHP files..and they were good advices !! As soon as you finish to build your
'castle' come back and build a new SHP for us !

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Post #: 3
- 10/14/2001 1:22:00 AM   
LonChaneyJr

 

Posts: 31
Joined: 10/10/2001
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Out of curiousity is there anyway to give each SHP its own 256 color pallete?

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Post #: 4
- 10/14/2001 3:08:00 AM   
Warhorse


Posts: 5712
Joined: 5/12/2000
From: Birdsboro, PA, USA
Status: offline
Regrettably, no, we are stuck with the palette supplied, don't I wish otherwise, though

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Mike Amos

Meine Ehre heißt Treue
www.cslegion.com

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Post #: 5
- 10/14/2001 3:09:00 AM   
RockinHarry


Posts: 2963
Joined: 1/18/2001
From: Germany
Status: offline
Similar topic: http://www.matrixgames.com/cgi-bin/ultimatebb.cgi?ubb=get_topic&f=2&t=007130 _________
Harry

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Post #: 6
- 10/16/2001 5:14:00 AM   
LonChaneyJr

 

Posts: 31
Joined: 10/10/2001
Status: offline
I guessed as much, if it was doable someone would have done it already.

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Post #: 7
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