Les_the_Sarge_9_1
Posts: 4392
Joined: 12/29/2000 Status: offline
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Ok I will just cut and paste a few selected pieces of the page for your viewing amusement now. SC2 is now open for pre release scrutiny. http://www.battlefront.com/products/sc2/index.html http://www.battlefront.com/cgi-bin/bbs/ultimatebb.cgi?ubb=forum;f=34 Currently in development (scheduled for a Q4, 2004 release), the new grand strategy masterpiece from award winning game designer Hubert Cater! Combining the ease of play and accessibility of the original Strategic Command, Strategic Command 2 Blitzkrieg adds tons of new features including many player submitted suggestions. Bigger, better and expandable, Strategic Command 2 Blitzkrieg is an evolutionary as well as revolutionary new grand strategy game. Read below for a glimpse of what's in store for you in Strategic Command 2 Blitzkrieg! ULTIMATE STRATEGY Rewrite history with 6 full length campaigns ('39, '40, '41, '42' 43, '44) each lasting to the historical end of the war and beyond Huge and beautifully rendered 120x38 2-D isometric tile map with a true-to-scale recreation of Europe (max custom map size of 256x256) Map includes greatly expanded areas like North America, the Atlantic (with Iceland) and a very deep USSR (over twice the size of the original map in SCET) Command the forces of 28 different countries, (6 major and 22 minor) including Germany, UK, USA, USSR, France, Italy, Spain, Canada, Poland, Finland and many more Command 16 different unit types (each with up to 26 different characteristics) covering all the major facets of land, sea and air combat, including new units like Paratroops, Engineers, Partisans and Amphibious Transports Expanded unit models for Air Fleets (Auto/Intercept/Escort/Ground), Submarines (Hunt/Silent) and HQ's (Auto/Select/Deselection of unit attachments) New production rules that allow for the option to set build and time delays for unit purchases New features like river sided tiles, frozen/snow/mud/sand terrain as well as separate dynamic winter and desert 3-D unit graphics Enhanced diplomatic model that will not only be driven by game events and player pressuring but will allow opposing sides to engage in active counter diplomacy ULTIMATE FLEXIBILITY Advanced event engine that will allow players to script/create custom events like troop transfers, supply, territorial surrender and annexation rules Greatly expanded editor that will give you the control to create custom maps and sizes, place and/or delete any unit/resource/terrain, edit each unit characteristic, set build limits, even edit and create new unit types and countries! An entire game engine at your fingertips! ULTIMATE MULTIPLAYER Multiplayer will include Hotseat, PBEM, as well as Network (TCP/IP) play allowing for up to 6 different players to be connected and play at once AND MORE... Sophisticated AI, Weather, Fog of War Effects, Convoy Routing, Lend-Lease, Scorched Earth Tactics, Siberian troops, Soviet Winter, Urals Industry, Malta Effect and much, much more! Want Pictures? Of course you want pictures. So rush over and look at them at the link I put in above. Hey, this could be THE wargame to come out for Christmas 2004 eh. And it's not like it hasn't been plenty well received, as it's originator SC is already an established great game.
< Message edited by Les_the_Sarge_9_1 -- 4/13/2004 8:04:38 PM >
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I LIKE that my life bothers them, Why should I be the only one bothered by it eh.
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