Coyotebd
Posts: 11
Joined: 3/14/2001 From: Canada Status: offline
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Actually, their trick was VERY good tactics IMO
They waited to attack until I had the furthest victory hex on the map. They were able to attack with a very condensed force, infantry taking out my tanks within 1-2 turns and suffering very little casualties.
Then I started throwing the rest of my force piecemeal at them. In the rush to take out the annoyance I was running infantry and tanks to full movement allowance.
The AI (if it had the points) could have then thrown another largish force on the biggest objectives in a counter-attack. If possible a scout team could zip and grab the other objectives.
It was essentially a well-planned ambush, very similar to the tactics used by the Germans around Caen. They would hide in a farmhouse and not fire on approaching infantry until they had passed. The MG fire from the rear would scatter most sections.
They would also pull out of fortifications during arty barrages, then re-occupy them in time for the assault.
But you probably already knew that.
It was odd, because I had saved the game during deployment and left it, then fought that battle and was about to start another and it had 0 support as well.
Maybe I took too few points? I like having a small force because I'm fairly new to wargames and find it hard to track many units at once.
I prefer smaller forces were you have to get by with what you can scrape together and longer games.
I guess that comes from playing World War II Online: Blitzkrieg. I play mostly as a british rifleman, going up against 2-3 pzIIIs and scattered infantry with an A13 (if on an advance) or QF 2lber with 4-5 infantry buddies. Sure we often get chewed up, but I'd rather then that and play as Germans like all the other Quankers.
BTW, for those that don't know, WWIIOL: Blitzkrieg is a MMORPG (like Everquest) except set in WWII (currently 1939 (hence my choice for starting date, though there were no Canadians around at the time)) that is basically a combination First Person Shooter, Tank Sim, Naval Sim, Air Sim and Real Time wargame all in one. It's rough, but you can see where it's going.
It's what got me into Steel Panthers: World at War, and what will get me into the Mega Campaigns once I get better at the plain game.
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