Pier5
Posts: 141
Joined: 2/6/2004 From: Portsmouth, Virginia Status: offline
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If the game can be made to model torpedo nets as I previously mentioned, would that not put an end to all of this. I suggest the following methodology, depending of course, on coding difficulties. 1. torpedo nets are considered 100 percent effective. That is, any port equipped with a torpedo net cannot be attacked by torpedo bombers. Isn't this a simple IF statement? 2. Ports not suitable for torpedo attack due to physical size, adjacent terrain, water depth, whatever will be equipped with torpedo nets. This will be a player editable function so that we can argue this et finitum, but at least the game can go on without the ridiculous action we see that can occur at Cavite with the current model. 3. Pearl would not initially be equipped with a torpedo net, but would be automatically so equipped on January 1, 1942. 4. Somewhere there is an example of a port setup screen, which is editable. Torpedo net, yes-no, would simply be added to this screen, with a default to yes. Why wouldn't this work with a minimum of effort, while affording anyone with a different opinion to simply fix it to their liking? Pier5
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