Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

Replacing in-game music

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [Current Games From Matrix.] >> [World War II] >> Steel Panthers World At War & Mega Campaigns >> SP:WaW Training Center >> Replacing in-game music Page: [1]
Login
Message << Older Topic   Newer Topic >>
Replacing in-game music - 5/7/2004 2:15:16 AM   
KG Erwin


Posts: 8981
Joined: 7/25/2000
From: Cross Lanes WV USA
Status: offline
Ok, rule number one: the theme music at game start is hard-coded, so forget it.
As for the various menus, there may be some possibilities. After hearing the soundtrack to "Band of Brothers", which I love, I thought of recording certain tracks, converting them to wav files, and renaming and replacing these for the in-game menu screen music. I'll get back to you...OK, using converter programs won't work.

With respect to Derek Boain, who composed the SPWaW music, I simply wanted to add some variety. No dice. The in-game music is part of the program and can't be altered. I will leave this post for others who may ask about it.

< Message edited by KG Erwin -- 5/6/2004 8:01:36 PM >


_____________________________

Post #: 1
RE: Replacing in-game music - 5/7/2004 4:26:58 AM   
john g

 

Posts: 984
Joined: 10/6/2000
From: college station, tx usa
Status: offline
quote:

ORIGINAL: KG Erwin

Ok, rule number one: the theme music at game start is hard-coded, so forget it.
As for the various menus, there may be some possibilities. After hearing the soundtrack to "Band of Brothers", which I love, I thought of recording certain tracks, converting them to wav files, and renaming and replacing these for the in-game menu screen music. I'll get back to you...OK, using converter programs won't work.

With respect to Derek Boain, who composed the SPWaW music, I simply wanted to add some variety. No dice. The in-game music is part of the program and can't be altered. I will leave this post for others who may ask about it.



You can turn the ingame music off and run winamp in the background with different music playing, thats what I do all the time.

(in reply to KG Erwin)
Post #: 2
RE: Replacing in-game music - 5/9/2004 10:42:40 AM   
Baron von Beer

 

Posts: 232
Joined: 9/18/2003
Status: offline
erm, I have the Band of Brothers theme in game. Along with several other songs. Believe it was something like 1001 or 1101 or something like that in the sound folder, up to 15 or 20. Would have to look at the text note I made with a list. They play at the main menu, campaign force selection, etc.

< Message edited by Baron von Beer -- 5/9/2004 2:46:43 AM >

(in reply to john g)
Post #: 3
RE: Replacing in-game music - 5/9/2004 9:13:33 PM   
KG Erwin


Posts: 8981
Joined: 7/25/2000
From: Cross Lanes WV USA
Status: offline
quote:

ORIGINAL: Baron von Beer

erm, I have the Band of Brothers theme in game. Along with several other songs. Believe it was something like 1001 or 1101 or something like that in the sound folder, up to 15 or 20. Would have to look at the text note I made with a list. They play at the main menu, campaign force selection, etc.


Baron, let me know how you did this. I have successfully converted MP3s to wav files for use in Silent Hunter II, but the process of converting and renaming didn't work for SPWaW.

The problem is, copy-protected WMA files can't be converted.

< Message edited by KG Erwin -- 5/9/2004 2:38:25 PM >


_____________________________


(in reply to Baron von Beer)
Post #: 4
RE: Replacing in-game music - 5/10/2004 12:42:55 AM   
Baron von Beer

 

Posts: 232
Joined: 9/18/2003
Status: offline
Sry if I am a little off base here (long, LONG night, and going on 2 hours sleep. ) Are you trying to convert from WMA format, or to? If from, I have no idea what to do, ripped to MP3/used base MP3s, and then converted to SP compatible format. I used DB Power Amp to do the conversions. http://www.dbpoweramp.com/ Using that, you choose the song. A little mini menu pops up, click on Wav. Then, at the next screen, choose format near the top. I used PCM 22khz, 8bit. 16bit may work, as some other sounds are 16bit, but I went 8 since the files I replaced were also 8. Then renamed em to 10XX to replace the music files, and you should be goot to go. I can send you a sample if you wish, just post or PM me your e-mail if you are interested. (be ~4-6 megs zipped)

(in reply to KG Erwin)
Post #: 5
RE: Replacing in-game music - 5/24/2004 6:30:05 AM   
billg1949

 

Posts: 11
Joined: 11/1/2003
Status: offline
Any new developments on replacing music??

(in reply to Baron von Beer)
Post #: 6
Page:   [1]
All Forums >> [Current Games From Matrix.] >> [World War II] >> Steel Panthers World At War & Mega Campaigns >> SP:WaW Training Center >> Replacing in-game music Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.875