BryanMelvin
Posts: 1555
Joined: 7/28/2000 From: Colorado, USA Status: offline
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Yes, the oobs were redone according to your input. Much was returned to to 7.1 data as many suggested. Here are few more things: Long Campaigns, Campaign Generated games, and Battle game functions will now work. In 7.1 oobs, selected formation slots were used to pick AI Formations for these style games. Many of these picked the same formations or odd formations over and over again and rendered Long Campaigns, Campaign Generated games, and Battle games verses the AI unplayable for extended playings. In 8.2, these formation slots were located, marked/labeled, and made into AI Formation Pick formations. These were further adjusted to help the AI pick a better troop mix per time/date/year for Unit selections inside these formations. This makes playing Long Campaigns, Campaign Generated games, and Battle games challenging and fun. You may not know what the AI will pick the next battle and each battle will become different than the last. Since these are labeled, you can adjust the AI Pick formations inside the oobs to your own liking if you wish by using the oob editor and create your own Long Campaigns, Campaign Generated games, and Battle game oobs for personal use. It is not necessary to do so but this option is open for your use. You will discover a new untapped genre for playing spwaw Long Campaigns, Campaign Generated games, and Battle games verses the AI. It should be released soon.
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