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RE: Auto Convoy system - 5/25/2004 6:00:10 PM   
Jonny_B


Posts: 299
Joined: 5/20/2004
From: Dunnellon, Florida
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Mr Kid:

Since I have reading these amazing printouts, enjoying the facts and ideas submitted and commented on, I do not remember ever reading about airplanes requiring fuel, like ships do. Is so, how can one fuel a base that is landlocked and if fuel is a needed factor for airplanes to travel and fight, what happens when there is no or little fuel at an inner air base.

What about vehicles and armor units, do these combat units need fuel also?

(in reply to tiredoftryingnames)
Post #: 31
RE: Auto Convoy system - 5/25/2004 6:09:46 PM   
sven6345789

 

Posts: 1050
Joined: 3/8/2004
From: Sandviken, Sweden
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if i get it right you have
a)the chance of putting several ships in the port of Osaka or San Francisco or Karachi (by the way, do they get assigned to the system the moment you place them in port or do you assign them manually, having thus ships in port which are part of the system and others which are not?). The AI will use these ships to form TF's to supply bases which you decided to be supplied automatically (auto supply on).
b) the old "continuous supply" system known from UV and unchanged from that (you build the TF manually, give it a destination and turn it over to computer control).

Does the old "routine convoy"system from UV still exist or did it get replaced by a) above? if yes, this would be c)

oh, and what happens to the automatic convoys created by the computer once they have done their job, meaning all bases have their supply needs?
I read above these convoys also transport oil and resources. does this happen when putting auto supply on at palembang, for example? Where is the stuff transported to? only Osaka or other ports in japan too (or whereever industry needs stuff, could be china also)?

< Message edited by sven6345789 -- 5/25/2004 4:14:36 PM >


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(in reply to tiredoftryingnames)
Post #: 32
RE: Auto Convoy system - 5/25/2004 6:20:29 PM   
kaleun

 

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AvGas was represented in UV as supply, and not as fuel. Fuel in UV was really bunker fuel.
Is it the same in WITP?

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Appear at places to which he must hasten; move swiftly where he does not expect you.
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(in reply to sven6345789)
Post #: 33
RE: Auto Convoy system - 5/25/2004 6:21:38 PM   
Mr.Frag


Posts: 13410
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Yes

(in reply to kaleun)
Post #: 34
RE: Auto Convoy system - 5/25/2004 6:35:53 PM   
Stavka_lite


Posts: 171
Joined: 3/15/2004
From: Tucson
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Now that I am in my 30th year of wargaming I like to think (delusionally) that I know a little bit about what makes a good game. It appears to me that Matrix has put a lot of thought, time and effort into this game. I am really plaesed to see that they are getting the supply right. This will either make or break the game. From the lack of posts from the Betas concerning supply I am assuming that the supply system works.

A long time opponent and me are already planning a game as soon it is released and in our grubby little hands and I can't wait to get my subs in his shipping lanes

(in reply to Mr.Frag)
Post #: 35
RE: Auto Convoy system - 5/25/2004 11:00:05 PM   
Xargun

 

Posts: 3690
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From: Near Columbus, Ohio
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Although I definately like the idea of being able to set the requested levels of supplies and fuel at a base, the way it is setup with 2 options for computer controlled resupply plus doing it manually this should be easy enough.

Thanks,

Xargun

(in reply to jhdeerslayer)
Post #: 36
RE: Auto Convoy system - 5/26/2004 3:41:13 AM   
byron13


Posts: 1589
Joined: 7/27/2001
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quote:

ORIGINAL: tiredoftryingnames
So for example I could put 10 AKs, 2 TKs and 2 DDs in the automatic convoy system and turn on auto convoy at Midway, Noumea, and Johnston Island. The system would supply those bases when they needed resupplying and I don't have to worry about them. I could also create a TF with 4 AKs and a TK and tell it to load supplies and give it a destination of Pearl Harbor. Then I would switch it to computer control and it would move back and forth between the base and Pearl carrying supplies and fuel constantly not just when the base needs it. That way I can keep it stocked above it's needs for operations. Then I can create any TFs that I deem necessary to supply other bases. You have 3 ways of getting supply out. Which you use is up to you and your needs.


Amazing. Truly amazing. I can't believe the thought that has been put into this game.

(in reply to tiredoftryingnames)
Post #: 37
RE: Auto Convoy system - 5/26/2004 4:35:55 AM   
Raverdave


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I am one who prefers to do all of my supply manually and as the allied player in the early stages of the war this is somewhat easy to do. The reason for this is that in order to suppy Oz, Nz and some of the major Islands in the south pacific I tend to send my TFs from the US west coast al most due south down to the roaring 40's then have them track west along the lower part of the map. As the allied player I am still very much exposed to attck by the IJN carriers even a small IJN TF of 2 CVLs could sneak into my SLOC and cause mayhem (remember some of my supply TFs number 60 ships!).

Running a later Scen ('44-'45) trying to do all the convoy work as the allied player is interesting, you have large bases and operations running which all require close attention re supply. But once you get the feel of it, it is easy to do.

< Message edited by Raverdave -- 5/26/2004 11:49:44 AM >


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Post #: 38
RE: Auto Convoy system - 5/26/2004 6:46:25 AM   
bradfordkay

 

Posts: 8683
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From: Olympia, WA
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quote:

Easy to remember: AK & TK to the rear, AP & AO to the front.


Hmmmm.... since AKs unload supply faster than APs (which unload troops faster than AKS), I use both at the front. While AKs are generally slower ships, they can still be used to deliver supplies to forward bases, unloading quicker than the APs (and therefore less likley to be caught in port by the enemy air strikes). I generally use the smaller ones (1500 capacity) at the front and the larger ones in rear areas.

I also have been treating (possibly incorrectly) TKs as the ships to use for sending fuel to other bases and AOs in Replenishment TFs. My feeling has been that AOs will certainly perform replinishment more quickly and so I rarely waste them in simple resupply missions.

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fair winds,
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Post #: 39
RE: Auto Convoy system - 5/26/2004 7:00:34 AM   
Mr.Frag


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There are a million and one ships better suited to combat operations then AK's if you are playing the Allies. They range from tiny (190) capacity to medium (2000) capacity. They all have various landing bonuses. They also have different loading costs. ie: a Landing Ship (Tank) takes 1 load factor per tank loaded. Trying to stick that same tank on an AK results in 6 factors used. This takes a while to get used to, but once you understand them all, you can throw together the right ships for the right units. Note LST & LSD & LSM all carry supply efficently and unload quickly and get out of there due to their small capacity. Bring in your AK's *after* you have the docks secured. They will be there for weeks unloading over a beach.

< Message edited by Mr.Frag -- 5/26/2004 12:03:33 AM >

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Post #: 40
RE: Auto Convoy system - 5/26/2004 7:09:35 AM   
bradfordkay

 

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I'll buy this argument for the most part. Keep in mind, that most of my UV experience has been in the earlier going (I've now reached June '43 for the first time ever), and so all those specialty landing ships have not been there to use.

Also, you will note while an LST will handle a tank better than an AK, I would not be using an AK for delivering a unit to the forward base. I would be using the AK for delivering supplies to that base. Are you saying that an AP is better for unloading supply over a beach, or are you just overlooking the fact that the forward bases will need supply as well as troops?

_____________________________

fair winds,
Brad

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Post #: 41
RE: Auto Convoy system - 5/26/2004 7:09:59 AM   
ColFrost


Posts: 145
Joined: 10/29/2003
From: South St Paul, MN
Status: offline
quote:

ORIGINAL: Raverdave

I am one who prefers to do all of my supply manually and as the allied player in the early stages of the war this is somewhat easy to do. The reason for this is that in order to suppy Oz, Nz and some of the major Islands in the south pacific I tend to send my TFs from the US west coast al most due south down to the roaring 40's then have them track west along the lower part of the map. As the allied player I am still very much exposed to attck by the IJN carriers even a small IJN TF of 2 CVLs could sneak into my SLOC and cause mayhem (remember some of my supply TFs number 60 ships!).

Running a later Scen ('44-'45) trying to do all the convoy work as the allied player is interesting, you have large bases and operations running which all require close attention re supply. But once you get the feel of it, it is easy to do.


I'm with you. I never use computer controlled. I'm too paranoid they'll blunder into the wrong path, and get massacred

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-Thucydides

(in reply to Raverdave)
Post #: 42
Japanese logistic study. - 5/26/2004 11:53:02 AM   
mogami


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Hi, This is by no means the complete comprehensive study of the supply problem faced by Japan in scenario 15 (the complete war)

On Dec 7 1941 Japan has approximately 140 enemy bases targeted for capture in the first 6 months of the war. (102 inside the SRA and roughly 38 more outside the SRA)

I'm sure everyone has seen references that quote something like "Japan had a shortage of shipping" Well to me this is a rather subjective blanket statement that does little to inform us as to the actual conditions. Japan in the first 120 days of the war moved something approaching 6 divisions 6 Brigades and 40 SNLF by sea.

In WITP Japan has 3 classes of ships designed for moving land combat units. (AP)
She has 174x1.5k AP these are the real assault ships. Worth 5 VP each Then there are the 194x3k AP worth 10 VP each. They can of course be used to conduct assaults with but the higher VP and slower unload means Japan is going to risk more when they are used. They are best used to move in follow on units once a beach has been secured. (Capture the hex and move in airgroups to provide CAP. Then these ships are not exposed to CD fire and are protected from air attacks. Lastly are the 56x4.5k AP. Worth 12 VP These ships are liners. They are best used to transport units in safer waters. They should not move into enemy air range and should have good escort protection assigned. Now all of these ships are troop transports by design. They can move supply but they only carry 1/3 as much supply as they do troops.

For movement of supply and resource Japan has 2 classes of AK. 3.5k and 7k.
There are 300 of the 7k AK worth 10 VP each and 169 of the 3.5k AK worth 5 VP each
Japan controls 148 bases at start. There are 3,012,120 supply points total in all bases combined.
The 7k AK can carry 2,100,000 points and the 3.5k AK can carry 591,500 For a total of 2,691,500. If all the starting supply were dispersed evenly among Japanese bases it would equal 20352 at every base.
A Japanese infantry division requires 1,200 supply points per month. There are 50 divisions on the map at start. 60,000
A Japanese Brigade requires 1k per month there are 30 Brigades 30,000 supply. The Mongolian Cav div require 250 and there are 10 such units. 2500 to make it short roughly 295,000 supply points are required for unit maintenance per month.

This does not include supply required for combat operations or for performing missions with aircraft.
So Japan begins the war with a 10 month stockpile of supply. It still has to be moved to where it is to be expended.

Every aircraft that flies expends supply points. (Perhaps readers of my AAR's will begin to understand why I keep my sortie numbers so low compared to other players)
Combat is going to greatly increase the use of supply. And last but not least we come to the requirements for the industry of Japan. In order to produce new supply we have to convert resources. These resource for the most part must be transported over great distance. They are required daily. We can already see we are going to need at least enough resource to produce 295,000 supply per month. But we also need resource and oil to produce our heavy industry points that allow us to build our ships and aircraft and other equipment and units.
On turn 1 there are 13,230 heavy industry under Japanese control. 396,900 resource per month.

Shipping on hand 2,691,000 minus our basic "not less then" requirements of 691,000. So we have only to compute the time required to move these totals to see how much shipping will actually be "free" to transport the supply that construction and combat and air use will require.

Palembang in Sumatra produces 900 resource per day (27,000) per month basically every 8 days it will load a 7k AK. Palembang is 50 hexes from Osaka. A 7k AK moves 4 hexes per day so the trip will take 13 days. Tobolai is 3 hexes from Palembang (I consider it part of the Palembang-Batavia resource area) it produces 1200 resource per day. So every 6 days a ship will depart and require 12 days to arrive Osaka.

We get a Schedule looking like this.

Day of month
1 2 3 4 5 6 depart Tobolai 7 8 Depart Palembang 9 10 11 12 Depart Tobolai 13 14 15 16 Depart Palembang 17 18 Arrive Osaka Depart Tobolai 19 20 21 Arrive Osaka 22 23 24 Depart Palembang Depart Tobolai 25 26 27 28 29 Arrive Osaka 30 Arrive Osaka

1 month 2 resource centers close together 7 ships (49,000 resource) however it will require another 7 ships to keep the system running without interruption (coming and going) The Japanese player will have to keep an eye on any item needing transport to Palembang area so the ships do not always return empty. Total transport required is 98,000 but it will only deliver 49,000 per month. (In practice this set up will suffer many losses to enemy submarines because there are not enough escort ships to escort merchants sailing alone.
We'll get to the convoy system after a while) The point here is that while we need 396,000 resource per month we have to place almost twice that amount of shipping in the system to maintain it. (subtract another 396,000 from our 2,000,000 free shipping leaving 1,600,000 to move the supply required for combat and air missions and construction. But based on the example from supply I think we can see it will take more shipping to maintain the 295,000 basic supply. So say 1,300,000 load points are free once the basic system for resource and maintenance supply are in place. Still thats a lot of shipping. How much should be reserved to replace ships that require refits or repair of battle damage? (not to say out right loss of ships) If we do not maintain a reserve the system will collapse at some point. Lets say we've assigned all the 3.5k to basic supply runs. That means the left over shipping is 185x7k AK.
I believe in reserving 20 percent (37 ships) it may seem like a lot at first but check 2 months into game how many AK are in repair yards or sunk and the next time you play you'll have a larger number in reserve. 185-37 reserve.=1,036,000
If half of that is always loaded and half going to pick up or returning then we can send 518,000 supply per month for combat and other uses. (providing of course we have it to send)

So while Japan has major concerns with shipping she is not crippled by it during the opening stages of the war. (most of the shipping requirements do not exist because Japan does not control those bases) As she adds the 140 bases to her control she gain access to the resource but also increased requirements. Add in lost or damaged ships and a shortage could begin to effect events but this will be in the period from May 1942 to May 1943. Japans production expands increasing the demand for shipping. The Japanese player does not want to engage in expansion that increases the supply demand without producing positive results.

By mid 1943 the reserve of 37 ships will have proven too few. (more like a third of all available ships will be required to keep the system running.) This means where it appears Japan has 2,700,000 shipping points In practice it can never exceed 1,800,000 points at any one time being used. Without industry expansion, new facility construction, combat or air missions we know we require 1,300,000 point per month. So actual in excess of basic needs will be around 250,000 points per month.

To offset this we will find that a lot of supply is created close to where it is consumed so it does not require transport.

I hope this helps a little. (more then it confuses) There were players who were afraid Japan had too much transport and others afraid it had too little. In truth it is just about all it can use. (Troop transport wise. ) and just about enough supply and resource wise. It is easy for the Japanese player to create requirements far above what it can move. But also with careful planning it can maintain the Japanese at least to the end of 1943. (I can't predict loss other payers might experience.) I'll cover convoys later. Like all my posts this one will no doubt see extensive editing as I find errors. Just ask for clarification of the murky parts. And OH yes at some point I'll deal with the auto convoy system. It just does not apply yet. Japan has to clear a safe area for it to operate in.

< Message edited by Mogami -- 5/26/2004 5:02:57 AM >


_____________________________






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(in reply to ColFrost)
Post #: 43
RE: Japanese logistic study. - 5/26/2004 12:45:31 PM   
Apollo11


Posts: 24082
Joined: 6/7/2001
From: Zagreb, Croatia
Status: offline
Hi all,

quote:

ORIGINAL: Mogami

Hi, This is by no means the complete comprehensive study of the supply problem faced by Japan in scenario 15 (the complete war)

On Dec 7 1941 Japan has approximately 140 enemy bases targeted for capture in the first 6 months of the war. (102 inside the SRA and roughly 38 more outside the SRA)

I'm sure everyone has seen references that quote something like "Japan had a shortage of shipping" Well to me this is a rather subjective blanket statement that does little to inform us as to the actual conditions. Japan in the first 120 days of the war moved something approaching 6 divisions 6 Brigades and 40 SNLF by sea.

In WITP Japan has 3 classes of ships designed for moving land combat units. (AP)
She has 174x1.5k AP these are the real assault ships. Worth 5 VP each Then there are the 194x3k AP worth 10 VP each. They can of course be used to conduct assaults with but the higher VP and slower unload means Japan is going to risk more when they are used. They are best used to move in follow on units once a beach has been secured. (Capture the hex and move in airgroups to provide CAP. Then these ships are not exposed to CD fire and are protected from air attacks. Lastly are the 56x4.5k AP. Worth 12 VP These ships are liners. They are best used to transport units in safer waters. They should not move into enemy air range and should have good escort protection assigned. Now all of these ships are troop transports by design. They can move supply but they only carry 1/3 as much supply as they do troops.

For movement of supply and resource Japan has 2 classes of AK. 3.5k and 7k.
There are 300 of the 7k AK worth 10 VP each and 169 of the 3.5k AK worth 5 VP each
Japan controls 148 bases at start. There are 3,012,120 supply points total in all bases combined.
The 7k AK can carry 2,100,000 points and the 3.5k AK can carry 591,500 For a total of 2,691,500. If all the starting supply were dispersed evenly among Japanese bases it would equal 20352 at every base.
A Japanese infantry division requires 1,200 supply points per month. There are 50 divisions on the map at start. 60,000
A Japanese Brigade requires 1k per month there are 30 Brigades 30,000 supply. The Mongolian Cav div require 250 and there are 10 such units. 2500 to make it short roughly 295,000 supply points are required for unit maintenance per month.

This does not include supply required for combat operations or for performing missions with aircraft.
So Japan begins the war with a 10 month stockpile of supply. It still has to be moved to where it is to be expended.

Every aircraft that flies expends supply points. (Perhaps readers of my AAR's will begin to understand why I keep my sortie numbers so low compared to other players)
Combat is going to greatly increase the use of supply. And last but not least we come to the requirements for the industry of Japan. In order to produce new supply we have to convert resources. These resource for the most part must be transported over great distance. They are required daily. We can already see we are going to need at least enough resource to produce 295,000 supply per month. But we also need resource and oil to produce our heavy industry points that allow us to build our ships and aircraft and other equipment and units.
On turn 1 there are 13,230 heavy industry under Japanese control. 396,900 resource per month.

Shipping on hand 2,691,000 minus our basic "not less then" requirements of 691,000. So we have only to compute the time required to move these totals to see how much shipping will actually be "free" to transport the supply that construction and combat and air use will require.

Palembang in Sumatra produces 900 resource per day (27,000) per month basically every 8 days it will load a 7k AK. Palembang is 50 hexes from Osaka. A 7k AK moves 4 hexes per day so the trip will take 13 days. Tobolai is 3 hexes from Palembang (I consider it part of the Palembang-Batavia resource area) it produces 1200 resource per day. So every 6 days a ship will depart and require 12 days to arrive Osaka.

We get a Schedule looking like this.

Day of month
1 2 3 4 5 6 depart Tobolai 7 8 Depart Palembang 9 10 11 12 Depart Tobolai 13 14 15 16 Depart Palembang 17 18 Arrive Osaka Depart Tobolai 19 20 21 Arrive Osaka 22 23 24 Depart Palembang Depart Tobolai 25 26 27 28 29 Arrive Osaka 30 Arrive Osaka

1 month 2 resource centers close together 7 ships (49,000 resource) however it will require another 7 ships to keep the system running without interruption (coming and going) The Japanese player will have to keep an eye on any item needing transport to Palembang area so the ships do not always return empty. Total transport required is 98,000 but it will only deliver 49,000 per month. (In practice this set up will suffer many losses to enemy submarines because there are not enough escort ships to escort merchants sailing alone.
We'll get to the convoy system after a while) The point here is that while we need 396,000 resource per month we have to place almost twice that amount of shipping in the system to maintain it. (subtract another 396,000 from our 2,000,000 free shipping leaving 1,600,000 to move the supply required for combat and air missions and construction. But based on the example from supply I think we can see it will take more shipping to maintain the 295,000 basic supply. So say 1,300,000 load points are free once the basic system for resource and maintenance supply are in place. Still thats a lot of shipping. How much should be reserved to replace ships that require refits or repair of battle damage? (not to say out right loss of ships) If we do not maintain a reserve the system will collapse at some point. Lets say we've assigned all the 3.5k to basic supply runs. That means the left over shipping is 185x7k AK.
I believe in reserving 20 percent (37 ships) it may seem like a lot at first but check 2 months into game how many AK are in repair yards or sunk and the next time you play you'll have a larger number in reserve. 185-37 reserve.=1,036,000
If half of that is always loaded and half going to pick up or returning then we can send 518,000 supply per month for combat and other uses. (providing of course we have it to send)

So while Japan has major concerns with shipping she is not crippled by it during the opening stages of the war. (most of the shipping requirements do not exist because Japan does not control those bases) As she adds the 140 bases to her control she gain access to the resource but also increased requirements. Add in lost or damaged ships and a shortage could begin to effect events but this will be in the period from May 1942 to May 1943. Japans production expands increasing the demand for shipping. The Japanese player does not want to engage in expansion that increases the supply demand without producing positive results.

By mid 1943 the reserve of 37 ships will have proven too few. (more like a third of all available ships will be required to keep the system running.) This means where it appears Japan has 2,700,000 shipping points In practice it can never exceed 1,800,000 points at any one time being used. Without industry expansion, new facility construction, combat or air missions we know we require 1,300,000 point per month. So actual in excess of basic needs will be around 250,000 points per month.

To offset this we will find that a lot of supply is created close to where it is consumed so it does not require transport.

I hope this helps a little. (more then it confuses) There were players who were afraid Japan had too much transport and others afraid it had too little. In truth it is just about all it can use. (Troop transport wise. ) and just about enough supply and resource wise. It is easy for the Japanese player to create requirements far above what it can move. But also with careful planning it can maintain the Japanese at least to the end of 1943. (I can't predict loss other payers might experience.) I'll cover convoys later. Like all my posts this one will no doubt see extensive editing as I find errors. Just ask for clarification of the murky parts. And OH yes at some point I'll deal with the auto convoy system. It just does not apply yet. Japan has to clear a safe area for it to operate in.


All I can say is: "Jesus!!!"

Can't hardly wait... this is quartermaster's "wet dream"...


BTW, I love that old saying: "Amateurs talk about tactics and strategies while professionals talk about logistics."


Leo "Apollo11"

(in reply to mogami)
Post #: 44
RE: Japanese logistic study. - 5/26/2004 4:02:55 PM   
Ron Saueracker


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From: Ottawa, Canada OR Zakynthos Island, Greece
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The designers did a great job with the convoy system, that's for sure. Basically flawless.

_____________________________





Yammas from The Apo-Tiki Lounge. Future site of WITP AE benders! And then the s--t hit the fan

(in reply to Apollo11)
Post #: 45
RE: Japanese logistic study. - 5/26/2004 7:25:26 PM   
kaleun

 

Posts: 5145
Joined: 5/29/2002
From: Colorado
Status: offline
I guess I should have served in the Navy, maybe then I would actually have a hope of beating anybody but my pet cockatiel at this game
Seriously now, I loved the logisitical aspect of the old PACWAR, but this is absolutely fabulous.


_____________________________

Appear at places to which he must hasten; move swiftly where he does not expect you.
Sun Tzu

(in reply to Ron Saueracker)
Post #: 46
RE: Japanese logistic study. - 5/26/2004 10:21:53 PM   
Xargun

 

Posts: 3690
Joined: 2/14/2004
From: Near Columbus, Ohio
Status: offline
Just a simple question concerning your post Mogami (and a great post it was). I'm assuming all those ships you mentioned for the Japanese is what they have at game start. DO you know roughly how many (and how often) they get replacement ships ? Just interested in APs, AKs, etc... for now.

Xargun

(in reply to mogami)
Post #: 47
RE: Japanese logistic study. - 5/26/2004 10:24:52 PM   
brisd


Posts: 614
Joined: 5/20/2000
From: San Diego, CA
Status: offline
Mogami certainly has studied this game's logistics and they are a doozy. How much can Japan build up its AK's? Can it build enough AK's to expand its industry? Or is that a losing proposition due to expected battle losses due to enemy activity?

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(in reply to kaleun)
Post #: 48
RE: Japanese logistic study. - 5/26/2004 11:28:06 PM   
mogami


Posts: 12789
Joined: 8/23/2000
From: You can't get here from there
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Hi, I'm going into more detail in the 1943 thread. The numbers change a bit. (1.25 resource produced by each resource point. 6 oil produced by each oil point.)

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Post #: 49
RE: Japanese logistic study. - 5/27/2004 2:52:59 AM   
Jonny_B


Posts: 299
Joined: 5/20/2004
From: Dunnellon, Florida
Status: offline


Anybody:

Just another question on the convoy system.
According to the oil/resource list, there is oil in Harbin and Mukden located deep inside Manchuria.
Both location appear to be on railroad line, however how will this oil ever get transported to Osaka, Japan.

(in reply to mogami)
Post #: 50
RE: Japanese logistic study. - 5/27/2004 3:16:14 AM   
Mr.Frag


Posts: 13410
Joined: 12/18/2002
From: Purgatory
Status: offline
quote:

Just another question on the convoy system.
According to the oil/resource list, there is oil in Harbin and Mukden located deep inside Manchuria.
Both location appear to be on railroad line, however how will this oil ever get transported to Osaka, Japan.


Oil automatically flows from inland cities to port cities where it can be picked up and taken home. Also note that Manchuria has *tons* of industry that will eat the oil produced there.

There is also a *special* rule that allows resources/oil to flow one hex over water between two ports of size 4+.

(in reply to Jonny_B)
Post #: 51
RE: Japanese logistic study. - 5/27/2004 3:59:48 AM   
Jonny_B


Posts: 299
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From: Dunnellon, Florida
Status: offline


Thanks Mr Frag:

However, just another convoy question:

Could you create a convoy at Palembang using TK and AK units.
Load the ships with oil and resources, then send them to Osaka, Japan and then have them return automatically load again and return back too Osaka.
Starting and created at Palembang.
And continue until either destroyed or disband.
Would sit idle and wait at Palembang, until there are no more oil/resoucre points or load whats there and return back too Osaka automatically.

P.S. Thanks Mr. Mogani for such a detailed explanation on Japanese supply and transportation logistics.

< Message edited by Jonny_B -- 5/27/2004 2:31:58 AM >

(in reply to Mr.Frag)
Post #: 52
RE: Auto Convoy system - 5/27/2004 4:10:22 AM   
byron13


Posts: 1589
Joined: 7/27/2001
Status: offline
quote:

ORIGINAL: tiredoftryingnames

Yes you can set up a TF, give it a destination and turn it to computer control and it travels back and forth between the bases. It's different than the auto convoy system.

So for example I could put 10 AKs, 2 TKs and 2 DDs in the automatic convoy system and turn on auto convoy at Midway, Noumea, and Johnston Island. The system would supply those bases when they needed resupplying and I don't have to worry about them. I could also create a TF with 4 AKs and a TK and tell it to load supplies and give it a destination of Pearl Harbor. Then I would switch it to computer control and it would move back and forth between the base and Pearl carrying supplies and fuel constantly not just when the base needs it. That way I can keep it stocked above it's needs for operations. Then I can create any TFs that I deem necessary to supply other bases. You have 3 ways of getting supply out. Which you use is up to you and your needs.


Does this not answer your question?

(in reply to tiredoftryingnames)
Post #: 53
RE: Japanese logistic study. - 5/27/2004 4:35:08 AM   
Mr.Frag


Posts: 13410
Joined: 12/18/2002
From: Purgatory
Status: offline
quote:

Could you create a convoy at Palembang using TK and AK units. Load the ships with oil and resources, then send them to Osaka, Japan and then have them return automatically load again and return back too Osaka. Starting and created at Palembang. And continue until either destroyed or disband. Would sit idle and wait at Palembang, until there are no more oil/resoucre points or load whats there and return back too Osaka automatically.


You are talking about a continuous supply convoy. It does not exist for resources because resources are more a wait and get type thing. You will not want to waste time and ships running empty. Some of the places take weeks or months to fill a ship.

The automatic convoy system tries to double task ships so they take goods one way and take supply/fuel the other way so you get a kind of triangle. It generally works out better this way.

I'm undecided, running convoys as Japan completely manually requires more work but you can generally protect them better with a higher ratio of ASW and larger size. As the Allies in late war, they have so many ships that you just have to use the automatic system or go insane. The plus is that they have so many DE's that there is little worry about subs surviving. They may get one of your ships, but you will almost always take them out with your counter-attack.

(in reply to Jonny_B)
Post #: 54
RE: Japanese logistic study. - 5/27/2004 4:44:35 AM   
barbarrossa


Posts: 359
Joined: 3/25/2004
From: Shangri-La
Status: offline
How many Allied subs are you dealing with?

_____________________________

"It take a brave soldier to be a coward in the Red Army" -- Uncle Joe

"Is it you or I that commands 9th Army, My Fuhrer?" -- Model

(in reply to Mr.Frag)
Post #: 55
RE: Japanese logistic study. - 5/27/2004 5:00:40 AM   
Mr.Frag


Posts: 13410
Joined: 12/18/2002
From: Purgatory
Status: offline
quote:

How many Allied subs are you dealing with?


349

(in reply to barbarrossa)
Post #: 56
RE: Japanese logistic study. - 5/27/2004 5:01:44 AM   
mogami


Posts: 12789
Joined: 8/23/2000
From: You can't get here from there
Status: offline
quote:

ORIGINAL: Jonny_B



Thanks Mr Frag:

However, just another convoy question:

Could you create a convoy at Palembang using TK and AK units.
Load the ships with oil and resources, then send them to Osaka, Japan and then have them return automatically load again and return back too Osaka.
Starting and created at Palembang.
And continue until either destroyed or disband.
Would sit idle and wait at Palembang, until there are no more oil/resoucre points or load whats there and return back too Osaka automatically.

P.S. Thanks Mr. Mogani for such a detailed explanation on Japanese supply and transportation logistics.



Hi If Palembang is set to auto supply then the AI will send ships to pick up resource and oil. It will try to use ships making drops near by so the ships do not move one direction empty.

< Message edited by Mogami -- 5/26/2004 10:08:04 PM >


_____________________________






I'm not retreating, I'm attacking in a different direction!

(in reply to Jonny_B)
Post #: 57
RE: Japanese logistic study. - 5/27/2004 11:12:12 AM   
Apollo11


Posts: 24082
Joined: 6/7/2001
From: Zagreb, Croatia
Status: offline
Hi all,

quote:

ORIGINAL: Ron Saueracker

The designers did a great job with the convoy system, that's for sure. Basically flawless.


Indeed they did!


Leo "Apollo11"

(in reply to Ron Saueracker)
Post #: 58
RE: Japanese logistic study. - 5/27/2004 5:41:13 PM   
Damien Thorn

 

Posts: 1107
Joined: 7/24/2003
Status: offline
How many fuel points are produced by one oil point? 1000? 500? 100? The same question for resources to supply. All the talk so far has been in "oil' and 'resources'. Those of us from UV are used to dealing with units of 'fuel' and 'supply'. A conversion ratio would help.

(in reply to Apollo11)
Post #: 59
RE: Japanese logistic study. - 5/27/2004 7:13:34 PM   
Mr.Frag


Posts: 13410
Joined: 12/18/2002
From: Purgatory
Status: offline
Oil prodution sites produce 6 oil per point and 1 fuel per point.

Resource production sites produce 1.25 resources per point and 1 supply per point.

Manpower prodution sites produce 4 manpower per point at the cost of 10 resources.

Heavy Industry factories consume 1 point of oil and 1 point of resources to produce 1 HI point. As a spin off, it also produces 1 supply and 1.5 fuel.

Shipyards consume 3 HI points for 1 shipbuilding point.

Arms/Vehicle factories consume 6 HI points for 1 item.

Aircraft Engines consume 18 HI points for 1 engine.

Aircraft factories consume 18 HI points + the correct number of engines for one aircraft.

Thats the basics of Japan...

(in reply to Damien Thorn)
Post #: 60
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