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"Extremely important" animations issue

 
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All Forums >> [Current Games From Matrix.] >> [World War II] >> War In The Pacific - Struggle Against Japan 1941 - 1945 >> "Extremely important" animations issue Page: [1]
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"Extremely important" animations issue - 5/25/2004 2:22:28 PM   
Radzy

 

Posts: 86
Joined: 5/19/2004
From: Warsaw, Poland
Status: offline
Hi,

This one is of very small importance, a facelifting rather than great improvement. However...

As I am one of the freaks, willing to see those amazing animations of my nasty 16 inchers (or even 18 inchers) rushing through the armor of enemy ships during the presentation of naval combat, I would like to know if we’ll still have to watch all those annoying Oerlikons flying around with annoyance of mosquitos? Those were very irritating in UV and watching the presentation was only way to see whether my TF caused serious damage or not. I know it’s only a very minor issue to the game but it would be nice if any gun of size less then main armament on destroyers would be counted globally (as it would save the time of 30 minutes watching of AA light guns trying to break the glass on the BBs bridge).

Regards,
Radzy

Ps. Sorry if such question was mentioned earlier, however I couldn’t find any…

< Message edited by Radzy -- 5/25/2004 1:24:12 PM >


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RE: "Extremely important" animations issue - 5/25/2004 5:18:13 PM   
kaleun

 

Posts: 5145
Joined: 5/29/2002
From: Colorado
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Good point actually.

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(in reply to Radzy)
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RE: "Extremely important" animations issue - 5/25/2004 5:22:38 PM   
Sneer


Posts: 2654
Joined: 10/29/2003
Status: offline
Good point
I had major engagement in UV today which resultet in 2000y gunfire. Amount of time needed to watch ineffective in this battle weapon (20,25,40)was to high and I closed battle even if I like watching BB fights in detail

maybe adding one switch in animation menu would help ?

(in reply to Radzy)
Post #: 3
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