NeverMan
Posts: 1722
Joined: 2/24/2004 Status: offline
|
Yeah, upon further review of the screenshots, I also noticed some of the things that Hoche has already pointed out. Every city looks like it either has 1 spire or no spires. Spires are how you tell city size and therefore factor capacity. I didn't notice any fletches on any of the cities, although there was a unit right on top of Const. so I couldn't really tell there. How are we to tell, by looking at the map, how big the city is (spires) and what it's defenses are (fletches). Is this in the game? I hope so cuz it's a big part of the map/game. Also, I can't read most of the city names cuz of the dark font on the dark terrain. This really is important, especially cuz squinting at a comptuer screen isn't my idea of a good time. Overall, it seems to me that it would have been easier and better to just have put the original map and counters in the game, but then I guess the people who have never played EiA would start to complain and yadayadayada. Is there any way to make the land unit conters wider? Hard to read. Also, when they are moved into a space, are they going to block the name of the city they are in? Cuz that will also suck. When I originally looked at these screenshots, I thought, wow, this really looks good, however, upon further inspection and really taking into consideration playability, this map is not getting on my good side.
< Message edited by NeverMan -- 5/26/2004 6:31:04 PM >
|