Wild Bill
Posts: 6821
Joined: 4/7/2000 From: Smyrna, Ga, 30080 Status: offline
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It is very difficult to offer concrete advice on objective values here, General. It is really more of learn as you go kind of thing.
I can mention a few things to consider in setting objective values.
Make it always possible to achieve a major victory, even if you must limit the player to taking one side or the other.
I'm against, very much against, making objective values so low that no matter what the player does he cannot achieve a decisive victory.
Now, there are exceptions to that rule. It could be a situation in a campaign where you just don't want the player to get a decisive to force him down another path.
Remember, there are many different types of scenarios that can be done with five different types of victory objectives. This includes the normal meeting engagements, attack-defend and now raids (one time capture objectives), retreats (using exit hexes),
Also consider in testing what possible losses to the player versus losses to the AI will be and use those figures to calculate into what the final scores should be.
Doing those two things alone will help you come to some balanced play and the possiblity of the wide range of outcomes included in the game.
Wild Bill
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In Arduis Fidelis Wild Bill Wilder Independent Game Consultant
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