panda124c
Posts: 1692
Joined: 5/23/2000 From: Houston, TX, USA Status: offline
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quote:
Originally posted by Brian Price: On a seperate note, due to the limitations of the german OOB for units as well as the increased weapon breakdown rate with the v1.2 mortar mod OOBs - I've been investigating a possible single tube per unit solution that does not result in a huge C&C problem - depending, of course, on the exact playing style and unit mixture.
Here's how it works for medium and large mortars (note that light mortars have slightly different issues involved):
#1 All mortars are restored to their v6.1 unit configuration *but* retain the v7.0 cost adjustments (scaled for number of tubes).
#2 A new (if necessary and sometimes hidden from purchase screen depending upon the individual OOB) formation is created for each class of mortar. This formation is a platoon with a single mortar unit.
#3 Non artillery formations which previously had multi-tube sections of mortars attached will have them removed.
#4 Sections, batteries, and platoon formations of mortars are now actually companies of the appropriate number of single unit 'platoons' led by a forward observer.
This means that directing fire using the C&C points of the mortar itself (self directed fire) has the same ratio as did v6.1. In addition, the increased rank of the FO increases the C&C points available for the FO to call in fire on a point within LOS. (albiet 'recharge' time is longer than the equivalent v6.1 situation).
There are some unresolved issues though - the cost and rarity of forward observers may need adjusted to compensate, and this may well need to be dependant on each nation's artillery doctrine.
The main benefit of going this route is that we get correct rof, correct accuracy, correct weapons breakdown rate, and fairly close to v6.1 C&C cost ratios (again depending on artillery mix and playing style).
The alternatives are to either stick with the stock v7.0 solution and have bad accuracy from all but the first tube in each unit *or* to use the v1.2 Mortar Mod solution and have a greatly increased chance of losing mortar units to weapon's breakdown.
Please let me know which you prefer.
Thanks, Brian
[ December 21, 2001: Message edited by: Brian Price ]
Brian what effect in the C&C commands, and indrect fire does using the two man recon section as the HQ unit, for the mortars platoons, have as opposed to a modified FO? I have been using this solution with every mortar unit being made up of single tubes and a HQ section(scout section) for company level platoons HQ's. This is very useful since it keeps the platoon slot open for re-assigning heavy weapons between rifle platoon and heavy weapons platoons.
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