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RE: Unofficial thread for Frank Hunter's ACW: Fort Sumter to Appamattox

 
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RE: Unofficial thread for Frank Hunter's ACW: Fort Sumt... - 7/26/2004 1:30:09 AM   
Williamb

 

Posts: 594
Joined: 1/4/2001
From: Dayton Ohio
Status: offline
Which is why of course I have problems with armies and initivie in this game.

You get peicemeal deployment of armies into battles because some leaders are slower than others.

So in essence you already get a fractured army. It never does fight are one whole cohesive unit.

So tactics are in the game in the shape of leader intitive. If were are going to have that seems to me it needs to be balance by something in the game.

(in reply to Jonathan Palfrey)
Post #: 61
RE: Unofficial thread for Frank Hunter's ACW: Fort Sumt... - 7/26/2004 8:07:49 AM   
Jonathan Palfrey

 

Posts: 535
Joined: 4/10/2004
From: Sant Pere de Ribes, Spain
Status: offline
My experience with the game is that a good army leader can get all of his units into battle at once. In my current e-mail game, Grant has managed it over and over again, even when sending units through woods and across rivers.

As for cases when you have a less good leader and not all units arrive, I think you can find examples in reality in which units were more than ten days late in arriving at their destinations. Off the top of my head, there was Burnside's Mud March, in which the attack was called off because no units arrived.

More vaguely, I seem to remember there were cases out west in which units failed to move at all for long periods of time. When the period of time is sufficiently long, this delay ceases to be tactical and becomes strategical.

(in reply to Williamb)
Post #: 62
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