Fredde
Posts: 498
Joined: 6/7/2000 From: Goteborg, Sweden Status: offline
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Mikimoto. I very much prefer a good tactical game, with a good historical outcome. Why should not the results judge this type of game as they do on the operational level games?
The Germans were simply much better off with their tanks than the T-34. If changing the OOB is a good way of making the results more realistic, i'm all for it (not that I have any doubts whatsoever in Paul Vebbers and others knowledge).
Crew training, crew quality, better tactics etc. As you stated this gave the Germans a historically proved advantage in the early years. This included very good performance even against "heavier" Russian tanks. With this mind, I really have no problem with German tanks outperforming Soviet ones.
Tactics and skill also include "microtactics" modeled in the turn and beyond the players control. Where in the 50 meter hex is the tank located.. how does the commader use it.. when does he shoot.. what occasion etc etc. Perhaps the "effective" penetration value of a gun is much higher than the "theoretical" when used by skilled troops than by non-skilled since they hit better and know where to fire the shot to really hurt the enemy tank.
I do not think SPWAW takes it upon itself to be the perfect ballistic simulation. There are much better programs out there for that (usually well-hidden in army training centres or vehicle constructor companies). Rather I see SPWAW as an excellent historical wargame on the tactical level, able to recreate historical results.
And.. the program is so great that it even allows you to modify all these debated values and go with your own version (for those who feel they have done a much more extensive and correct research than the OOB creators, and even for those who just want to test it out ).
quote:
Originally posted by Mikimoto: German successes against the T-34 and Russian Heavies were based in crew training and quality, tactics and good use of the mediocre material they had, AS WE ALL KNOW. If you want to play "results", play OPERATIONAL GAMES, when each playing piece representing a company/batallion, and all the possible events during combat are inserted in the turn, tank combat, infantry and AT-support, CAS, etc.. But if you want to play the "making-off" of the "historical result", then you must play TACTICAL games, as my loved Spwaw is. But I don't like the new making-of I see in v7.
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"If infantry is the Queen of the battlefield, artillery is her backbone", Jukka L. Mäkelä about the Finnish victory at Ihantala.
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