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Pz III vs T 34 m40 tests results

 
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Pz III vs T 34 m40 tests results - 12/20/2001 11:10:00 PM   
lnp4668

 

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In an attempt to put some objectiveness in the discussion about the T 34 and Pz III, I did several tests last night. Basic setup: Clear map with no terrain. All units’ morale, experience and armor command value sets at 100. A. Proving ground type test: One vehicle fire on another vehicle using only the first shot while both vehicles are stationary. This is to test the armor vs. penetration. B. Battlefield type test: Lets the computer run 10 tanks on each side to charge at a single objective hexes. Purpose to see whether rate of fire, fire control and accuracy are factors. This test probably will not be very accurate since the computer tends to charge into each other, so neutralize the strength of the T34. A.
Pz III G vs T 34 m40 at 10 hexes Kills/10 shots Kill %
III G 7 3 7 5 3 50
T 34 2 1 0 1 1 14
* III G kills are a mixture of hull and turret hit. T 34 kills are turret hit only.
Pz III G vs T 34 m40 at 20 hexes Kill %
III G 2 1 0 2 1 12
T 34 0 0 0 0 0 0
* III G kills are a mixture of hull and turret hit. B.
Pz III G vs T 34 m40 with 10 hexes visibility
1. 10 III G destroy. 5 T 34 destroy, 2 T34 abandon.
2. 10 III G destroy. 1 T 34 destroys. Pz III G vs T 34 m40 with 20 hexes visibility
1. 2 III G destroy, 1 immobilize. 8 T 34 destroy, 2 abandon.
2. 9 III G destroy, 1 immobilize. 3 T 34 destroy. Summary: III G could only kills T 34 by turret hits at close range only while the T 34 could kill at long range. A.
Pz III H vs T 34 m40 at 10 hexes Kills/10 shots Kill%
III H 3 2 1 3 1 20
T 34 3 0 4 4 3 28
* All kills are turret hits Pz III H vs T 34 m40 at 20 hexes Kills/10 shots Kill%
III H 1 0 0 0 1 4
T 34 0 0 0 0 0 0
* All kills are turret hits B.
Pz III H vs T 34 m40 with 10 hexes visibility
1. 3 III H destroy. 9 T 34 destroy, 1 abandon
2. 4 III H destroy. 9 T 34 destroy, 1 abandon Pz III H vs T 34 m40 with 20 hexes visibility
1. 5 III H destroy, 1 immobilizes. 10 T 34 destroy.
2. 3 III H destroy. 9 T 34 destroy. Summary: APCR ammo double kills percentage for the III H, while the increase armor reduced kill to turret hits only. Even with APCR, the III H cannot penetrate the front armor of the T 34. A.
Pz III J vs T 34 m40 at 10 hexes Kills/10 shots Kill%
III J 0 2 2 2 1 14
T 34 2 1 1 4 3 22
* All kills are turret hits Pz III J vs T 34 m40 at 20 hexes Kills/10 shots Kill%
III J 2 1 2 1 0 12
T 34 0 0 0 0 1 2
* All kills are turret hits B.
Pz III J vs T 34 m40 with 10 hexes visibility
1. 4 III J destroy, 1 abandon. 9 T 34 destroy, 1 abandon
2. 3 III J destroy. 9 T 34 destroy, 1 abandon Pz III J vs T34 m40 with 20 hexes visibility
1. 9 III J destroy, 1 abandon. 9 T 34 destroy.
2. 3 III J destroy. 9 T 34 destroy, 1 abandon. Summary: The stat for the III J is consistent with those of the III H. At close range, the one who score a turret hit will kill, but at long range, the T 34 is invulnerable to the III series. The primary conclusion I learned from these tests are that, the T 34, even with its decrease armor and gun penetration, still outclass the III series at long range, but is vulnerable to APCR ammo at shorter range. However, once the APCR ammo is gone, the III series needs a turret hit in order to kill a T 34. Finally, the lesson from the battlefield tests is that if you play the Soviet, don’t play the same way as the AI J

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- 12/21/2001 12:16:00 AM   
Warrior


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Thank you for 1) taking the time to do this, and 2) making the results easy to understand. It looks to me like all the contentious noise about the T-34 vs German tanks is just that - sound and fury signifying nothing. As in earlier versions, tactics must be adjusted somewhat to adapt, but there's nothing wrong with v7.

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- 12/21/2001 12:50:00 AM   
asgrrr

 

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These results do not surprise me much. The performance of T-34 vs Pz3 is not far off in v7, except that APCR ammunition plays too large a role in the early battles of summer-fall 1941. This "APCR problem" was insignificant before the armor reform, but has been uncovered by it, as have been other previously hidden, apparent weaknesses in the game. I expect such problems will continue to crop up because of what in my opinion, as a software developer, (and not as a WW2 freak) is poor judgement on part of the Matrix staff of undertaking such sweeping changes of a product at such a late stage in its development.

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- 12/21/2001 1:28:00 AM   
Paul Vebber


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The issues are not with "software development"...the only changes where made to the database. What are these "hidden, apparent weaknesses" that are suddenly cropping up (that have not been talked about before...no one has every said the game is perfect... So we are getting close to the heart of the matter anyway...the problem revolves around APCR, does it? Do you think the stats of APCR are wrong, or that too much is present or is all that is needed is a change of dates of some units??? Hardly sounds like a problem that requires throwing the baby out with the bath water...

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- 12/21/2001 2:30:00 AM   
tracer


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Sounds like all the noise that came out when the infantry combat routine was adjusted (v5.2?). My first thought at that time was 'WTF have they done to *my* game', but now (IMHO) I think it was one of the best improvements in SPWAW; I have a feeling the new armor/pen changes will also gain acceptance. Warrior hit the nail on the head: just adjust your tactics.

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- 12/21/2001 3:16:00 AM   
Warrior


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quote:

Originally posted by Paul Vebber:
[QB]Do you think the stats of APCR are wrong, or that too much is present or is all that is needed is a change of dates of some units???[QB]
Paul, you are the final expert. If you consider the APCR stats correct, leave it. (I would think that early in the war the Germans would have more APCR, etc... just like they had more of everything else.)

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- 12/21/2001 5:34:00 AM   
asgrrr

 

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quote:

Originally posted by Paul Vebber:
The issues are not with "software development"...the only changes where made to the database.
What are these "hidden, apparent weaknesses" that are suddenly cropping up (that have not been talked about before...no one has every said the game is perfect...
So we are getting close to the heart of the matter anyway...the problem revolves around APCR, does it?
Do you think the stats of APCR are wrong, or that too much is present or is all that is needed is a change of dates of some units???
Hardly sounds like a problem that requires throwing the baby out with the bath water...

I have answered most of these questions before, even repeatedly. I have identified a number of realism problems that I just don't have the stomach to go through yet again.
Once again, Vebber, you seem to have a problem with seeing the big picture. APCR or any aspect of it is not THE problem (although it could do with a general going over). THE problem, like I have said again and again, is that such sweeping changes (especially if they are simplistic as these are, with no derogatory meaning intended) have a tendency to unbalance a sensitive simulation that is not based on 100% exact data and operations, and this is what has happened. The gain of the armor reform, more accurate armor ratings, is also quite dubious, but I won't go deeper into that without better knowledge. And a database is part of a software system, and changes to a database are software changes that general lessons of software development apply to, especially in this case, as the correctness of the database is very important to the intended performance of the system.

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- 12/21/2001 6:54:00 PM   
Warrior


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I think these test results are important enough to bump up.

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- 12/21/2001 10:28:00 PM   
Warrior


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Another bump.

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- 12/22/2001 2:29:00 AM   
lnp4668

 

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There are several concerns from the forum that the higher rate of fire/fire control/accuracy of the German may makes it more deadly against Soviet on a moving battlefield, so here is another test. Setup: 10 T 34m40 sets up against 10 Pz IIIG in a spaced line, so each could only fire at a single target. Country training and characteristics off. Morale, experience and armor command rating sets to 100 for each side. The T 34 moves 10 hexes, then fire at the the IIIG with all its shots (3). If it score a kill, it will stop shooting. I repeat this 5 time to gives a maximum # of 150 shots: Shots taken: 129
Shots miss: 82 (64%)
Shots hits: 47 (36%)
Kills: 16
Kills/hit: 34% The IIIG moves 10 hexes, then fire at the T 34 with all its shots (5). I repeat this 3 time to gives a maximum # of 150 shots: Shots taken: 123
Shots miss: 29 (24%)
Shots hits: 94 (76%)
Kills: 11
Kills/hit: 12% This test shows that due to its higher firing rate/and accuracy, 30 IIIG is almost equivalent to 50 T 34. Historically correct? I'll lets wiser heads determine this.

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- 12/22/2001 3:49:00 AM   
Charles2222


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lnp4668: How are you coming up with 30 to 50? The T34 destroyed MORE PZIIIs than the PZIII destroyed, not less. If you're comparing this to cost, that makes things immensely more complicated, and is not even worth the effort. The KTiger can probably destroy T34/76s at a 20-to-1 rate, but you aren't going to see KTiger cost at 20X the T34/76.

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- 12/22/2001 4:11:00 AM   
lnp4668

 

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quote:

Originally posted by Charles_22:
lnp4668: How are you coming up with 30 to 50? The T34 destroyed MORE PZIIIs than the PZIII destroyed, not less. If you're comparing this to cost, that makes things immensely more complicated, and is not even worth the effort. The KTiger can probably destroy T34/76s at a 20-to-1 rate, but you aren't going to see KTiger cost at 20X the T34/76.
Charles_22,
I repeat the scenario 5 times for the T 34, since they only able to shoot 3 shots after moving 10 hexes so the total # of shots will be 150. 10 T 34/scenario x 5 = 50 T 34. I only repeat the scenario 3 times for the IIIG since they are able to shoot 5 shots after moving 10 hexes so the total # of shots will be 150. 10 IIIG/ scenario x 3 = 30 IIIG. My intention is to see in the same # of shots fire, what would be the # of kills per side. There have to be a common denominator in order to compare the results. I planned to repeat the experiment 2 more times for the IIIG to gets the total # of tanks involve to be 50 per side.

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- 12/22/2001 4:31:00 AM   
lnp4668

 

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After repeating the scenario 2 more time, so that a total of 50 IIIG have a chance to shoot a maximum of 250 possible shots: Shot taken: 211
Shot miss: 50 (20%)
Shot hit: 161 (80%)
Kills: 20
Kills/hit: 12% If you notice from the % of shot hit from the 3 repeats above (76%) and the total from 5 repeats (80%) The chances to hit stay fairly constant. And the Kills/hit ratio is exactly the same at 12%. This shows that the spwaw engine is very consistent in portraying hit and kill probablility. Anything else, I left it up to you guys [ December 21, 2001: Message edited by: lnp4668 ]



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- 12/22/2001 5:11:00 AM   
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Bud, thanks sooo much for your efforts at this. It is much appreciated by many of us. If APCR is in question, how about a test situation with the PzIII's having nothing BUT APCR? This could get us some interesting numbers and help us decide if APCR is the issue or not. I am in line with Paul's thinking: is it APCR or not? I don't think it's the engine or system. Of course, you'd have to alter the OOBs or the individual units to get that many APCR rounds available.

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- 12/22/2001 5:19:00 AM   
lnp4668

 

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quote:

Originally posted by richmonder:
Bud, thanks sooo much for your efforts at this. It is much appreciated by many of us. If APCR is in question, how about a test situation with the PzIII's having nothing BUT APCR? This could get us some interesting numbers and help us decide if APCR is the issue or not. I am in line with Paul's thinking: is it APCR or not? I don't think it's the engine or system. Of course, you'd have to alter the OOBs or the individual units to get that many APCR rounds available.
Actually the Pz IIIG have no APCR rounds available. That is why the result is so surprising. I planned to do this with the IIIH which have APCR, and I feel this will skew the result even further.

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- 12/22/2001 5:27:00 AM   
Mikimoto

 

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Hello.
A friend sended this to me: Some light on the problem of German 5cm guns vs T34 and KV-1 can be shed by data in Jentz:"Panzertruppen vol. 1" p. 231 where combat reports from May 1942 show the following: 5cm L/42 vs T34:
PzGr 40 (APCR) penetrates turret side up to 100 meters. Penetrates lower hull (the vertical armour between the roadwheels) up to 200 meters. PzGr (AP) penetrates lower hull up to 150meters after several hits 5cm L/42 vs KV-1
Penetration impossible 5cm L/60 against T34
PzGr40 not used as the round jams the gun.
PzGr penetrates up to 400 meters at turret and hull sides, up to 300 meters with several hits on the drivers hatch in the front hull 5cm L/60 against KV-1
PzGr40 up to 200 meters on the hull side and rear
PzGr no penetrations You are killing T34's with frontal hits with ap ammo only, no apcr. If the T-34's are doing kills it's because they are fighting against the less well armoured PzIII with 50L42... and it is obvius, for me, that the result is a fraud.
You are testing to prove your point. I played and tested, results astonished me and then I posted. It is a great difference. EDITED: I forget to say you are killing T-34 with frontal hits with AP ammo only, AT 500 METERS!
What could you do with APCR, then? [ December 21, 2001: Message edited by: Mikimoto ]



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- 12/22/2001 5:31:00 AM   
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I've reached the "hmmmmm" stage today. Tried a couple 'battlfield' tests today pitting several platoons of German mediums (1 Pz-38, 1 pz-IIIg and 1 pz-IIIh) against three platoons of T-34m41 and 1 platoon of KV-1m40. reletively equal numbers. some eyebrow raising results. The AI presented me with a convenient number of flank shots which i obliged him with. The result was mayham for the Soviet....1/2 the T-34's were destroyed with ease at ranges of 550 - 700 yards.....using standard AP. at the 500yard APCR mark....same results vs frontal turret penetrations. the KV's were tougher but APCR dealt with them easily at 500 yards except for the front glasis. Replayed it again with AI controlling German and me attempting to minimize flank exposure. Same results. the mark III's even without APCR, when combining the increased pen stats of their guns along with the reduced Soviet armor quality factor, makes the T-34 hardly frightening at all. I'm starting to wonder if maybe this "tweak" was a little bit much now. If just the gun stats had been tweaked, or just the Russian armor quality, maybe it would'nt cause so many strained eyebrow muscle incidents. Together? starting to wonder. Most combat oriented documentation strongly suggests engaging T-34's on the flanks, at close range, using APCR, and trying to get as perpedicular a shot as possible (like firing on a T34 from a height advantage to minimize slope) In WAW? as the Terminator would say....no problemo. Dont even need APCR or close range. (we should remember that for the most part, before the later part of the war when big high velocity guns changed the rules somewhat), the "standard" battle range for tanks was considered around 500 yards more or less. If a tank can compete well in this area, then there should by virtue of that, be no great panic in terms of having to either upgrade a tank or replace it with a newer one. I am not seeing any great worry caused by the T-34 when matching up in equal number situations (a situation that rarely happened in 41 and 42, fort for the Germans) True, the front remains tougher, but frontal turret hits help compensate for this. Get a side shot, even with some angle thrown in and again, 'no problemo' Add APCR.....definately no problemo. Limited ammo preference helps here but not enough which makes me think that ammo levels really ar'nt the issue, a German tank with between 1-5 rounds of APCR in a magazine containing 60+ rounds is not outragious. I think the culprit lies in the two earlier tweaks mentioned. Its looking to be a bit much i have to admit. In my earlier 'proving ground tests' i had'nt realized just how flank sensitive the T-34 in particular had become....so much to the effect that at least in the game, it makes the T-34 worse off than a Panther when engaged on the sides. Many will no doubt say "Duh" to me, its a standard and desireable tactic to engage a tank's more senstive sides, but the point i'm making is that, in WAW at least, the German player wont even have to try to set up the other components of the favorable tactical situation, dont need to get close, dont need APCR even, just hit the tank from as far as 700 yards on the side and score a dead T-34. It feels too easy. [ December 21, 2001: Message edited by: Nikademus ]



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- 12/22/2001 6:18:00 AM   
Charles2222


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lnp4668:
quote:

Charles_22,
I repeat the scenario 5 times for the T 34, since they only able to shoot 3 shots after moving 10 hexes so the total # of shots will be 150. 10 T 34/scenario x 5 = 50 T 34. I only repeat the scenario 3 times for the IIIG since they are able to shoot 5 shots after moving 10 hexes so the total # of shots will be 150. 10 IIIG/ scenario x 3 = 30 IIIG.
Oh. You've left out quite a lot of data though. Are you talking frontal hits only, and what is the range?

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- 12/22/2001 6:25:00 AM   
Paul Vebber


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2 quick things. First, the continued information is appreciated, I do read it and contrary to what some may think am working, actually to try to compromise. Second, combat reports are important, but notoriously contradictory and based on assumptions that are not reported. One can find combat reports to support a 75mm/43 being effective against T-34 from 1000-1600m. In some cases they refer to the range at which ALL shots will penetrate, and other times cases beyond which NO shells penetrate. Other issues play as well (not the least of which is the influence at tiems of a unit that just got its clock cleaned being perhaps overzealous to show it was "beyond its control....) I'm not indicting combat reports, just that they have to put in context. A combination of combat reports and technical analysis went into the data used. But I'm certainly not one to accept it blindly, just I am not one to accept combat reports alone. I've emailed Lorrin with some questions and wil let you know what xomes of it. Remember to use the alt-l combat logging to ease data taking, and keep experimenting and reporting what you find. My take is that T-34s were not as invulnerable as some would like to think, combat losses show SOMETHING killed them...and in significant numbers. Whether a PzIIIg should have a 12% kill rate or a 16 or a 7 nobody knows for sure...But I am investigating the sitution and will report back what comes of it. But I will not be done until after Christmas.

I'll say again that I appreciate that the tone has changed to one of communicating meaninful information. That is how we will get things to improve. It happend with the infantry combat when v5.3 was too much for most people (though some liked it) and we reached compromise in 6.1. The same is going to happen hear if we keep the tone civil and the lines of communication open. As usual that was not so quick...Oh well... Merry Christmas.

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- 12/22/2001 6:51:00 AM   
lnp4668

 

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quote:

Originally posted by Charles_22:
lnp4668: Oh. You've left out quite a lot of data though. Are you talking frontal hits only, and what is the range?
Sorry, yes, they are all frontal hits, it is too much work trying the same with flank shots and most tankers would like to put the front against the enemy anyway . Also the firing range is 10. This is to compare the results with the IIIH's APCR capability. Test of IIIH vs m40 with same settings
140 shots taken out of possible 150 shots by m40 against IIIH:
Miss: 86 (61%)
Hit: 54 (39%)
Kill: 7
Kill/hit: 13% * Notice the to hit % (39%) is very similar as that against the IIIG (37%) since both are same size. However, the kill/hit is reduced to 13% from the 34% against the IIIG due to the needs for turret hit. 111 shots taken out of possible 150 shots by IIIH against m40:
Miss: 30 (27%)
Hit: 81 (73%)
Kill: 17
Kill/hit: 21% * Once again the gun by the IIIH is the same as the IIIG, so the hit % is close (73% vs 76%). However, the addition of APCR, increase the kill ratio from 12% to 21% 185 out of 250 possible shots taken by IIIH vs m40 to represent total of 50 tanks:
Miss: 47 (25%)
Hit: 138 (75%)
Kill: 28
Kill/hit: 20% * Once again the hit % is quite similar to that of the IIIG (75% vs 76%). The kill ratio remain at 20% The variation may have been due to statistical drift or my lousy record keeping. Thanks Paul for the alt-l function. So where will the log file dump to?

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- 12/22/2001 7:40:00 AM   
Charles2222


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Is it possible that there is a slope modifier which reduces it's impact at closer ranges?

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- 12/22/2001 9:41:00 PM   
lnp4668

 

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Mikimoto, if you read my results, you will see that they shows that the IIIG is as deadly as the m40, and the IIIH even more so. So these results actually support your assumption. What I am trying to do here is to present non-bias, subjective results based on my tests. I don't know much about historical battle performance of these tanks, so I ma posting these results in order to get constructive discussion to occurs.

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- 12/22/2001 9:44:00 PM   
richmonder

 

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Yes, and like I've said many of us appreciate it. Please continue with any tests that interest you.

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- 12/22/2001 10:44:00 PM   
Mikimoto

 

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quote:

Originally posted by lnp4668:
Mikimoto, if you read my results, you will see that they shows that the IIIG is as deadly as the m40, and the IIIH even more so. So these results actually support your assumption. What I am trying to do here is to present non-bias, subjective results based on my tests. I don't know much about historical battle performance of these tanks, so I ma posting these results in order to get constructive discussion to occurs.

Hello Inp668. I said the results are historically a "fraud" not your testing, or you... at 500mts, the PzIIIG 50L42 gun coudn't penetrate a T-34 frontally, but the 76.2 gun could penetrate that and other better armoured PzIII models at 1000mts. And your test prove something is wrong.
Another point that amazes me is when somebody talks about up-armoured and up-gunned state of the art PzIII and PzIV models against the "older" T-34 design. The T-34 was a new model in 1941. In this case, much more modern that its German counterparts, PzIII and IV, and if it was not so uparmoured/upgunned it was because it was effective enough until Tigers and Panthers entered in scene.

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- 12/22/2001 10:53:00 PM   
Mikimoto

 

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By the way, Inp4668, "Laboratoy" testing and
experiments as these you are making can give you some insight, sure... but why don't you play some battles, as a "real world" and see the results? I am sure the results will surprise you.

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Post #: 25
- 12/22/2001 11:50:00 PM   
Galka

 

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quote:

Originally posted by Mikimoto:

at 500mts, the PzIIIG 50L42 gun coudn't penetrate a T-34 frontally, but the 76.2 gun could penetrate that and other better armoured PzIII models at 1000mts. And your test prove something is wrong.
Another point that amazes me is when somebody talks about up-armoured and up-gunned state of the art PzIII and PzIV models against the "older" T-34 design. The T-34 was a new model in 1941. In this case, much more modern that its German counterparts, PzIII and IV, and if it was not so uparmoured/upgunned it was because it was effective enough until Tigers and Panthers entered in scene.

It's kinda funny though. It's almost the same people that object to the T-34 as an formidable weapon, that consider the Tiger an Omnipotent weapon, despite the fact that each was arguably superior to all other tanks for a period.

_____________________________

"In light of my experience, I consider that your conclusion that the attacker needs a three to one superiority is under the mark, rather than over it. I would say that, for success, the attacker needs six to one or seven to one against a well-knit defence

(in reply to lnp4668)
Post #: 26
- 12/23/2001 12:44:00 AM   
Paul Vebber


Posts: 11430
Joined: 3/29/2000
From: Portsmouth RI
Status: offline
The data presented all around is very helpful. I've been in contactt with Lorrin and he modified some data in the book such as high hardness modifiers based on subsequent reserch. I also found a bug in the APCR code. Both things will get fixed. T-34s were not invincible, but were tough targets. German tests show 50L42 couldnot penetrat the fornt hull. That is reflected in the game (barring a vulnerable loacation hit) but the turret was vulnerable.
Data for German tests and analysis by Lorrin:
quote:

did a worst case analysis for the 50mm APC modifier against 45mm high hardness plate. If 50mm APC fails against T34 armor with effective resistances of 128, 130, 133, 139, 140, 140 and 141 during 95% of the tests, and succeeds against 149mm resistance on 1-in-1000 shots, the modifier for 50mm APC would be 0.91. So, at worst, the 50mm APC high hardness multiplier against 45mm T34 armor is 0.91. Use that in your game and you'll be conservative. In the German tests of 50mm APC, failures occurred against effective resistances of 128, 130, 133, 139, 140, 140 and 141, and the shot succeeded against 149 resistance, where the resistances represent thickness modified by slope effect. Hardness multipliers were then applied based on plate thickness and a different model from what the book presents.
Note also that tests of 37mm against the side armor of T-34s indicated:
quote:

The German tests against T34 like armor during 1942 included 37mm AP ammunition
against plate of various thicknesses and at a variety of angles (100m range).
The interesting aspect of the tests is the ability of 37mm AP to completely
penetrate 53mm plates that exceed 400 Brinell Hardness. One of the premises
behind the use of high hardness plate and castings is the increase in resistance
that should occur when the plate thickness exceeds projectile diameter.
42.1mm
3 failures at 40 degrees
2 failures and 1 success at 35 degrees 43.2mm
1 failure at 38.5 degrees
2 penetrations and 3 defeats at 30 degrees 40.9mm
penetration at 25 degrees
2 failures at 30 degrees 40.6mm
1 success at 35 degrees 47.2mm
3 failures at 20 degrees
1 success and 2 defeats at 15 degrees 47.1mm
2 successes and 1 failure at 19 degrees 47.7mm
1 failure at 15 degrees
2 successes and 1 failure at 10 degrees 53.0mm
1 failure at 9 degrees
1 success and 1 defeat at 4 degrees 53.3mm
2 defeats at 9 degrees
1 success at 4 degrees 45.8mm
1 success and 1 defeat at 21 degrees
1 success at 16 degrees 51.9mm
1 success at 10.5 degrees 50.4mm
1 success and 1 failure at 14 degrees
SO there was a chance given favorable encounter geometry for a 37mm to penetrate the side of a T-34 based on German testing. The problem is it is a low probability attack. I present this data not saying that the game is perfectly correct as it stands, form the beginning I have said modidfications were being looked into. The data can be somewhat contradictory. And qualitative reports tend to be enterpreted absolutely when they are not absolute.

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Post #: 27
- 12/23/2001 10:32:00 AM   
Nikademus


Posts: 25684
Joined: 5/27/2000
From: Alien spacecraft
Status: offline
I for one certainly respect and appreciate both your drive to make WAW a better, more accurate game as well as to listen to our rants and act on them in the days that have followed 7.0's debut Paul. I think in the end it comes down to the small but sometimes not so subtle differences between "test data" and real life experience. More importantly, in the case of WAW, its 'game experience' Right or wrong on the test data, the result of the small Russian OOB modifications have made, IMVHO, the T-34 too vulnerable to the Panzer III and it's short barreled 50mm gun. True, as you said, the front sloped hull of the 34 remains all but invulnerable to non-APCR attack, all fine and great, but it has produced these undesirable results as well, mainly 1) a greatly increased frontal turret vulnerablity to plain ordinary AP (Pzgr39) 2) a greatly increased flank sensitivity to that same ordinary AP (and i might add, the AP of even 37mm guns) A sensitivity i measure by the fact that even at longer combat ranges (well beyond 500 yards), a short barrelled 50 can take out a 34. (37mm at closer range, around 350 - 400 yards) In relating to real life commentary, i've never seen the 34's armor and slope factor praise restricted to the frontal arc, nor have i seen commentary suggesting to German gunners to aim for the turret because it's penetrable at regular combat ranges (they do say aim for the turret to cause a turret ring jam though). Were that the case i dont feel the tank would have made as big an impact as it did. I would akin it more to simple "complaint level" rumblings from the soldiers like when the face hardened aplique version Panzer III's debuted in the desert leading to British tanker complaints. They did'nt panic, they simply complained that it was now very difficult to knock out a Mark III *frontally* at standard ranges (i.e. 500 yards) Since the tank retained it's thinner non face hardened slab sided flanks, there was an obvious solution to the problem. This reaction, the T-34 did not create, commentary revolving around it's armor spoke in general of it's fine sloped sides as well as the front of the tank which combined with it's speed, mobility and firepower made it, for the time, a enemy tanker's nightmare. This is not happening in WAW anymore ala ver 7.0. I can attest to this since i'm playing ALOT of Soviet vs German right now and can see the differences. Am i arguing or saying that the T-34 should be an uber tank? Hell NO! To be honest such accusations piss the hell out of me. Do the accusers not play WAW? If they did they'd realize that such statements are poppycock. In 6.1, i'd already learned to not underestimate the Mark III, even the short barreled version. Get under 500 yards and even without the recent downgrading of RUssian armor, APCR could give you turret nightmares. Allow a Mark III to get under 250 yards - 300 yards and watch out for your flanks...even against regular AP. My tactics had already begun to mirror real life accounts as a result....aka, i try to engage Mark III's from around 1000 yards to no less than 700 yards. Accounts say farther, but with the T-34m42's Range finder # ,and with limited/reduced ammo on, a careless player quickly finds his AP running out for little gain as even high experienced Russians (but marred with less than expert tank commanders as is the case in my campaign) seldom get good solutions beyond 1100 yards. Now? forget about it.....i dont fear T-34's anymore, i fear short barreled Mark III's!! my flanks are as vulnerable as a slab sided German or British cruiser tank, and my mantlet vulnerability dictates i try to fight at ranges only the Germans are good at in the year indicated. Another argument for those who accuse people of wanting T-34's marked as uber-tanks. Compare my experiences with 6.1 with earlier SP incarnations, or even V5 SPWWII!. There was your 'uber tank' T-34's in earlier incarnations were virtually super tanks to which a Mark III's only option for defeating them was to rout them with mass fire. Now? while that is still the prime option, with the recent tweaks up to 6.1, that is no longer the "sole" option. In other words the T-34 even before 7.0 was hardly invulnerable. Add to that the possibility of system damages (like main gun disablement even in a non pen hit), suspension disablement, and of course, the very well implemented vulnerable hit location factor, and like with most tanks, you take your chances just showing your T-34 on a ridge like a Tiger and accept hit after hit thinking your invulnerable Your not...believe me. Besides which, in the end, this period of superiority for the T-34 wanes fast, the 'uber-tank' will soon face longer barreled 50mm weapons which can produced the results we now see the 50L42 accomplishing in 7.0, but most importantly, we will soon see the debut of the long barreled 75mm which was IMO, the historical full counter to the T-34 (and the KV) 6.1 shows this well enough, more so now with the recent downgrading of the Russian AP found for the T-34. The 'game experience' i'm getting now is, what was all the panic about? The T-34 was disturbing but the Mark III could still handle it. Why the rush to rechamber captured Russian 76.2mm guns to fire German 75mm AP? why the rush to convert the slew of remaining Mark I and Mark II chasis to makeshift tank destroyers? Why Hitler's fury at finding his order to rearm the Mark III with the L60 was ignored? And lastly, why the rush to refurbish the Mark IV to sport a long barreled 75? Lastly, add to the sometimes contrary data about Russian armor quality (I WISH i could find that online web site with the US Aberdeen study of a T-34/76b.....they felt the armor was good quality), and the fact that some major Russian tanks did not suffer high hardness factors (KV!, possibly later model IS-2m and IS-3), i cant see a justification to ding the entire Russian OOB and respectfully submit that it should be removed. For the record i dont see a problem with the Russian AP downgrade, since there seems ample evidience of this and does'nt really affect the T-34 and KV's ability to deal with early and midwar Mark III's and IV's. I also dont see a problem with the frontal upgrades to the German armor but do hold a reservation on the flanks. Face hardened armor was only employed in the frontal glasis, not the sides. But in trying to bring modern Russian armor more 'down to earth' so to speak? I think WAW does that enough already without their armor stats having to be dinged. [ December 23, 2001: Message edited by: Nikademus ]



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(in reply to lnp4668)
Post #: 28
- 12/24/2001 5:56:00 AM   
asgrrr

 

Posts: 529
Joined: 9/18/2001
From: Iceland
Status: offline
Just ran through a test on the KV tank. In this discussion it has been overshadowed by the T-34: 50mmL42 vs KV-1 m40, 90deg side, range 5 hexes (250 metres). 67 bounces, 20 penetrations.

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Never hate your enemy.
It clouds your judgement.

(in reply to lnp4668)
Post #: 29
- 12/24/2001 6:24:00 AM   
Mikimoto

 

Posts: 511
Joined: 11/6/2000
From: Barcelona, Catalunya
Status: offline
quote:

Originally posted by Penetrator:
Just ran through a test on the KV tank. In this discussion it has been overshadowed by the T-34: 50mmL42 vs KV-1 m40, 90deg side, range 5 hexes (250 metres). 67 bounces, 20 penetrations.
Hello Penetrator. Yes, it occurs in v7. This is from: http://history.vif2.ru/kv1.html
At the beginning of the Great Partiotic War the Red Army possessed 639 KV-1 tanks. In 1941 the KV-1 heavy tank was able to destroy any German tank. There are some accounts when a single KV-1 tank delayed whole German armies for days. A single KV-1 made a stand near a road not far from Ostrov (Baltic states) and delayed the whole German tank army. The battle casualties: 7 German tanks, an anti-tank battery, one 88 mm AA-gun and all it crew, 4 halftracks "Hanomag", and 12 trucks. This tank was destroyed on the next day with German 88 mm AA-gun. The KV-1 tank could be destroyed only with 88 mm heavy AA-guns or with 105 mm howitzers. The 105 mm howitzer couldn't penetrate the KV's armor but could immobilize it with a track hit. However, most KV's weren't destroyed by enemy, they were lost because of technical failures and abandoned by their crews because of a lack of repair time. Here is a report from the commander of the 10th Tank Division, 15th Mechanized Corps: "We have lost 56 tanks in total (of 63 tanks - Valera) where 11 tanks were knocked out in battle, 11 lost without a trace, and 34 were abandoned by their crews due to technical failures". In the 8th Tank Division, 43 tanks (of 50 tanks total) were lost, where 13 were destroyed in battles, 2 sunk in swamp, and 28 were abandoned due to breakdowns.

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Desperta ferro!
Miquel Guasch Aparicio

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Post #: 30
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