brianleeprice
Posts: 176
Joined: 10/5/2001 Status: offline
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Analysis and testing is finished, OOB mods now underway, expect release within 8 hours to a emailbox near you (if you're on the list).
I went through a number of possibilities but finally decided to leave the basic choice up to you, the player. All mortars, except for those under v6.1 which were special multi tube units such as Japanese Knee Mortars, are now single tube units. All formations are being adjusted to have the correct number of tubes.
What about C&C you ask? Well, rather than modify a whole lot of formations and satisfy no one in the end, I decided to take a middle road:
1) All v6.1 and modified v7.0 formations which included multitube units (via multiplier for v6.1 or via multiple weapon slots for v7.0) now have the equivalent number of seperate single tube units. (except as noted above) This, of course, means that C&C costs to call in the firepower that *should* have been available through v6.1's multiplier is doubled or tripled - however.... note that the C&C cost to call in the firepower that was actually available under v6.1 remains the same.
2) Medium and heavy mortar platoons and/or batteries are all now called batteries (btty) and are company level formations composed of an FO commander and the appropriate number of platoon level mortar sections. This is a 'halfway' solution, imo the best overall - still giving the 'feel' of the historical formations but including an FO with increased fire order capabilities for bringing the organic mortar assets to bear on a single target.
3) All mortar categories now have a single non-elite unit available through the artillery screen of the purchase menu. This allows you to 'build your own' simulated batteries/groups of mortars with a full platoon allocation of C&C points each - this approximates the effective unit level C&C points balance which would have existed had the unit multipliers actually worked. Thus, if you find that the first two solutions don't allow you to bring your mortar fire to bear effectively under C&C - buy the desired number of single tube units and use their own C&C points to call in their fire.
Granted, this isn't the best solution, but barring ripping the German OOB to shreds (and invalidating half the scenarios and campaigns in the process) or diving into SP:WAW's source code for months, it's the best I can can come up with.
Thanks, Brian
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