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Get That Train!!! - 1/1/2002 4:02:00 AM   
Omegaunit

 

Posts: 27
Joined: 12/31/2001
From: Maryland
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Ok in that Mega Campaign Scenario
"Get That Train"
what is the best strategy for dealing with the two matildias that flank you from the rear in the southern part of the map. I have tried every combination. Should I just run? I tried not claiming any victory hexes until I had eliminated the train and most of the british troops Plus the three AT guns but the matildas still come. Please somebody what do I do??

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- 1/1/2002 5:11:00 AM   
Supervisor

 

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They will always come in a certain turn, it's in the battle design. I've always kept a few pieces of funtional armor in the area (in a defend status always with your thickest armor (the front) facing the Matilda's)and then attack them from the rear and I have always eventiually defeated them. I've acheived several marginal victories when playing this battle. Since upgrading to ver 7 I'm going back to try an get better a better than marginal victory. Hope this helps [ December 31, 2001: Message edited by: gmenfan ]



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(in reply to Omegaunit)
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- 1/1/2002 9:13:00 AM   
john g

 

Posts: 984
Joined: 10/6/2000
From: college station, tx usa
Status: offline
quote:

Originally posted by Omegaunit:
Ok in that Mega Campaign Scenario
"Get That Train"
what is the best strategy for dealing with the two matildias that flank you from the rear in the southern part of the map. I have tried every combination. Should I just run? I tried not claiming any victory hexes until I had eliminated the train and most of the british troops Plus the three AT guns but the matildas still come. Please somebody what do I do??

Stay away from vic hexes and AT guns, if you worry about either you are not following the mission plan. The train and getting back out are your big point opportunities.
An easy decisive is gained by only running the AC's and some PzIIc's in to kill the train, with one infantry unit if you are prone to force abandonment instead of getting the hard kill, the half tracks drop off their infantry on the road to the right of the retreat hex, and the pzIIIe guard the road as well. The AC's will kill the train cars fast and will be evacuating out as soon as they can. Keep all units moving on a single path, not allowing any units to pick their own path (mines). Since the halftracks exited right after dropping off their infantry, the British armor doesn't get any easy kills, pound each British vehicle as it shows up. About the time you kill the second Matilda your troops are moving to the exit hex. It yeilds a score about 12xxx to 2xxx. Depending how many tanks you lose to the Matildas, if you cheat and prepare an ambush for them knowing where they will come from and where they are going, you can score even better. I have won as well without killing the Matildas, I just let them roll right on by and they did their patrol pattern, I was exited before they returned to the road.
thanks, John.

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- 1/1/2002 3:24:00 PM   
Wild Bill

 

Posts: 6821
Joined: 4/7/2000
From: Smyrna, Ga, 30080
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Hi Omegaunit! John G is right on target. So is Gmenfan. The secret here is speed and not being too ambitious. It is a raid. I designed it with that in mind. You are to get in and get out. Those victory hexes look tempting but the real values in winning are two-fold: 1. The train cars have a very high value. Killing them gets you lots of points. 2. Exiting units is the other secret. Any units not exited count points against you. So don't hang around at all. Don't worry about the victory hexes. Break through - kill the train - get out! (If you can). That should give you a nice victory, marginal with a slightly possible major victory. Wild Bill

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Wild Bill Wilder
Independent Game Consultant

(in reply to Omegaunit)
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