ZOOMIE1980
Posts: 1284
Joined: 4/9/2004 Status: offline
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quote:
ORIGINAL: The Gnome quote:
ORIGINAL: ZOOMIE1980 quote:
ORIGINAL: Nikademus quote:
ORIGINAL: The Gnome You obviously feel that this is some uncrackable nut like the speed of light or something but it's just not that difficult. Not according to Gary Grigsby. Well there you go.... the God of Formula obviously hasn't got a clue when it comes AI programming.... I think he has a good clue actually... the AI is painfully, excrutiatingly close to being good. There are just a couple of death spirals to remove and it will be challenging through the entire game. I just get frustrated when I get the sense that people think that last step is as impossible as solving the Grand Unification theory of physics.... the AI is 90% there. Yes, this is the IRRITATING take you get from the ENTIRE Matrix group! You have some fairly simple AI complaints, and because it is the AI and all these people are 100% PBEM players, they dump it all in the refuse bin as "undoable". Yes, this AI is pretty close, and are not talking a Deep Blue effort here one would think. However, I think what we are seeing is these guys have locked themselves into a pretty rigid, inflexible basic design here, to the point that what seems to professional programmers from outside that appear to be relatively minor, almost trivial changes, are for some reason, almost undoable! I remember several weeks back a poster thought it would be a very good feature to allow the user naming of TF's. Now to me, that means adding a very simple edit field to the TF dialog and maybe a new string data member to the TF class or struct, and then a line of code to display the TF name, rather than number wherever the TF info is displayed. Trivial, really. However, the response was that to add such a highly unstable element to the game at such a late stage was impossible!!! Say what???? The discussion went downhill from there......basically EVERYTHING seems to be a mission to Mars to get it added....
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