Grotius
Posts: 5798
Joined: 10/18/2002 From: The Imperial Palace. Status: offline
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Yes, I've seen the AI land with too few troops too, but both sides made that mistake repeatedly during the war. That's happened to me in my current game at Menado, just like with you. That doesn't bother me, especially since the AI invariably reinforces its initial invasion force, though this can take time. Case in point: the Japanese finally reinforced its force at Menado, and it just fell. In my game, on "historical," I wouldn't call the AI offensive in the Phillipines, DEI, Rabaul and Malaya "plodding." If anything, it's quicker than historical. But I guess I do need to play on the harder difficulty levels. I plan a game as the Japanese on a harder setting, after this first learning game. I didn't try reinforcing Rabaul because I found the Japanese LBA quite willing to attack my surface ships around Singapore and the Phillipines. I assumed it would do the same out of Truk, but that is a pretty long-range attack. (I don't remember every trying to attack anything out of Truk in UV.) Sounds like it's working for you. Actually, I did think about moving some Aussies in, but I was stymied by the no-load rule. I didn't think of using the Sparrow force (where are they, Timor?). I guess I also kinda figured I'd play this first game quasi-historically. Though that doesn't mean I send Prince of Wales and Repulse north to test LBA. :) Incidentally, KB has repeatedly appeared in my game, first to attack ships in port around the DEI, then around the Phillipines, most recently to cover IJA shipping rounding Singapore. And CVL Ryujo has hung around the DEI for the whole game, it seems, launching occasional attacks on ships in port and sinking a couple transports here and there. Anyway, I think the AI is pretty good, as PC wargame AI's go. If the devs can fix the silliest AI behavior, I'll be happy with it, since I already feel like it's giving me a good game.
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