Pippin
Posts: 1233
Joined: 11/9/2002 Status: offline
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quote:
But frankly... isn't the "two loosers gang up to bash someone else" just what happens in EiA? A few guys will sooner or later know they will never win so they gang up in order to bring someone else (who is probably winning) down and probably that way wins a few battles which means they get more VP and actually comes closer to victory than before. Isn't that what the game is all about? The fact that some might choose opponent to bash considering their rank rather than game VP is a little sad I guess. Well I am not sure I’d call it Rank bashing. It’s just that, when a system awards final points due to winner/loser rates, it somewhat allows certain people to use this to their advantage in ways that may not at first be obvious. In a two player game there is no problem, because two or more users can not circumvent the system gain more or loss less points. You either win set, or lose set. Hence, no one has been lobbying to change the chess system for ages, it seems to work. I know in Axis & Allies communities for example, you may still have up to 5 players but there is only 2 sides in the end, so the same rated system can work. Though there are a few interesting situations with this. For example, a lot of high rated players will not play someone rated 50 or 100 points below them. This is because it may take them 2 games just to break even if they lose one. Considering a lot of the game revolves around dice (not always skill), it is not too hard to realized even a newbie can beat a top player on a lucky day. Also you have newbies who go around looking only for top players, hoping to get that lucky win that cashes in a lot of points. To make things worse, the newbies tend to do the most biggest gambits, not because they lack total battle planning, but because they want a quick and decisive win..(in other words, an easy win). E.G. Some newbies will place their whole bid in Ukrain or Eastern Europe, and attempt to blast Karelia. These kinds of games are over very quick, it goes one way or the other. The allies just take too long to get into the game with this style of play. Even assuming this crap shot only works 1/3 or ¼ games, it will still put a newbie far ahead of his proper rate. Hell, even a monkey can do this. Anyhow, this is why “Power Europe” players are shunned on, and when they do it enough they get a bad reputation. Now, a 7 player game, where each player wins or loses points differently, can get a tad weary. Sure, the main goal is to win, but when depending on who wins determines how many points are won/lost by the other players…. I sense some conspiracies going around the game where users will be biased at the start. So what this means is the guy with the highest rate (depending on the system), will have to watch out as most people will be wishing for him to go down more than anyone else. But allas, perhaps we could just make this an expected standard and assume ahead of time that the highest rated players will be targeted, then maybe everyone will be happy with it? If this is a tcp/ip game, it is possible to set it up so that no one knows WHO IS WHO. This could make things more fair, however as I have learned, each player has their own style etc, and it would not take long for people to figure out who was who, even if you prevented any chat communications during the whole game.
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Nelson stood on deck and observed as the last of the Spanish fleets sank below the waves… 
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