Scharfschütze
Posts: 538
Joined: 8/27/2001 From: Germany Status: offline
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quote:
Originally posted by James Coscinu: And this causes a lot of cheating: just buy an ammo dump and a Wurfrahmen platoon, and you have unlimited amount of fire rocket firing superkillers - which, accidentally, are SP units, so their reaction time is slower than in OB artillery... This situation has been discussed here earlier.
Let´s add some water to the wine:
IMHO this tactic will not work against a HUMAN opponent. In order to completely reload Wurfrahmen or Katyusha launchers every turn you do not need just one, but several Ammo Dumps. In close vicinity. With the launchers next to them.
Any opponent who realizes what is going on (two turnsn or two volleys I´d say) will nuke the smoke coming from that area.
To avoid this, you could move your launchers to a different spot each time they have fired, move back to the Ammo Dumps, reload, reposition, fire, move back and so on.
This reduces your effective rate of fire to one volley every 3-4 turns.
Countermeasures are air attacks, infiltrators, speculative artillery fire, especially a combination of these.
Summing it up, I´d say buying three Ammo Dumps at 150 Pts each, and at least 3 platoons of self-propelled launchers to make that expenditure worthwhile is just not cost effective. Go offboard!
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