Tanaka
Posts: 4378
Joined: 4/8/2003 From: USA Status: offline
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quote:
ORIGINAL: irrelevant With no shipyard changes, Japan gets 1174 naval shipyard points per day. On 12/7/41 the following have reached the stage of construction that requires the expenditure of shipyard points in order for them to advance towards completion: 4CV, 2CVL, 2BB, 1DD, 12SS requiring a total expenditure of 1260 points per day. From the start there is a deficit that can be handled in various ways. - as I said, you can stop Shinano. Her merits aside, she gobbles up 180 points every day until her arrival on 11/17/44. That's 15% of the shipbuilding budget for a ship that is essentially worthless.
- you can expand shipyards. I rejected this out of hand as too expensive, both of supplies to pay for the expansion as well as of HI to pay for the shipbuilding. But should you elect to do this, the real trick there is how much to expand, and timing of the expansion. Of course you need more points right away, and expanding shipyards takes time.
- you can convert merchant shipyards. You have 1000 points worth of them at the start, and only 510 points worth of merchies burning. But that is before you convert AKs to AE, AR, AS, AV, and MLE. Those guys cost an additional 18 points a day each. Only you know how many of those you are going to make, so only you know whether you have leftover merchie capacity or not.
The other thing to keep in mind is that this is the situation at the start. It is not static but can and does change on a daily basis as some ships arrive and others reach the point where they start burning shipyard points. For example, the expenditure required for merchant ship construction on Jan 3, 1944 is 2612 points. That's pretty rich for your 1000 point per day budget. Fortunately for you, by then you are likely to have excess naval shipbuilding capacity that you can convert to merchant construction. The only question then is whether you have the HI to build all those ships (and of course, whether you still actually need any of them!). The only way to really be able to plan your shipbuilding is to build a day by day construction plan for the entire war including all possible ships, and then start tweaking it. I have done this, and would be happy to share it, but the files are huge. The one for warships is 23 megs, the one for merchies is 37 megs. ok after all this this is how im looking at shipbuilding. please let me know what you think. "With no shipyard changes, Japan gets 1174 naval shipyard points per day. On 12/7/41 the following have reached the stage of construction that requires the expenditure of shipyard points in order for them to advance towards completion: 4CV, 2CVL, 2BB, 1DD, 12SS requiring a total expenditure of 1260 points per day. From the start there is a deficit that can be handled in various ways. " ......so 1260 - 1174 = 86 point deficit. Halting Shinano = 180 points. 180 - 86 = 94 points left. Now all of my other ships are building on schedule and will arrive on time and I have 94 points left to speed up another ship or ships. So I choose to speed up the CS Nissin and the CVL Shoho at 45 points apiece = 90 points spent. That leaves me with 4 points left. So I choose to speed up the MSWa1 and MSWa2 at 2 points apiece = my remaining 4 points spent. Thus by halting the Shinano I have put all my remaining ships on schedule and sped up the schedule of CS Nissin, CVL Shoho, MSWa1, MSWa2. Is this all correct? Please tell me I now understand the system!
< Message edited by Tanaka -- 11/9/2004 5:28:15 PM >
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