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saved games and patch - 7/30/2004 12:46:53 PM   
brada1sr

 

Posts: 8
Joined: 7/10/2004
Status: offline
Hi,
I just play long campaign, and are at the end of jan/42.
Now I'm downloading the patch 1.20, can I use my old saved games (this is the first patch I apply), when I installed the patch, or must I start again from scenario start (since this current game is going good for me I don't want to restart...)?

I read the patch read_me, but nothing inside about it. How much is the real change in the game with this patch?

Thanks
Post #: 1
RE: saved games and patch - 7/30/2004 12:59:33 PM   
SunDevil_MatrixForum

 

Posts: 783
Joined: 6/13/2001
From: Tempe, AZ
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http://www.matrixgames.com/default.asp?URL=http%3A//www.matrixgames.com/forums/tm.asp%3Fm%3D668737%26mpage%3D1%26key%3Dupdate%26%23668784

(in reply to brada1sr)
Post #: 2
RE: saved games and patch - 7/30/2004 6:11:56 PM   
rogueusmc


Posts: 4583
Joined: 2/8/2004
From: Texas...what country are YOU from?
Status: offline
The only thing that the patch effects in your current game is OOB. You don't get the new units added to the game without a restart.

_____________________________

There are only two kinds of people that understand Marines: Marines and the enemy. Everyone else has a second-hand opinion.

Gen. William Thornson, U.S. Army


(in reply to brada1sr)
Post #: 3
RE: saved games and patch - 7/30/2004 9:11:37 PM   
brisd


Posts: 614
Joined: 5/20/2000
From: San Diego, CA
Status: offline
Yep. this the case. Also if you have been playing Japan and have done a 'super-duper' first turn, that goes out the window. Got to create a whole new turn. I must have spent three days working on that. That's the price of progress!

_____________________________

"I propose to fight it out on this line if it takes all summer."-Note sent with Congressman Washburne from Spotsylvania, May 11, 1864, to General Halleck. - General Ulysses S. Grant

(in reply to rogueusmc)
Post #: 4
RE: saved games and patch - 7/30/2004 9:12:58 PM   
brisd


Posts: 614
Joined: 5/20/2000
From: San Diego, CA
Status: offline
rogueusmc-

how do you put your banner inside your posts if you don't mind asking? Do you have to insert it each time or is there something in your profile you changed to put in your signature? Anyone can help here? Thanks!

_____________________________

"I propose to fight it out on this line if it takes all summer."-Note sent with Congressman Washburne from Spotsylvania, May 11, 1864, to General Halleck. - General Ulysses S. Grant

(in reply to rogueusmc)
Post #: 5
RE: saved games and patch - 7/30/2004 9:18:24 PM   
tsimmonds


Posts: 5498
Joined: 2/6/2004
From: astride Mason and Dixon's Line
Status: offline
quote:

how do you put your banner inside your posts if you don't mind asking? Do you have to insert it each time or is there something in your profile you changed to put in your signature? Anyone can help here? Thanks!

Go to this thread. About halfway down it talks about how to put your banner in your sig.

edit: link fixed so it actually links to something

< Message edited by irrelevant -- 7/30/2004 2:50:46 PM >


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Fear the kitten!

(in reply to brisd)
Post #: 6
RE: saved games and patch - 7/30/2004 9:21:12 PM   
Mr.Frag


Posts: 13410
Joined: 12/18/2002
From: Purgatory
Status: offline
Heres the basic problem:

Anything that has gone wrong is already broken in your save files. This can not be fixed as the information is already wrong. Changes made to correct issues in the OOB are not going to be fixed if you continue your game. Certain major fixes (bases set incorrectly) were made that *will* be giving the AI a heart attack or causing the Convoy system to throw a fit. These changes are in the OOB catagory so continuing a game will not correct these problems. Units that have become corrupted due to air transport or merging ships will not be fixed, they are corrupted for good if you use the save.

I ask you to think about it this way:

The quicker everyone upgrades and plays with new code, the quicker any new code bugs can be found and fixed. There is a limited time that we have someone from 2BY3 dedicated to fixing the code. The more we make use of him while we have him dedicated, the better it will be for all of us (more things are likely to get fixed quicker).

In the end, you are likely to be still playing this game 5 years from now as it is unlikely to ever be replaced by anything else. The more time we (collectively as a big team) invest now in getting it fixed fast, the better we will all be to get down the the more serious aspect of committing a year or so to playing games with other people.

In the end the choice is up to you whether you continue or restart.

(in reply to brisd)
Post #: 7
RE: patch and former patches - 7/30/2004 9:25:59 PM   
jheydt

 

Posts: 23
Joined: 5/20/2002
From: New Jersey, USA
Status: offline
A question about this last 1.20 patch. I have not had any problems with this game and have been playing the tutorial. Didn't want to stop it to upgrade with the prior two patches (regis ion and 110c). Do I need to run these two patches prior to installing the 1.20 patch or can I just go to the 1.20 patch without upgrading with the other 2 patches?

John

(in reply to Mr.Frag)
Post #: 8
RE: patch and former patches - 7/30/2004 9:37:59 PM   
Mr.Frag


Posts: 13410
Joined: 12/18/2002
From: Purgatory
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This is a complete patch, the interim patches are not required.

(in reply to jheydt)
Post #: 9
RE: saved games and patch - 7/30/2004 9:40:22 PM   
brisd


Posts: 614
Joined: 5/20/2000
From: San Diego, CA
Status: offline
Thanks irrelevant but I don't think your link worked, I just get the forums page. I will do a search.

EDIT: I found it, thanks!

< Message edited by brisd -- 7/30/2004 11:44:09 AM >


_____________________________

"I propose to fight it out on this line if it takes all summer."-Note sent with Congressman Washburne from Spotsylvania, May 11, 1864, to General Halleck. - General Ulysses S. Grant

(in reply to tsimmonds)
Post #: 10
RE: saved games and patch - 7/30/2004 9:50:16 PM   
kaleun

 

Posts: 5145
Joined: 5/29/2002
From: Colorado
Status: offline
quote:

Heres the basic problem:

Anything that has gone wrong is already broken in your save files. This can not be fixed as the information is already wrong. Changes made to correct issues in the OOB are not going to be fixed if you continue your game. Certain major fixes (bases set incorrectly) were made that *will* be giving the AI a heart attack or causing the Convoy system to throw a fit. These changes are in the OOB catagory so continuing a game will not correct these problems. Units that have become corrupted due to air transport or merging ships will not be fixed, they are corrupted for good if you use the save.


Correct me if I'm wrong: If I patch the game, any save that I have will not get the OOB fixes, but will still work: i.e I do not have to restart a PBEM game. The patch will still work for any new games, and any game in progress against the AI would need to be restarted.
Is that the gist of it?

_____________________________

Appear at places to which he must hasten; move swiftly where he does not expect you.
Sun Tzu

(in reply to Mr.Frag)
Post #: 11
RE: saved games and patch - 7/30/2004 9:51:36 PM   
Mr.Frag


Posts: 13410
Joined: 12/18/2002
From: Purgatory
Status: offline
quote:

Correct me if I'm wrong: If I patch the game, any save that I have will not get the OOB fixes, but will still work: i.e I do not have to restart a PBEM game. The patch will still work for any new games, and any game in progress against the AI would need to be restarted.
Is that the gist of it?


Any corruption within your saved game will persist and cause phantom problems in your new patched problem that *ONLY* you will see.

(in reply to kaleun)
Post #: 12
RE: saved games and patch - 7/31/2004 5:02:37 AM   
Banquet

 

Posts: 1184
Joined: 8/23/2002
From: England
Status: offline
quote:

ORIGINAL: Mr.Frag

I ask you to think about it this way:

The quicker everyone upgrades and plays with new code, the quicker any new code bugs can be found and fixed. There is a limited time that we have someone from 2BY3 dedicated to fixing the code. The more we make use of him while we have him dedicated, the better it will be for all of us (more things are likely to get fixed quicker).

In the end, you are likely to be still playing this game 5 years from now as it is unlikely to ever be replaced by anything else. The more time we (collectively as a big team) invest now in getting it fixed fast, the better we will all be to get down the the more serious aspect of committing a year or so to playing games with other people.

In the end the choice is up to you whether you continue or restart.


I was going to restart anyway, but that has to be the best reason to do it.. let's use this time well

_____________________________


(in reply to Mr.Frag)
Post #: 13
RE: saved games and patch - 7/31/2004 5:14:51 AM   
CommC

 

Posts: 467
Joined: 8/3/2002
From: Michigan, USA
Status: offline
I wouldn't restart. this patch didn't fix the biggest bugs. a new patch must be forthcoming that actually fixes something... like the computer controlled TF bug and the invisible LCU bug

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Post #: 14
RE: saved games and patch - 7/31/2004 5:37:31 AM   
Mark VII


Posts: 1838
Joined: 8/11/2003
From: Brentwood,TN
Status: offline
Will the next patch also require a restart? Am currently in a #15 PBEM and we are happily restarting. Our first game was a good dry run that taught me many fine points about playing, we got to Dec 30,1941. We are starting in the morning(if download works) with #16, can't wait!

(in reply to CommC)
Post #: 15
RE: saved games and patch - 7/31/2004 6:02:30 AM   
Mr.Frag


Posts: 13410
Joined: 12/18/2002
From: Purgatory
Status: offline
quote:

like the computer controlled TF bug


You are going to be waiting a long time since the problem will *not* get fixed until you restart

(in reply to CommC)
Post #: 16
RE: saved games and patch - 7/31/2004 6:26:58 AM   
CommC

 

Posts: 467
Joined: 8/3/2002
From: Michigan, USA
Status: offline
Mr. Frag,
What do you mean "restart"? I started a new small scenario (Coral Sea) after patching with 1.2 and I still see the bug... i.e. the computer is generating TFs even though computer controlled supply TFs are not enabled in the scenario.

Any suggestions?

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Post #: 17
RE: saved games and patch - 7/31/2004 6:30:33 AM   
Mr.Frag


Posts: 13410
Joined: 12/18/2002
From: Purgatory
Status: offline
Please list the exact options you have set prior to starting the game and what scenario you are running.

I'm not seeing it here. Gotta be certain combinations of options.

(in reply to CommC)
Post #: 18
RE: saved games and patch - 7/31/2004 7:06:27 AM   
CommC

 

Posts: 467
Joined: 8/3/2002
From: Michigan, USA
Status: offline
Ok, it was the Coral Sea scenario, here is a screenshot of the settings.




Attachment (1)

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Post #: 19
RE: saved games and patch - 7/31/2004 8:30:22 AM   
Mr.Frag


Posts: 13410
Joined: 12/18/2002
From: Purgatory
Status: offline
final question: ai vs ? h2h? pbem? come on, you can do it ... a full bug report, you're almost there

(in reply to CommC)
Post #: 20
RE: saved games and patch - 7/31/2004 9:00:08 AM   
CommC

 

Posts: 467
Joined: 8/3/2002
From: Michigan, USA
Status: offline
Human Allies vs AI japan

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Post #: 21
RE: saved games and patch - 7/31/2004 12:41:54 PM   
coralsaw


Posts: 418
Joined: 10/29/2000
From: Zürich, CH
Status: offline
I can also verify that this terribly annoying bug is still there. Try the Coral Sea scen.

Since it's not mentioned in the readme.txt file for the patch, I gathered that it was not fixed anyway. Could we pretty please have an interim fix for this bug. IMHO it's making all introductory scenarios (that is, scenarios that all of us learning the game try first) if not unplayable, certainly not fun.

I am a bit disappointed, I must say. I understand that sound fixes etc had higher priority, but in all honesty, since this is a known important bug, easily verified (and from what I have heard in this forum, traceable and fixable) it should have been fixed.

I guess I'll have to stop playing until it is addressed, I've had the game for weeks, and that's about the only thing that's annoying me to bits. Other than that, the game has been wonderfully stable and quite enjoyable though, but that one bug alone is enough.

Could we have an official answer as to when this will be fixed please?

/coralsaw

_____________________________

A soldier will fight long and hard for a bit of colored ribbon. - Napoleon Bonaparte, 15 July 1815, to the captain of HMS Bellerophon.

(in reply to CommC)
Post #: 22
RE: saved games and patch - 7/31/2004 1:15:46 PM   
SunDevil_MatrixForum

 

Posts: 783
Joined: 6/13/2001
From: Tempe, AZ
Status: offline
Coralsaw,

Since you have mentioned that this is a known bug and easily traceable, is it possible you could provide a link to another thread where this is described or give an explanation of how this occurs. I think Mr. Frag is interested in this problem, and anymore information provided could really help. Thanks.

(in reply to coralsaw)
Post #: 23
RE: saved games and patch - 7/31/2004 1:26:47 PM   
coralsaw


Posts: 418
Joined: 10/29/2000
From: Zürich, CH
Status: offline
Of course, here you are Sundevil. Along with Mr Frag's indication as to its cause and fix ETA. Anything else, please shout.

AI auto-convoy bug thread

/coralsaw

ps. Mr Frag, I absolutely appreciate your help, I hope you know that.

_____________________________

A soldier will fight long and hard for a bit of colored ribbon. - Napoleon Bonaparte, 15 July 1815, to the captain of HMS Bellerophon.

(in reply to SunDevil_MatrixForum)
Post #: 24
RE: saved games and patch - 7/31/2004 1:27:53 PM   
SunDevil_MatrixForum

 

Posts: 783
Joined: 6/13/2001
From: Tempe, AZ
Status: offline
Thanks

(in reply to coralsaw)
Post #: 25
RE: saved games and patch - 7/31/2004 1:41:12 PM   
2Stepper


Posts: 948
Joined: 1/19/2003
From: North Burbs of Omaha
Status: offline
Maybe I need to run my new scenario a bit to see if this is there... The closest thing I've seen to it is the TF's that are running when the scenario starts. (scen 15). With that in place I don't see a problem... Yet who knows... I've been running so problem free, I had more reason to grumble about futzy forum issues then the game. LOL!

Still, I'll keep watch as well. Got a war to win afterall!

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"Send in the Infantry. Tanks cost money... the dead cost nothing..." :)

(in reply to SunDevil_MatrixForum)
Post #: 26
RE: saved games and patch - 7/31/2004 1:47:03 PM   
coralsaw


Posts: 418
Joined: 10/29/2000
From: Zürich, CH
Status: offline
2Stepper,

Apparently, this bug only happens in partial map scenarios.

If anyone from the test/dev team needs me to re-trace this bug, I'll be happy to provide save files, options list etc.

/coralsaw

_____________________________

A soldier will fight long and hard for a bit of colored ribbon. - Napoleon Bonaparte, 15 July 1815, to the captain of HMS Bellerophon.

(in reply to 2Stepper)
Post #: 27
RE: saved games and patch - 8/1/2004 6:09:05 PM   
coralsaw


Posts: 418
Joined: 10/29/2000
From: Zürich, CH
Status: offline
Bump.

Take your time, but please reply if and when the bug will be fixed. Even if it's, "in the next patch, ETA unknown". Although I'd prefer earlier to be honest.

/coralsaw

_____________________________

A soldier will fight long and hard for a bit of colored ribbon. - Napoleon Bonaparte, 15 July 1815, to the captain of HMS Bellerophon.

(in reply to coralsaw)
Post #: 28
RE: saved games and patch - 8/1/2004 6:11:16 PM   
SunDevil_MatrixForum

 

Posts: 783
Joined: 6/13/2001
From: Tempe, AZ
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I'll make sure this gets bump up again, if it falls off the first page.

(in reply to coralsaw)
Post #: 29
RE: saved games and patch - 8/1/2004 6:23:24 PM   
coralsaw


Posts: 418
Joined: 10/29/2000
From: Zürich, CH
Status: offline
Thank you SunDevil, you're very helpful. Wish everyone had such good netiquette and dedication as yourself.

Thanks again.

/coralsaw

_____________________________

A soldier will fight long and hard for a bit of colored ribbon. - Napoleon Bonaparte, 15 July 1815, to the captain of HMS Bellerophon.

(in reply to SunDevil_MatrixForum)
Post #: 30
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