Wild Bill
Posts: 6821
Joined: 4/7/2000 From: Smyrna, Ga, 30080 Status: offline
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Having worked on SPWAW since before it even existed, I've been down a long road. For those who have been around since that time (not many left now), you might remember that early on we had a real problem with vehicles just running into buildings and never dodging them. At that time the breakdown possibility was right at 100%. Michael Wood and I discussed this for hours, by e-mail and by phone. We finally worked out some compromise. With a lot of work, Michael was able to program into the AI the route chossing that would usually take tanks and other vehicles around buildings. But in case it did happen (Stupid blind driver!) or if you chose to do so, the breakdown possibilities were reduced to 50% or less. At that time, soft-skinned vehicles had a much higher breakdown value. I don't drive vehicles into buildings. It is just not realistic. And I've noticed that the AI rarely does so, UNLESS a scenario designer erroneously puts objective hexes inside a building hex. Scenario designers. Don't do that! Put the objective hex next to the buildings, not in them, please! One last point. True, the graphic of the building takes up the entire hex or nearly all of it, except in the case of mult-hexed buildings. Here again the scenario designer must use care and make sure that a building hex that contains part of a multi-hexed building but only occupies less than 50% of that hex should clear that hex of the building attributes. So remember, a hex represents about 50 yards or meters. That is a big space. So in reality the building does not cover the entire hex, nor does the tank, even though graphically they do so. You might consider the tank driving through the hex as going around that building, unless he crushes it of course . You can't deny that one. Limits in a game. They all have them. Wild Bill
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In Arduis Fidelis Wild Bill Wilder Independent Game Consultant
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