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Question on patches 1.20 and 1.21

 
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Question on patches 1.20 and 1.21 - 8/1/2004 6:47:46 PM   
Enforcer

 

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Is Yamashita in the game now?

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RE: Question on patches 1.20 and 1.21 - 8/1/2004 6:54:03 PM   
SunDevil_MatrixForum

 

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1.21
There were some issues with the scenario files for smaller scenarios in v1.20 that resulted in airplane replacement rates of 0. We've posted v1.21 as an immediate fix so that you can play the small scenarios again. Thanks for your patience.

1.21 OOB Changes

Scenarios 2, 8, 15 and 16
Removed 23rd Australian Brigade (2591) from Darwin, Replaced with Gull Force Battalion (2591) in Darwin and Lark Force Battalion (2600) and placed in Rabaul (714)

Scenarios 8, 9, 13, 14, 15 and 16
BB Mississippi arriving with wrong class (1214 - October 42) changed to Dec 41 (179) class

All Scenarios
BB Warspite Upgrade class 1406, 20mm ammo in slot 10 set to 0, and weapon could not replenish ammo. Changed to 36

Scenarios 10 and 11
Fixed Warspite class ships Warspite (3174) and Valiant (3175) and Queen Elizabeth (3176) 20mm ammo in slot 10 from 0 to 36




War in the Pacific: The Struggle Against Japan 1941-1945 Patch Released
New Update v1.20 Now Available!

Staten Island, NY, July 30th, 2004 - Matrix Games (www.matrixgames.com) and 2 by 3 games (www.2by3games.com) are proud to announce version 1.20 of War in the Pacific: The Struggle Against Japan 1941-1945 (www.warinthepacific.net).


The scale of War in the Pacific: The Struggle Against Japan 1941-1945 is 60 miles per hex and losses are individual vehicles, aircraft, guns and squads. Since half the planet Earth is covered by the titanic Pacific struggle, the game is massive in scope, covering thousands of ships tens of thousands of aircraft. Virtually every ship, air group and battalion sized or larger troop formation is covered in exacting detail.


While massive, it is designed to be simple to play, as the computer tracks all the factors and the interface allows the player to concern himself with only the degree of detail he prefers. A total of fifteen campaigns are included, ranging from a tutorial scenario and smaller campaign to the largest full campaign. The computer can play against you, or you can play against another human, by e-mail or hotseat. The computer can also be assigned to command some of your forces or to run all of your logistics, freeing you up to focus on the most important strategic choices.


The new update, version 1.20, includes many fixes and enhancements. Most important of the fixes are a resolution of a CD-key issue on some machines in the initial release. We recommend that all War in the Pacific: The Struggle Against Japan 1941-1945 players update to this release, either by downloading the patch or re-downloading the new updated master file.


Game Fixes and Enchancements

1) A new scenario is included in the patch. Scenario #16 covers the entire war and begins on December 8th, 1941, the day after the Pearl Harbor attack. It was authored by Paul R Yarnall.

Bugs Fixed:

1) Soviet activation due to date sometimes required a game restart to occur. Fixed.
2) When changing night fighters from night to day operations, no default mission was being assigned. Fixed.
3) Changed replacement and upgrade mouse help hints, so as to be less confusing. Fixed.
4) Under some circumstances, an air group transfer could corrupt the current air group, current land based unit, current base or current player. Fixed.
5) Under some circumstances, the show all land based units at this base to show no units, until the base icon was clicked again. Fixed.
6) The repair option “Yes” or “No” on the Allied industry screen following the selected aircraft type was colored green, instead of yellow. Fixed.
7) When a CS type ship was carrying aircraft and cargo, the line showing number or sorties was being written over the cargo. Fixed.
8) Under certain circumstances, the player was being allowed to give movement orders to a unit in the hex with an enemy unit, into an adjacent hex with an enemy unit unit. If the unit is in a hex with an enemy unit, that unit can only plot to move to a friendly base. Note that the movement may not be executed, if an enemy unit is adjacent, blocking or later blocks the path. Fixed.
9) A unit was allowed to march through multiple enemy units, as long as the destination towards which it was headed was a friendly base. This negated zones of control. Now, a unit may not march from a hex in which there is an enemy unit into another such hex. Fixed.
10) The routine that checks for adjacent units was not finding units that moved two hexes in a turn, into the searching unit’s hex, thereby never moving adjacent. It now searches the hex the searching unit is in, as well. Fixed.
11) When the Intel screen was opened, some existing animations persisted. Now, all pop-outs are closed, when the Intel screen is evoked. Fixed.
12) Players should not see the message that Japanese torpedoes “fail to detonate” as often. Fixed.
13) In anti-submarine attacks, changed message from “did not hit sub” to not near sub”, as these ships did not get to attack. Fixed.
14) The routine that is called to automatically create a task force was using the same routine the AI uses. I wrote a new routine that has less stringent standards, so the complaint that there are not enough of the proper type ships will appear less. Fixed.
15) Transport aircraft sent to pick up troops at another base did not always have a variable set properly when they finished and were sometimes transporting them back to the old base, when they were done collecting them. Fixed.
16) The PBEM game required the player to exit the game, before the execution phase would function properly. Fixed.
17) The PBEM game was corrupting the preferences. Fixed.
18) Partial air groups were sometimes flying to fields with no air support when they tried to rejoin the parent group.
19) Combat sounds were not always playing proper file. Fixed.
20) Land based units were sometimes disappearing from map, when unloading from a ship. Fixed.
21) Transport aircraft transporting troops to another base did not always have a variable set properly when they finished and were sometimes collecting them, when they were done transporting them. Fixed.
22) When making save file call to Windows, if the player clicked exit before the call was finished and the “file saved” message appeared, the program would crash to desktop. Fixed. Changed the mouse cursor to an hour glass, so the player would know program was still saving and cleared the button, after Windows call was made.
23) If the Allied player did not return British ships, when they were recalled and the political points (PP) when negative, the player could still change commands for units and exchange leaders, driving the value further negative. Fixed. Now, the player cannot change commands or replace leaders, if the PP is negative.
24) Under some circumstances, disbanding an air group could corrupt other air group commands at that base. Fixed.
25) Clicking on Manchurian bases and/or land based units caused the garrison total displayed in the Intelligence screen to alter its value. Fixed.

New Features:

1) The player may now select “Allied Sub Doctrine”, which causes Allied submarines to avoid an aggressive posture until the middle of 1943. The result is the submarines will get off fewer shots at longer range and receive fewer depth charge attacks.
2) Submarine task forces on special operations missions, such as mine-laying and transport will now avoid contact with enemy task forces.
3) Ships of AVD type (fast seaplane tenders) are now allowed into surface, bombardment, fast transport and ASW task forces.
4) The list all bases on map now has options at the bottom to start/stop base construction for all locations on the list, at once. The toggle works for all locations on the list (excluding any that have been filtered out and therefore do not show up on the list).
5) The maximum number of aircraft for an air group, shown in parenthesis after the group type and nationality is no longer shown for partial groups, as they do not receive replacements.

06/31/2004 v1.10
Bugs Fixed:

1) Some users were receiving a 722 error when trying to start the game. Fixed.
2) Sometimes when suing the tutorial the game would crash. Fixed.
3) The engine and fire sounds played in the ships data screen were not looping properly. Fixed.
4) The music in the orders phase was not always advancing properly. Fixed.
5) The in game mouse click was not being played properly. Fixed.

New Features:

1) Land based unit and air group replacement and upgrades states may now be changed by the player, when the friendly unit or group are under computer command and control.
2) The list all land based units in this hex and list all land based units on the map screens now have options at the bottom to turn on/off replacements for all land based units on the list, at once. The toggle works for all land based units on the list (excluding any that have been filtered out and therefore do not show up on the list).
3) The list all air groups in this hex and list all air groups on the map screens (both land based groups and ship borne groups screens) now have options at the bottom to turn on/off replacements for all air groups on the list, at once. The toggle works for all air groups on the list (excluding any that have been filtered out and therefore do not show up on the list).
4) The list all air groups in this hex and list all air groups on the map screens (both land based groups and ship borne groups screens) now have options at the bottom to turn on/off upgrades for all air groups on the list, at once. The toggle works for all air groups on the list (excluding any that have been filtered out and therefore do not show up on the list).
5) The list all air groups in this hex screen now displays the total number of aircraft, ready aircraft, damaged aircraft and reserve aircraft at the selected base.
6) The list all air groups on map screen now displays the total number of aircraft, damaged aircraft and reserve aircraft on the map, in addition to total ready aircraft (which it has always shown).
7) The list all air groups in this hex and list all air groups on map (both land based groups and ship borne groups screens) now have options at the bottom to stand down and reactivate all air groups on the list, at once. The toggle works for all air groups on the list (excluding any that have been filtered out and therefore do not show up on the list). The stand down effect is the same as the one on the individual air group orders screen. The reactivate effect allows each group commander to choose a mission, secondary mission and patrol level for his group.
8) The ships data screen now has a toggle which determines if the ship is allowed to upgrade, when it is eligible. The upgrade date is shown and the option is written in yellow. Clicking the option changes the state. If “No” is selected, the ship will not automatically upgrade, when in a port with ship repair yards.
9) The list all ships in this port and list all ships on map now have options at the bottom to deny/accept ship class upgrades to all ships on the list, at once. The toggle works for all ships on the list (excluding any that have been filtered out and therefore do not show up on the list).
10) The ship data screen now has next/previous buttons when evoked from the list all ships in this port screen. The buttons work for all ships on the list (excluding any that have been filtered out and therefore do not show up on the list)
11) Air groups belonging to USAFEE or ABDA that are disbanded, withdrawn or destroyed when a base is captured now return as SWPAC groups.
12) When a base is selected for preparation by a land based unit, the player now sees a message, indicating such.



OOB Changes:

Scenario change log, as of 07/18/2004

Scenarios 2, 8, 9, 10, 11, 12, 13, 14 and 15
Changed KGV Class (183) and KGV Upgrade Class (1403) aft main gun mount from facing forward to facing aft

Scenarios 2, 8, 9, 10, 11, 12, 13, 14 and 15
Added aircraft ordinance to British carrier class upgrades for Illustrious / 153 (1390) Indomitable / 225 (1391) and Implacable / 285 (1392)

Scenarios, 8, 9, 10, 11, 12, 13, 14 and 15
Removed US DD King (3674) to correct duplicate entry

Changed arrival date of US DE Albert T Harris (3871) from 4/15/42 to 12/1/44

Scenario 4
Unnamed Allied ships in slots 4274, 4894, 4967, 4968, 4969 and 4970, were arriving as unnamed Allied reinforcements in Japanese Base of Truk, these have been removed.

Scenario 7 Australian MSW's arriving as reinforcements on turn 1. These have been removed
MSW's Ararat, Arnidale, Bundaberg, Colac, Dubbo, Freemantle, Glenelg, Gympie, Inverell, Kiama, Parks, Townsville and Wagga

Scenario 14
4 ships located in Dacca (inland city) moved to Chandapur
8 ships located in Yanam (inland city) moved to Madras

Scenarios 2, 8, 9, 13, and 15
US 34th FS (1409), Changed to squadron from a group

Scenarios 2, 8, 9, 10, 11, 12, 13, 14 and 15
73rd BS (1460) Changed to squadron from a group

Scenarios 2, 8, 9, 13, and 15
36th BS (1458), Changed to squadron from a group

Scenario 10, 11 and 12
US CA Chicago (3193) now arrives as Baltimore class 5/25/45
CL Atlanta (3260) now arrives as Cleveland Class 4/13/45

All Scenario's, fixed Japanese unit (1891) to add Av support (Double support and no AV support in some scenarios)

All Scenarios corrected spelling error in Japanese ships 637 and 644

Scenario 2, 8, 9, 10, 11, 12, 13, 14 and 15
Added British 242 squadron arriving Karachi 1/15/42

Scenario 2, 8, 9, 10, 11, 12, 13, 14 and 15
Removed Indian 46th Infantry Brigade, the 46th was the 3rd brigade of the 17th Division, we added the other 2, 44th and 45th a while back but did not remove the 46th. The 46th is already present as the cadre of the 17 Indian Division.

Scenario 15 loaded US 26th Field Artillery Brigade (2621) into TF 1007 (3907)

All Campaign scenarios and US Short scenarios
T. Kinkaid and F. Fletcher changed availability to 12/7/41.

All Campaign scenarios
All Japanese Tachibana class (070) and Individual DD's (261 thru 283) (23 units) replaced forward facing type 13 Radar in the No.1 Weapons slot with 5"/40 Type 89 (048) added back type 13 radar (139) in slot 8

Added Aircraft type Walrus (141) and Japanese L2D2 Tabby (060)

Changed Australian group (1219) to Walrus as well as the 3 cruiser groups in all scenarios that they are active.

Thora and Sally now upgrade to Tabby, Scenarios 10, 11 and 12 upgraded 4 Thora and 1 Sally squadrons to start with Tabbys

Scenario 6 and 12
Belleau Wood, VF-24. squadron has 26 planes in it (21 normal, so 5 reserve). Reduced aircraft (F6F) to 24 so that she can conduct flight operations (over 115% capacity rule)

All scenarios with LST's used in them,
Fixed USN LST (units 5532 - 5830)(and class info) for rear 40mm mount to be able to reload ammo and changed facing of one 20MM mount to LS. (Both 20's were facing right)

Scenario 13
Weapon slot 4 / dev 254 / AV Support / 90, weapon slot 5 / dev 254 / AV Support / 90 and
weapon slot 6 / dev 252 / Support / 80

Changed to match TOE, weapon slot 4 / dev 254 / AV Support / 90, weapon slot 5 / dev 252 / Support / 160, weapon slot 6 / dev 251 / Engineers / 30

Units affected
1491, 1494, 1495, 1496, 1497, 1498, 1499, 1500, 1515, 1524, 1540, 1583, 1584 and 1585

All scenarios
Changed base type from (6) Airfield to (2) Base to fix disappearing TF issue for the following bases, 377 - Haichow, 436 - Kompong Chhnang, 467 - Mannargudi, 469 - Yanam, 537 - Madioen, 539 - Malang, 622 - Tuguegarao, 712 - Dobodura

Scenarios 9 and 13,
Newcastel (320) in wrong location 40/125, moved to correct location 39/125. Also moved 2nd Australian Division (2554) garrison from 40/125 to 39/125

Tutorial and Scenario 10

Reduced VF-24 (1795) CVL Belleau Wood to 24 F6F to get aircraft to fly (over 115% rule)

All Scenarios
HMS Enterprise upgrade class 1416 has 118x 20mm AA Guns reduced to 18

Scenarios 10 and 11
Changed Enterprise class (1416) ships Enterprise (3238) and Emerald (3239) to 18 20mm AA Guns (was 118 20mm AA guns)

All scenarios except Manchuria
Changed spelling of US DD Aylwin (3661) was misspelled Alwin

All scenarios except Manchuria
Changed spelling of US AV Norton Sound (4268) was misspelled Norten Sound

Scenario 2, 8, 9, 15 and 16
SSVF and FMSV LCU's (2378 and 2379) both have an extra device in slot 8 set to item 481 (non existent) and 16 of these, (TOE 2068 is blank in slot 8), removed item

(in reply to Enforcer)
Post #: 2
RE: Question on patches 1.20 and 1.21 - 8/2/2004 7:27:22 AM   
Enforcer

 

Posts: 320
Joined: 3/14/2002
From: New Smyrna Beach, Fla
Status: offline
That is great you can copy and paste.. actually what I was looking for is if yamashita was not included in the patch .. WHY NOT? how can you have a pac war game w/o the burma tiger? that is just wrong!!

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(in reply to Enforcer)
Post #: 3
RE: Question on patches 1.20 and 1.21 - 8/2/2004 7:48:58 AM   
SunDevil_MatrixForum

 

Posts: 783
Joined: 6/13/2001
From: Tempe, AZ
Status: offline
If you read your first post again, you will see I answered your question. Since you do not see him, then that means he is not in the patch. The reason is, is that this patch 1.20 was mostly based around the sound issues with this game. 1.21 corrected some scenario fixes with the small campaigns. If you want this person in the game, you can post a message in the oob forum, or the wishlist.

oob thread
http://www.matrixgames.com/default.asp?URL=http%3A//www.matrixgames.com/forums/tm.asp%3Fm%3D669287

wishlist
http://www.matrixgames.com/default.asp?URL=http%3A//www.matrixgames.com/forums/tm.asp%3Fm%3D649579

(in reply to Enforcer)
Post #: 4
RE: Question on patches 1.20 and 1.21 - 8/2/2004 7:54:52 AM   
rogueusmc


Posts: 4583
Joined: 2/8/2004
From: Texas...what country are YOU from?
Status: offline
Hey! I find his links to be very useful...you ought to try some of them.

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There are only two kinds of people that understand Marines: Marines and the enemy. Everyone else has a second-hand opinion.

Gen. William Thornson, U.S. Army


(in reply to SunDevil_MatrixForum)
Post #: 5
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