Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

RE: On the road again!

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [Current Games From Matrix.] >> [World War II] >> War In The Pacific - Struggle Against Japan 1941 - 1945 >> After Action Reports >> RE: On the road again! Page: <<   < prev  110 111 [112] 113 114   next >   >>
Login
Message << Older Topic   Newer Topic >>
RE: On the road again! - 10/4/2006 2:58:20 PM   
jwilkerson


Posts: 10525
Joined: 9/15/2002
From: Kansas
Status: offline
If you would like to continue this discussion off-line, my direct email is

jwilkerson@everestkc.net





_____________________________

AE Project Lead
New Game Project Lead

(in reply to Nemo121)
Post #: 3331
RE: On the road again! - 10/4/2006 3:35:58 PM   
buzzz123

 

Posts: 78
Joined: 9/14/2006
From: ile Maurice
Status: offline
any chance of  getting back to the game???

(in reply to jwilkerson)
Post #: 3332
RE: On the road again! - 10/4/2006 4:29:48 PM   
SamCole

 

Posts: 116
Joined: 7/1/2006
Status: offline

quote:

ORIGINAL: buzzz123

any chance of  getting back to the game???


I agree, all very interesting to those concerned, but on with the war.

(in reply to buzzz123)
Post #: 3333
RE: Enemy approaching - 10/4/2006 5:53:43 PM   
niceguy2005


Posts: 12523
Joined: 7/4/2005
From: Super secret hidden base
Status: offline

quote:

ORIGINAL: PzB

Thx for the support guys!

I'm not so worried about the war really, somedays I just feel burned out.
Two days of air combat is enough to wear down dozens of air units and the constant toil to restore and
retrain them over and over again is disheartening in the long run.


I can imagine a Japanese commander feeling the same thing, with the same level of resigned determination.

_____________________________


Artwork graciously provided by Dixie

(in reply to PzB74)
Post #: 3334
RE: Enemy approaching - 10/4/2006 7:30:46 PM   
Nemo121


Posts: 5821
Joined: 2/6/2004
Status: offline
BOO!

< Message edited by Nemo121 -- 10/5/2006 12:33:36 AM >

(in reply to niceguy2005)
Post #: 3335
RE: Enemy approaching - 10/4/2006 7:36:10 PM   
niceguy2005


Posts: 12523
Joined: 7/4/2005
From: Super secret hidden base
Status: offline
So ANYWAY....

_____________________________


Artwork graciously provided by Dixie

(in reply to niceguy2005)
Post #: 3336
RE: Enemy approaching - 10/4/2006 8:47:26 PM   
Nemo121


Posts: 5821
Joined: 2/6/2004
Status: offline
Aye...

PzB,

I've been running a lot of kamikaze tests under RHS EOS in mid-45 ( April and May) vs US CV TFs.

I've found that my best success lay in mixing high-altitude Oscar IIs ( could fly higher than most CAPing Allied planes), hordes of fighters as escort at medium level and bombers at very, very low altitude (100 feet ideally) . Obviously some of this would be accounted for by RHS' air model but I've consistently found this gave good results.

What I found was that the Oscar IIs tended to hit and destroy AAA gun platforms thus giving the low-level bombers a greater chance of hitting.


Between a major CV vs CV battle and hordes of kamikaze strikes around Tinian the Allies have lost  3 CVs, 1 CVL and 5 CVEs in the 2 months that I took over for the AI ( January to March 1945) while the Japanese 6 CVs, 3 CVLs.... On the other hand 4 Allied BBs followed Yamato and Musashi into the deep. Allied plane losses were 1270 vs 910 Japanese planes ( this is partly due to massive FlaK and operational losses on the Allied side ( over 800 planes in 2 months).

Admittedly this is all vs AI but the CVs and BBs were all hit by hi(about 100 Oscar IIs), medium (several hundred fighters) and low ( a couple of hundred bombers) missions. I ran two of these strikes over the course of 2 days and then followed up with lots of torpedo-bomber strikes. Only 1 CV went down as a result of kami strikes but many CVs and BBs were crippled and easy pickings for the long-range Bettys etc.

Anyways, just thought I'd post this to: a) get things on track again and b) since it is my first long-term experience with kamis and I stumbled upon a pretty successful mix of planes that might yield returns in stock.

< Message edited by Nemo121 -- 10/4/2006 8:49:52 PM >

(in reply to niceguy2005)
Post #: 3337
RE: Enemy approaching - 10/4/2006 9:07:55 PM   
Rob Brennan UK


Posts: 3685
Joined: 8/24/2002
From: London UK
Status: offline
AI does not layer CAP afaik, i wonder if Andy does to any degree or just the 'set all' button? Nemos onto a good idea there so long as Andy is lazy about settign CAP levels. IF however he does then the bombers will again get slaughtered BUT at least the low level fighters might get bounced by japanese escorts .. Actually just thinking about this .. hummmm escorts cant be set to a particular alt , as its 2k above the highest bomber iirc. No idea how that would work out in game if you had bombers at 100 and 35000 ft.

_____________________________

sorry for the spelling . English is my main language , I just can't type . and i'm too lazy to edit :)

(in reply to Nemo121)
Post #: 3338
RE: Enemy approaching - 10/4/2006 9:29:38 PM   
PzB74


Posts: 5076
Joined: 10/3/2000
From: No(r)way
Status: offline
Gezus...WWIII breaks out while I'm bogged down at work 
Hopefully we'll get back to the war ASAP. Nothing but overtime at work lately, and I've been a spent force
that's been reading 'A Glorious Way to Die' in the evenings. Getting to the last chapter now, and somehow I think I know how it'll all end

Will try out your kamikaze advice Nemo - in the meanwhile be nice to the mods. Without them this game would have ended quite some time ago


_____________________________



"The problem in defense is how far you can go without destroying from within what you are trying to defend from without"
- Dwight D. Eisenhower

(in reply to Rob Brennan UK)
Post #: 3339
RE: Enemy approaching - 10/4/2006 9:41:07 PM   
PzB74


Posts: 5076
Joined: 10/3/2000
From: No(r)way
Status: offline
I've run the combat replay if nothing else....
Andy is still south of Singapore, launching sweep and heavy bomber raids on Palembang.
He's NOT hitting the oil, so I think he wants it for himself. Better move in more engineers
so we can blow it all up in the end.

We hurt the enemy Wildcats that strayed into Singapore, but the raids on Palembang were costly,
especially those by Corsairs.

Have to consider whether I should reinforce Palembang - which is no 50% closed - or withdraw the
fighters to Malaya and prepare a defense in depth and counterstrikes from the flanks. Think this
will be the wise thing to do.

Comments?

AFTER ACTION REPORTS FOR 09/20/44

Air Combat

Day Air attack on Singapore , at 23,50

Japanese aircraft
A6M5 Zeke x 63
Ki-43-IIa Oscar x 48
Ki-45 KAIa Nick x 12
Ki-84-Ia Frank x 53
Ki-102a Randy x 9

Allied aircraft
FM-2 Wildcat x 28
F6F Hellcat x 8

Japanese aircraft losses
Ki-43-IIa Oscar: 3 destroyed
Ki-45 KAIa Nick: 3 destroyed, 1 damaged
Ki-84-Ia Frank: 2 destroyed, 2 damaged
Ki-102a Randy: 3 destroyed

Allied aircraft losses
FM-2 Wildcat: 28 destroyed
F6F Hellcat: 8 destroyed
--------------------------------------------------------------------------------
Day Air attack on Palembang , at 20,55

Japanese aircraft
A6M5 Zeke x 42
N1K1-J George x 6
J2M Jack x 24
Ki-43-IIa Oscar x 18
Ki-61 KAIc Tony x 13
Ki-84-Ia Frank x 18

Allied aircraft
Mosquito PR.IX x 6
P-38J Lightning x 44
B-24J Liberator x 86
B-29 Superfortress x 34

Japanese aircraft losses
A6M5 Zeke: 25 destroyed
N1K1-J George: 3 destroyed, 1 damaged
J2M Jack: 8 destroyed, 9 damaged
Ki-43-IIa Oscar: 16 destroyed
Ki-61 KAIc Tony: 7 destroyed
Ki-84-Ia Frank: 7 destroyed, 5 damaged
Ki-21 Sally: 3 destroyed
Ki-57-II Topsy: 3 destroyed
A6M5c Zeke: 10 destroyed
H8K Emily: 1 destroyed
B6N Jill: 1 destroyed

Allied aircraft losses
P-38J Lightning: 23 destroyed
B-24J Liberator: 10 destroyed, 41 damaged
B-29 Superfortress: 2 destroyed, 12 damaged

Japanese ground losses:
77 casualties reported
Guns lost 3

Airbase hits 15
Airbase supply hits 9
Runway hits 69
--------------------------------------------------------------------------------
13/72 A2A losses was a bad exchange when you conisder that we were a) numerical superior
b) had a large amount of new interceptors c) a fine mix of medium and highly experienced pilots
d) fought it out far away from enemy radar

I can't find much hold in Andy's A2A testing, bring in the Corsair and losses are horrific 95% of the time,
despite of all other positive factors.

Day Air attack on Palembang , at 20,55

Japanese aircraft
A6M5 Zeke x 44
N1K1-J George x 12
J2M Jack x 15
Ki-43-IIa Oscar x 6
Ki-61 KAIc Tony x 7
Ki-84-Ia Frank x 18

Allied aircraft
F6F Hellcat x 37
F4U-1D Corsair x 29

Japanese aircraft losses
A6M5 Zeke: 30 destroyed
N1K1-J George: 8 destroyed
J2M Jack: 9 destroyed
Ki-43-IIa Oscar: 6 destroyed
Ki-61 KAIc Tony: 7 destroyed
Ki-84-Ia Frank: 12 destroyed

Allied aircraft losses
F6F Hellcat: 8 destroyed, 2 damaged
F4U-1D Corsair: 5 destroyed, 3 damaged
--------------------------------------------------------------------------------


_____________________________



"The problem in defense is how far you can go without destroying from within what you are trying to defend from without"
- Dwight D. Eisenhower

(in reply to PzB74)
Post #: 3340
RE: Enemy approaching - 10/4/2006 10:36:59 PM   
niceguy2005


Posts: 12523
Joined: 7/4/2005
From: Super secret hidden base
Status: offline
I'm not real familiar with this paticular AAR...sorry...but I would wonder what good the oil would do the Allies this late in the war. They don't really have to have it to fuel their industry. I would reinforce Malaya first. It would be tough on you if he captures Palembang because of its proximity to Sing, but not nearly as bad as him having a toe hold in Malaya. You have to keep LBA out of the area for as long as possible.

_____________________________


Artwork graciously provided by Dixie

(in reply to PzB74)
Post #: 3341
RE: Enemy approaching - 10/4/2006 11:20:26 PM   
SamCole

 

Posts: 116
Joined: 7/1/2006
Status: offline
PzB, remember that Andy's tests ( and some of mine ) showed that Radar was a huge factor. He has lots of excellent Radar in the area.

As for the oil, I don't think he needs is, he is just interested in killing as many supplies as he can.

(in reply to niceguy2005)
Post #: 3342
RE: Enemy approaching - 10/5/2006 12:30:53 AM   
PzB74


Posts: 5076
Joined: 10/3/2000
From: No(r)way
Status: offline
Radar south of Singapore? Andy's TFs are 14-15 hexes away from his closest base....
If seaborne radar assists in A2A combat 4 hexes from the fleet, something's seriously wrong!

Killing supplies? Now that I got plenty of
We'll see what happends tomorrow, thx for the inpit


_____________________________



"The problem in defense is how far you can go without destroying from within what you are trying to defend from without"
- Dwight D. Eisenhower

(in reply to SamCole)
Post #: 3343
RE: Enemy approaching - 10/5/2006 12:40:13 AM   
SamCole

 

Posts: 116
Joined: 7/1/2006
Status: offline
CPS-1 radar has a range of about 7 hexes. It will help both his CAP and escorts.

(in reply to PzB74)
Post #: 3344
RE: Enemy approaching - 10/5/2006 12:41:06 AM   
Sneer


Posts: 2654
Joined: 10/29/2003
Status: offline
with range of 500 if I'm correct it is 8 hexes that are needed from closest enemy base 

_____________________________


(in reply to PzB74)
Post #: 3345
RE: Enemy approaching - 10/5/2006 12:49:51 AM   
Nemo121


Posts: 5821
Joined: 2/6/2004
Status: offline
If you have bombers at 100 feet and others at 30,000 the fighters try to fly at 32 or 33,000. Basically they fly 2 or 3 thousand above the HIGHEST bomber daitai.


One really weird thing I've noticed in my vs AI testgame in 1945 is that when I assign a fighter daitai to kamikaze duty and then send it off with bombers it seems to act like a fighter escort engaging enemy fighters and actually exchanging fire with them and shooting some down before ramming enemy ships.

OTOH when I send Oscar IIs in above the altitude the enemy fighters can reach the message box displays "Bombers too high for CAP" so it does seem to recognise the Oscar II kamis as "bombers" for game purposes...

I suppose it isn't beyond the realm of reason to wonder if the code differentiates between fighter kamis and bomber kamis and still allows the fighters to fly as escort... It certainly allows them to fly as CAP for the AI... Many times I've seen AI CAP opposing a raid even though I KNOW the fighter squadrons at that base have all converted to kamis.


It all gets very, very complicated and could end up being resolved in-code in innumerable different ways. I'm doing a lot of testing in this 1945 game. (just had to redo my last turn when 350+ planes flew into Tinian instead of the CV fleet 3 hexes away GRR!!)



PzB,

Andy has consistently shown himself to be a poor logistician. He may fight like a wildcat but once he gets tired there's no second wind. You should always try to draw him into attrition at this stage. He has consistently failed to build up the reserves he needs to such attritional fights. I think people who point to your ability to out-attrit him as a flaw in the game are missing the point... You can out-attrit his carrier-based air  ONLY and ONLY because he has run it ragged launching relatively unsupported invasion after unsupported invasion.

Picture the following, he heads for Malaysia and conducts a landing there. He is stationary for 3 or 4 days covering the landings with only CAP and a few P38s as LRCAP to protect him. He masses 500 fighters and you exchange fighters at a rate of 3 to 1 in his favour. End result you DO have 1500 fighters with which to wear him down.

Once his CAP is weakened and your bombers stand a good chance of getting through he will find the way home through the Java/Borneo straight to be VERY LONG.

If he goes for northern Borneo it is harder to wear him down but still eminently possible and same goes for Palembang... If I were you I'd send a daitai or two of bombers each day at maximum altitude escorted by hundreds of fighters to wear him down. Once the first bombers start getting through it will turn into a rout ( so long as u keep the airfield at his landing site closed)....

All you need at this stage of the war is 1 crushing victory. You should have about 8000 planes available. He cannot have much more than 1500 readily available. If you spend your planes like water you can break his CAP. With his CAP broken you will never have a better opportunity to assault him from multiple land bases which he cannot easily all close.

And whatever you do keep hurling Zekes at high altitude at him. It is the best threat to his CVs until you break his CAP.


BTW, as far as naval radar goes... I seem to remember people talking about US naval air search radars which could see up to 240+ miles...

(in reply to PzB74)
Post #: 3346
RE: On the road again! - 10/5/2006 2:41:40 AM   
Nikademus


Posts: 25684
Joined: 5/27/2000
From: Alien spacecraft
Status: offline


< Message edited by Nikademus -- 10/7/2006 1:54:46 AM >


_____________________________


(in reply to Don Bowen)
Post #: 3347
RE: On the road again! - 10/5/2006 12:45:09 PM   
WhoCares


Posts: 653
Joined: 7/6/2004
Status: offline
You could also try to get his numbers of CV air sorties down to 0, so that the carrier planes stand down - just give his bombers a couple of targets every day and he will soon run out of sorties

But I don't know whether this would also affect CAP.

(in reply to Nikademus)
Post #: 3348
RE: On the road again! - 10/5/2006 4:29:37 PM   
castor troy


Posts: 14330
Joined: 8/23/2004
From: Austria
Status: offline

quote:

ORIGINAL: WhoCares

You could also try to get his numbers of CV air sorties down to 0, so that the carrier planes stand down - just give his bombers a couple of targets every day and he will soon run out of sorties

But I don't know whether this would also affect CAP.



CAP isn´t counted as a sortie so I think even if his bombers aren´t able to fly offensive missions his CAP will be fully effective.

(in reply to WhoCares)
Post #: 3349
RE: Enemy approaching - 10/5/2006 7:18:40 PM   
anarchyintheuk

 

Posts: 3921
Joined: 5/5/2004
From: Dallas
Status: offline

quote:

ORIGINAL: Nemo121

PzB,

Andy has consistently shown himself to be a poor logistician. He may fight like a wildcat but once he gets tired there's no second wind. You should always try to draw him into attrition at this stage. He has consistently failed to build up the reserves he needs to such attritional fights. I think people who point to your ability to out-attrit him as a flaw in the game are missing the point... You can out-attrit his carrier-based air  ONLY and ONLY because he has run it ragged launching relatively unsupported invasion after unsupported invasion.



This aar has a unique feature (i.e. India and China are toast) that i think distorts a player's actions/results/situation compared to other aars. With a reduced area to defend and a reduced amount of carrier and lba employed against PzB, he has been able to concentrate his airpower far more than most aars seem to allow. This has led to increased allied losses and an additional strain on replacement pools, especially in carrier air. 60 usn pilots/month and 144 hellcats/month doesn't seem to go far or, more importantly, allow for a significant reserve. Combining these losses w/ a faster than normal operational tempo (Andy has a lot of vp to regain and not much time) may help to explain why he has made choices that he did.

(in reply to Nemo121)
Post #: 3350
RE: Enemy approaching - 10/5/2006 7:27:22 PM   
Nemo121


Posts: 5821
Joined: 2/6/2004
Status: offline
anarchyintheuk,

Aye, I'm not saying Andy is doing it without reason but he is still doing it and it is something he should not be doing if he objectively analysed his situation... I also think that in the AAR vs Pauk he is showing the same tendencies...

I one heard a mantra. "Slow is sure and sure is fast"... and that's very true. He'd get farther quicker with a more deliberate pace which isn't as vulnerable to setbacks.

(in reply to anarchyintheuk)
Post #: 3351
RE: Enemy approaching - 10/5/2006 7:58:54 PM   
Rob Brennan UK


Posts: 3685
Joined: 8/24/2002
From: London UK
Status: offline
Why do i get the feeling that 90% of the peeps here either follow this AAR religiously or at least pop in from time to time. PzB you have created a frankenstein here.

Nemo thanks for the clarification . i wasn't sure about fighter kamis and escorts. much useful tesing and seeing how the stock game copes with lat war is facinating as one of my long project games is in stock too.

Other is Nikmod .. and Nik .. your contribution has been very highly praised and recived by a lot of the community. So big thanks from lil ole England !

_____________________________

sorry for the spelling . English is my main language , I just can't type . and i'm too lazy to edit :)

(in reply to Nemo121)
Post #: 3352
RE: Enemy approaching - 10/5/2006 8:04:37 PM   
Nikademus


Posts: 25684
Joined: 5/27/2000
From: Alien spacecraft
Status: offline
Awww........



_____________________________


(in reply to Rob Brennan UK)
Post #: 3353
RE: Enemy approaching - 10/5/2006 9:00:07 PM   
Nemo121


Posts: 5821
Joined: 2/6/2004
Status: offline
quote:

Why do i get the feeling that 90% of the peeps here either follow this AAR religiously 


This and Sneer's are religiously followed. I think both of these players are doing an amazing job in very difficult conditions.

http://www.matrixgames.com/forums/tm.asp?m=988842

Flanker Leader, that's a link to the first page of Sneer's AAR. It is an open AAR but reading between the lines there's some real meat there.

< Message edited by Nemo121 -- 10/5/2006 9:51:11 PM >

(in reply to Nikademus)
Post #: 3354
RE: Enemy approaching - 10/5/2006 9:09:16 PM   
JagdFlanker


Posts: 689
Joined: 7/26/2003
From: Halifax, Canada
Status: offline
this is the only WitP AAR i'v ever followed - i can't find the sneer one in the AAR section. would someone be kind enough to send me a link so i can check it out?

EDIT: Thanks Honda!




Attachment (1)

< Message edited by Flanker Leader -- 10/6/2006 12:12:56 AM >

(in reply to Nemo121)
Post #: 3355
RE: Enemy approaching - 10/5/2006 10:45:20 PM   
PzB74


Posts: 5076
Joined: 10/3/2000
From: No(r)way
Status: offline
Think I will try to inflict some wear and tear on Andy's carrier ac!
Palembang has been emptied of ac, most have moved to Java - got large aviation units there that can be used to
hit the enemy in the flank.

335 fighters in Singapore, most at 60% CAP and max range 3. Put one Betty kamikaze bomber group on naval attack as well, max
altitude. Let's see what happens.

In Indochina there is 1 large division at Camranh Bay, 1 large Brigade at Saigon and a large division in reserve.
With full strength forts I feel pretty safe.

In Malaya we got some 100k troops, Singapore is well defended! In 20 days a large division will arrive in Khota Baru.
Timely reinforcements!?-)

I don't think Andy is a poor quartermaster, it takes a lot and lot of effort to coordinate all minor aspects of the
giant Allied war machine by late 1944! Let's see what happens over the next few weeks before making any judgement calls...

Nice picture Flanker Leader!

Sometimes I think this AAR turns into a meeting place for general discussions, but that's kewl
I'm looking forward to see what effect Niks Mod will have on late war games. Playing a Nik mod game myself as Allies, still in early 42 though.

Just finished 'A Glorious Way to Die'...dissappointed, the Yamato sank!!
Now on to the Musashi book!

_____________________________



"The problem in defense is how far you can go without destroying from within what you are trying to defend from without"
- Dwight D. Eisenhower

(in reply to JagdFlanker)
Post #: 3356
RE: Enemy approaching - 10/5/2006 10:58:43 PM   
pauk


Posts: 4162
Joined: 10/21/2001
From: Zagreb,Croatia
Status: offline
I wouldn't be so worried about landing in Khota Baru - i mean you still have Mighty Combined fleet, right?... maybe his air transports can do miracles there but his carriers cannot stay here forever - and that would be a time for BB visit.

Anyway, i doubt that Andy will go for Khota... his recent activities shown that:

a) Palembang is a target
b) this is divertion strike - in that case i he will probably go for Malaya (Singa, Johore, Mersing) or northern Borneo...

As for your AAR... i do not know for others but i'm big fan of you since UV AAR... i'm hooked since then and i can not help myself anymore... but since you've mention that you playing Allies i'm not sure anymore

I know that this game is frustrating sometimes - but you done a brilliant job so far:

defeated two opponents and force third to use all his skills and assests... it is sad that you can not delay American/Aussies even with "advanced" japanese heavy industry, skilled pilots etc... but that is why your AAR is religion...


PS... i hope that Musashi wont be sunk in your book

_____________________________


(in reply to PzB74)
Post #: 3357
Enemy lands in Malaya!! - 10/8/2006 12:34:15 AM   
PzB74


Posts: 5076
Joined: 10/3/2000
From: No(r)way
Status: offline
Managed to overwrite todays screenie...well, Andy has landed in Malaya!!
While we lost a heap of ac on the ground at Singapore and several ships were damaged, I'm quite pleased.
Malaya is the perefect Malaria pit to wear down and delay the enemy.

Will be interesting to see were Andy lands his troops, looks like it'll be the west coast.
I'm going to keep the bulk of my troops in Singapore while delaying the enemy with combat groups.
My first actions were to divide my airgroups into multiple bases. These will conduct naval air and kamikaze
attacks on the enemy from Victoria Point and south to Soerabaja. No way Andy can close them all down.

The fleet will stay in port and I will not deploy the strategic air reserves. Let's play hide and seek and
see how long we can delay the inevitable It's almost October 44 and I'd rather fight the enemy in Malaya
than close to the Home Islands.

Got some other cunning plans as well, will be interesting to see what chaos we can create!

Nik, you asked about enemy subs: Andy has tried multiple sub campaigns, but asw groups - air and sea, have inflicted
heavy casualties and forced the enemy to withdraw with heavy casualties time and again. Most convoys have been big and
well escorted. Why re-do all the mistakes the Japs did in WWII!?-)

Pauk, the Musashi (or the Musha as Herbie-san calls her ) was SUNK as well
Will read about the Bismarck next time, all of them can surely not sink....

I always regain motivation to play, but I've been extremely busy and tired lately. The going may get a bit slow in the
weeks to come, will have 10 days vacation with the gf in a week Before that I'm a busy bee at work.

The capture of India and Burma certainly has an interesting effect on the game. The effort it takes to achieve this
means that only very limited actions can be taken in the South Pacific and leads to a somewhat historical time frame
in the major theatres. Think I missed 75 points to achieve auto victory, and in a way I think that was a good thing.

Wasting much of the KB is almost an inevitability in 1944, but I should have made it more costly to Andy.

AFTER ACTION REPORTS FOR 09/21/44

Surface Combat

In the afternoon as bomardment group entered Singapore:

Day Time Surface Combat, near Singapore at 23,50

Japanese Ships
AK Awazisan Maru, Shell hits 12, and is sunk

Allied Ships
BB Iowa
CA Baltimore
CA Boston
CL Mobile
CL Biloxi
--------------------------------------------------------------------------------

Bombardment

The afternoon bombardment destroyed a bunch of damaged ac, but failed to hit many troops.
Ships in port suffered varying degrees of damage.

Our coastal defence units is at Johore Baru. Just as well, couldn't have done much to battleships
and heavy cruisers:

Naval bombardment of Singapore, at 23,50

Japanese aircraft
no flights

Japanese aircraft losses
A6M5 Zeke: 1 destroyed
B6N Jill: 1 destroyed
Ki-84-Ia Frank: 1 destroyed
Ki-43-IIa Oscar: 1 destroyed
B7A Grace: 1 destroyed
G4M2 Betty: 1 destroyed

Japanese Ships
AP Konan Maru, Shell hits 1, on fire
AK Singapore Maru, Shell hits 1, on fire
AV Kiyokawa Maru, Shell hits 3, on fire
PG Sozan Maru, Shell hits 1
AK Hoeisan Maru, Shell hits 1, on fire
CA Maya, Shell hits 2, heavy damage
AP Tatibana Maru, Shell hits 2, on fire
TK Daishin Maru, Shell hits 1
TK Ogura Maru #1, Shell hits 1
ML Ma 3, Shell hits 2, on fire, heavy damage
AK Shinnan Maru, Shell hits 1, on fire
CL Kitakami, Shell hits 2, heavy damage
MSW W.23, Shell hits 1, on fire, heavy damage
DD Kiri, Shell hits 1
AK Kozan Maru, Shell hits 1
AS Tsukushi Maru, Shell hits 1, on fire
ML Ma 1, Shell hits 1, on fire, heavy damage
PG Aso Maru, Shell hits 1, on fire
DD Momo, Shell hits 1, on fire
ML Ma 2, Shell hits 1, on fire, heavy damage
AD AD-3243, Shell hits 1
AK Hitora Maru, Shell hits 1

Allied Ships
CL Biloxi
CL Mobile
CA Boston
CA Baltimore
BB Iowa

Japanese ground losses:
92 casualties reported
Guns lost 4
Vehicles lost 2

Airbase supply hits 1
Runway hits 20
Port hits 7
Port fuel hits 1
Port supply hits 1
--------------------------------------------------------------------------------
TF 1041 encounters mine field at 26056224,24

Allied Ships
MSW Bobolink
MSW Scuffle
MSW Scrimage
MSW Saunter
MSW Salute
MSW Scout
DE Edward C. Daly
DE Raby
DE Coolbaugh
DD Henley
DD Meade
DD Wilkes
DD McDermut
AK Mabella, Mine hits 1, on fire, heavy damage

Allied ground losses:
9 casualties reported
Guns lost 2

Night Air Combat

My efforts in night naval attack paid some dividends tonight:

Night Air attack on TF at 23,57

Japanese aircraft
B7A Grace x 24

Japanese aircraft losses
B7A Grace: 1 destroyed, 4 damaged

Allied Ships
LST LST-171
AP Pierce
DE Duffy
LST LST-465
LST LST-446
LST LST-462
--------------------------------------------------------------------------------
Night Air attack on TF at 23,57

Japanese aircraft
B7A Grace x 9
Ki-67 Peggy x 15

Japanese aircraft losses
B7A Grace: 3 damaged
Ki-67 Peggy: 7 damaged

Allied Ships
LST LST-462
LST LST-30
LST LST-467
LST LST-448, Bomb hits 1, on fire
AP Heywood
AK Morgan Robertson
LST LST-276, Torpedo hits 1, on fire, heavy damage
AK Mariscal Sucre

Allied ground losses:
21 casualties reported
Vehicles lost 2
--------------------------------------------------------------------------------

Air Combat

Enemy carriers hit Singapore and the bloody fighting left the CAP in tatters.
Even with 340 fighters in Singapore a mere 150 were in the air to intercept the enemy.
It's impossible to defend against multiple waves of enemy ac when CAP never is stronger
than this. Nothing to be done with it either...

Day Air attack on Singapore , at 23,50

Japanese aircraft
A6M5 Zeke x 56
Ki-43-IIa Oscar x 26
Ki-45 KAIa Nick x 16
Ki-61 KAIc Tony x 7
Ki-84-Ia Frank x 38
Ki-102a Randy x 6

Allied aircraft
FM-2 Wildcat x 14
F6F Hellcat x 54
F4U-1D Corsair x 10
SB2C Helldiver x 42
TBM Avenger x 74

Japanese aircraft losses
A6M5 Zeke: 31 destroyed
Ki-43-IIa Oscar: 29 destroyed
Ki-45 KAIa Nick: 14 destroyed
Ki-61 KAIc Tony: 5 destroyed
Ki-84-Ia Frank: 25 destroyed
Ki-102a Randy: 11 destroyed
G4M2 Betty: 4 destroyed
Ki-67 Peggy: 1 destroyed
B7A Grace: 1 destroyed
Ki-57-II Topsy: 4 destroyed

Allied aircraft losses
FM-2 Wildcat: 7 destroyed
F6F Hellcat: 18 destroyed, 8 damaged
F4U-1D Corsair: 10 destroyed
SB2C Helldiver: 9 destroyed, 9 damaged
TBM Avenger: 6 destroyed, 8 damaged

Japanese ground losses:
24 casualties reported
Guns lost 2

Airbase hits 17
Airbase supply hits 1
Runway hits 87
--------------------------------------------------------------------------------
Day Air attack on Singapore , at 23,50

Japanese aircraft
A6M5 Zeke x 10
Ki-43-IIa Oscar x 2
Ki-45 KAIa Nick x 3
Ki-61 KAIc Tony x 1
Ki-84-Ia Frank x 8

Allied aircraft
F6F Hellcat x 17
F4U-1D Corsair x 15
SB2C Helldiver x 89
TBM Avenger x 54

Japanese aircraft losses
A6M5 Zeke: 18 destroyed
Ki-43-IIa Oscar: 6 destroyed
Ki-45 KAIa Nick: 9 destroyed
Ki-61 KAIc Tony: 3 destroyed
Ki-84-Ia Frank: 23 destroyed
Ki-102a Randy: 7 destroyed
G4M2 Betty: 3 destroyed
Ki-67 Peggy: 5 destroyed
B7A Grace: 3 destroyed
Ki-57-II Topsy: 3 destroyed

Allied aircraft losses
F6F Hellcat: 4 destroyed
F4U-1D Corsair: 1 damaged
SB2C Helldiver: 1 destroyed
TBM Avenger: 1 destroyed, 3 damaged

Japanese ground losses:
56 casualties reported
Guns lost 1

Airbase hits 23
Airbase supply hits 4
Runway hits 74
--------------------------------------------------------------------------------
By the time the heavies arrived 12 Zekes were left in the air...

Day Air attack on Singapore , at 23,50

Japanese aircraft
A6M5 Zeke x 12

Allied aircraft
Mosquito PR.IX x 6
B-24J Liberator x 47
B-29 Superfortress x 56

Japanese aircraft losses
A6M5 Zeke: 8 destroyed
B7A Grace: 1 destroyed
Ki-43-IIa Oscar: 2 destroyed
Ki-57-II Topsy: 2 destroyed
Ki-84-Ia Frank: 5 destroyed
Ki-67 Peggy: 3 destroyed
Ki-45 KAIa Nick: 2 destroyed
G4M2 Betty: 6 destroyed
Ki-61 KAIc Tony: 1 destroyed

Allied aircraft losses
B-24J Liberator: 5 damaged
B-29 Superfortress: 6 damaged

Japanese Ships
Most warship that were hit were already damaged. A a variety of support and cargo ships were
also in port. Will try a mass exodus tomorrow while trying to disrupt the enemys plans.

AV Kiyokawa Maru, Bomb hits 3, on fire
AP Takayo Maru, Bomb hits 1, on fire
AK Tokyo Maru, Bomb hits 1, on fire
SS I-7, Bomb hits 1, on fire, heavy damage
PC Shonan Maru #7, Bomb hits 2, on fire, heavy damage
TK Tennan Maru, Bomb hits 2, on fire, heavy damage
MSW Shanan Maru #16, Bomb hits 1, on fire, heavy damage
PG Shinko Maru #5, Bomb hits 1
CA Maya, Bomb hits 6, heavy damage
PC Shonon Maru #15, Bomb hits 1, on fire, heavy damage
AP Kotobuki Maru #3, Bomb hits 1, on fire
AP Kamishima Maru, Bomb hits 1
AK Zuiko Maru, Bomb hits 1, on fire
CA Chokai, Bomb hits 3, on fire
AK Risen Maru, Bomb hits 1, on fire
AP Koryu Maru, Bomb hits 1, on fire
TK Matsumoto Maru, Bomb hits 2, on fire, heavy damage
AK Singapore Maru, Bomb hits 1, on fire
CL Kitakami, Bomb hits 1, heavy damage
MLE Kamogawa Maru, Bomb hits 1
AK Akagi Maru, Bomb hits 1, on fire
MSW W.23, Bomb hits 1, on fire, heavy damage
AK Shinnan Maru, Bomb hits 1, on fire

Japanese ground losses:
13 casualties reported

Airbase hits 8
Runway hits 93
Port hits 9
Port fuel hits 1
Port supply hits 2
--------------------------------------------------------------------------------
Singakwang had mostly night naval attack bombers

Day Air attack on Singkawang , at 25,57

Japanese aircraft
no flights

Allied aircraft
B-29 Superfortress x 112

Japanese aircraft losses
P1Y Frances: 4 destroyed
G4M2 Betty: 6 destroyed
H8K Emily: 3 destroyed
J1N1-S Irving: 3 destroyed

Japanese ground losses:
6 casualties reported

Airbase hits 14
Airbase supply hits 10
Runway hits 78
--------------------------------------------------------------------------------
Strikes from Borneo and Java claimed a few hits today:

Day Air attack on TF at 24,63

Japanese aircraft (Got a ruined Judy Daitai, reduced from 24 to 2 ac with 24 high exp pilots)
D4Y Judy x 2

Japanese aircraft losses
D4Y Judy: 2 damaged

Allied Ships
DD Craven, Bomb hits 1, on fire

Allied ground losses:
13 casualties reported

Aircraft Attacking:
2 x D4Y Judy bombing at 2000 feet
--------------------------------------------------------------------------------
Day Air attack on TF at 24,63

Japanese aircraft
G4M1 Betty x 16

Japanese aircraft losses
G4M1 Betty: 1 destroyed, 14 damaged

Allied Ships
DD Ross, Torpedo hits 1, on fire
DD Haggard
DD Lardner
DD Richard Leary

Allied ground losses:
18 casualties reported
--------------------------------------------------------------------------------
Day Air attack on TF at 24,56

Japanese aircraft
G4M2 Betty x 15

Japanese aircraft losses
G4M2 Betty: 3 destroyed, 9 damaged

Allied Ships
LST LST-461
LST LST-245, Torpedo hits 1, on fire, heavy damage
AP Callaway
AP Kanimba
--------------------------------------------------------------------------------
Day Air attack on TF at 24,63

Japanese aircraft
G4M1 Betty x 8

Allied aircraft
F6F Hellcat x 12

Japanese aircraft losses
G4M1 Betty: 2 destroyed, 4 damaged

Allied aircraft losses
F6F Hellcat: 1 damaged

Allied Ships
DD Lardner
DD Richard Leary, Torpedo hits 1

Allied ground losses:
13 casualties reported
--------------------------------------------------------------------------------

Ground Combat

A small enemy para force landed at Malacca. Size 2 af, one of 2 undefended bases in Malaya.
Will attempt to counter them.

Ground combat at Malacca

Allied Shock attack

Attacking force 131 troops, 3 guns, 0 vehicles, Assault Value = 6

Defending force 0 troops, 0 guns, 0 vehicles, Assault Value = 0

Allied max assault: 4 - adjusted assault: 3

Japanese max defense: 0 - adjusted defense: 1

Allied assault odds: 3 to 1 (fort level 0)

Allied forces CAPTURE Malacca base !!!
------------------------------------------------------------------------------

_____________________________



"The problem in defense is how far you can go without destroying from within what you are trying to defend from without"
- Dwight D. Eisenhower

(in reply to pauk)
Post #: 3358
RE: Enemy lands in Malaya!! - 10/8/2006 12:52:23 AM   
ctangus


Posts: 2153
Joined: 10/13/2005
From: Boston, Mass.
Status: offline
quote:

ORIGINAL: PzB

TF 1041 encounters mine field at 26056224,24



If my math is right, that's somewhere around Uranus. Does Andy still have the Enterprise? We know he has X-wings.

I've been reading quietly for a while. I'm an AFB at heart, but I'm still glad to see the Japanese putting up such a good fight so late. Well done & good luck!

(in reply to PzB74)
Post #: 3359
RE: Enemy lands in Malaya!! - 10/8/2006 1:04:12 AM   
pauk


Posts: 4162
Joined: 10/21/2001
From: Zagreb,Croatia
Status: offline
funny, every time when i read a boo about legends i hope something different will happens

So, Andy went for Malaya... what suprises me your unability to maximize your CAP. I have to ask common questions:

- you are not overstacking? enough suppy, Air HQ, enough air supply? If you met all requirements, i see no reasons why your CAP shouldn't be effective as it was in early stage of the war?

It would be interesting to see how many units you have at Malaya - I see this place as good place to make "last stand". Even if Andy capture minor bases in Malaya first i don't see how he can establish a strong bridhead base for conquering the whole Malaya

EDIT - i've noticed that mines outside the bases are reported with "3458970700707,34" locations. But as long mines hiting enemy ships you dont have any reasons to be afraid of it!

- use your subs for minelaying
- wear his CV figher groups
- once when his carriers withdraw send naval bombardment groups

< Message edited by pauk -- 10/8/2006 1:07:44 AM >


_____________________________


(in reply to ctangus)
Post #: 3360
Page:   <<   < prev  110 111 [112] 113 114   next >   >>
All Forums >> [Current Games From Matrix.] >> [World War II] >> War In The Pacific - Struggle Against Japan 1941 - 1945 >> After Action Reports >> RE: On the road again! Page: <<   < prev  110 111 [112] 113 114   next >   >>
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

1.203